(1) Logical Solution ( Star Trek 50)
Dual Dilemma
Choose one: your opponent chooses your personnel with the most • icons to be placed in your discard pile; or if you have at least one card in hand, discard your hand; or all your personnel are stopped.
"The ship... out of danger?"
Characteristics: "opponent's choice stopper" dilemma, "relocate" dilemma, "stop all personnel" dilemma, "use" your discard pile, manipulate opponent's hand.
Card logging info: First edited by Telak at Sep 28th, 2016. Please support openCards and validate game text of this card!
(1) On Foreign Ground ( Necessary Evil)
Planet Dilemma
Unless you command an event in your core, your opponent chooses a personnel to be killed for each headquarters mission you command. If you have at least one card in your hand, you may discard your hand to prevent this.
"I don't understand a word you are saying, but I guarantee you - I know how to use this."
Characteristics: "headquarter related" dilemma, "killer" dilemma, "opponent's choice killer" dilemma, manipulate opponent's hand.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) The Dreamer and the Dream ( Necessary Evil)
Dual Dilemma
Place this dilemma on this mission. At the end of this turn, this dilemma is overcome. If at that time this mission has not been completed, its owner discards his or her hand.
"You can deny me all you want but you cannot deny Ben Sisko. He exists! That future, that space station, all those people - they exist! In here. In my mind. I created it! And every one of you know it. You read it. It's here! You hear what ..."
Characteristics: "place on mission" dilemma, manipulate opponent's hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Bat'leth ( Energize)
Equipment
Hand Weapon. To play this equipment, you must command a Klingon. When you win combat involving your Klingon present, the loser discards a random card from hand.
"I went into the mountains - all the way to the Volcano at Kri'stak. There I cut off a lock of my hair and thrust it into the river of molten rock that poured from the summit. ... then I plunged it into the lake of Lusor and twisted it into this sword. And after I used it to kill Molor I gave it a name: bat'leth, the sword of honor."
Characteristics: manipulate opponent's hand, Hand Weapon.
Requires: combat, Klingon species.
Rule hint for this card
This card has an erratum: Needs a Klingon now. Game text before errata: "Hand Weapon. When you win combat involving your Klingon present, the loser discards a random card from hand."
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Keevan ( The Nth Degree)
Equipment
This equipment is cost -1 if you command a Ferengi Engineer personnel. When any number of your personnel present are about to be killed, you may place this card in your opponent's hand to prevent that.
"If they find out Keevan's dead, they're going to kill us."
Characteristics: prevent your personnel from beeing killed, manipulate opponent's hand, reduce your card play cost.
Requires: Ferengi species.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(4) • Ak'voh ( Energize)
Event
Plays in your core. When a dilemma kills a personnel, his or her owner discards a card from hand.
"It's an old Klingon tradition. When a warrior dies in battle, his comrades stay with the body to keep away predators. That allows the spirit to leave the body when it is time to make the long journey to Sto-Vo-Kor."
Characteristics: plays in your core, manipulate opponent's hand.
Requires: "killer" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Building a Bridge ( Call to Arms)
Event
To play this event, you must command three personnel. Plays in your core. When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card.
"My apologies, Captain. I'm afraid the Jem'Hadar are sadly deficient in the social graces. ... You and I should talk... in private."
Characteristics: plays in your core, manipulate opponent's hand, additional card draws.
Requires: affiliation, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Deep Hatred ( Necessary Evil)
Event
To play this event, you must command three personnel. Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event.
"I would rather die than pollute my body with Klingon filth."
Characteristics: manipulate opponent's deck, manipulate opponent's discard pile, manipulate opponent's hand, remove cards from the game (other cards), interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Defend Our People ( To Boldly Go)
Replicate - Discard a personnel from hand. (You may discard a personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Each opponent places a random card from hand on top of his or her deck. Destroy this event.
"... one disaster after another keeps bringing us back together..."
Characteristics: manipulate opponent's deck, discard a specific card from hand, manipulate opponent's hand, Replicate.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Diplomatic Overture ( Second Edition)
Event
Plays on a mission, if your Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills.
"Captain Picard, may I welcome you in the time-honored tradition of my people..."
Characteristics: manipulate opponent's hand, plays / place on a mission, manipulate opponent's ability to use skills and abilities.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Forcing Their Hand ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. At the start of each of your turns, place each card here in its owner's discard pile.
Order - Place a random card from an opponent's hand on this event. You may do this only once each turn.
Characteristics: plays in your core, manipulate opponent's hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Mutual Advantage ( Necessary Evil)
Event
To play this event, you must command three personnel. Each player discards a card from hand and draws a card. Then you may draw a card. Destroy this event.
"They have the energy and drive and the clones possess the emotional maturity, and the technological knowledge."
"They started out together. It seems only...fitting they should end up together."
Characteristics: discard a card from hand, manipulate opponent's hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Organized Terrorist Activities ( Necessary Evil)
Event
To play this event, you must command three personnel. Lose 5 points to make an opponent place his or her hand on top of his or her deck. Then you may examine that deck and choose a nonship card to remove from the game. He or she shuffles and replaces his or her deck. Remove this event from the game.
"I wish there were a better way to handle this thing. I really do. Nobody wants peace any more than the Maquis."
Characteristics: lose points, manipulate opponent's deck, manipulate opponent's hand, remove cards from the game (other cards), remove cards from the game (this card), ship related card.
Requires: affiliation, Maquis related.
Rule hint for this card
This card has an erratum: The Errata Team, acting on feedback from the community, has identified a loop that allows Organized Terrorist Activities to be recurred into a potential lockout situation, often in the very early parts of the game. For this reason, Organized Terrorist Activities has been changed to remove itself from the game (instead of "Destroy this event.").
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Out of Options ( Fractured Time)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When an opponent begins a mission attempt, examine his or her hand and choose a card to place on this event. When this event is destroyed, return each card here to its owner's hand.
"We are not leaving here. And neither are you."
Characteristics: plays in your core, manipulate opponent's hand, Decay.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Plasma Energy Weapon ( These Are The Voyages)
Event
To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may make each opponent draw five cards. At the end of each of your turns, each opponent that drew cards this turn this way places five cards from hand on the bottom of his or her deck in any order.
"Obviously, their weaponry is superior to ours ..."
Characteristics: plays in your core, manipulate opponent's hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Provocative Ploy ( Tapestry)
Event
To play this event, you must command three personnel. Plays on an opponent's incomplete non-headquarters mission. When that opponent's personnel begin a mission attempt at a different mission, he or she must discard a card from hand. When that opponent completes a mission, destroy this event.
"It's always a game of chess with them, isn't it?"
Characteristics: discard a card from hand, manipulate opponent's hand, plays / place on a mission.
Requires: affiliation.
Card logging info: First edited by Telak at Sep 22nd, 2012. One quality log by eberlems at Sep 27th, 2012. Please support openCards and validate game text of this card a second time!
(1) Psychological Pressure ( Call to Arms)
Event
Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skill as any of your captives, that opponent must discard a card from hand to use that skill.
"I can't believe you're willing to sacrifice Captain Picard's life as a negotiation tactic."
Characteristics: plays in your core, manipulate opponent's hand, Punishment, manipulate opponent's ability to use skills and abilities.
Requires: Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Reman Subterfuge ( To Boldly Go)
Event
To play this event, you must command three personnel. Plays in your core. At the start of each opponent's Execute Orders segment, that player must discard a card from hand.
As dwellers in shadow and front-line fighters in the Dominion War, Remans are well accustomed to guerilla tactics.
Characteristics: plays in your core, manipulate opponent's hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Seasoned Leader ( In A Mirror, Darkly)
Event
To play this event, you must command three personnel. Plays in your core. When you play a personnel who has a cost of 4 or more, you may choose one: draw a card; download a Leadership personnel; or shuffle up to two cards from hand into their owners' deck.
Command is often decided by force or treachery rather than logic or rules.
Characteristics: plays in your core, download, download - personnel, manipulate opponent's hand, manipulate your hand, additional card draws.
Requires: affiliation, Alternate universe related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Starting Over ( Captain's Log)
Event
Count the number of cards in your hand and discard your hand to draw an equal number of cards. Then, if you command a Borg personnel, draw two additional cards. Destroy this event.
"I'm offering you freedom from the Collective, and I assure you we'll do everything we can to help the transition."
Characteristics: manipulate opponent's hand, manipulate your hand, additional card draws.
Requires: Borg species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Strafing Fire ( To Boldly Go)
Event
To play this event, you must command two ships. Destroy an event in an opponent's core. Then search that opponent's hand and deck and place each copy of that event in it's owner's discard pile. That opponent shuffles and replaces his or her deck. Destroy this event.
"The Cardassian ship relayed a distress signal, but it was cut off before they could tell us what was wrong."
Characteristics: destroy an event - in opponent's core, manipulate opponent's deck, manipulate opponent's hand, ship related card.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Subtle Influence ( Legacy)
Event
To play this event, you must command six personnel. Plays in your core. While personnel your opponent commands are attempting a mission, that opponent must discard an interrupt from hand to play an interrupt.
"He has been receiving E-band signals through his VISOR . Signals which are carrying direct commands to his brain."
Characteristics: prevent opponent's interrupts, plays in your core, manipulate opponent's hand, interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Tactical Advantage ( Unnatural Selection)
Event
Plays in your core. When you win an engagement involving your ship, choose one (or choose two if the losing ship was ): return an event in an opponent's core to its owner's hand; examine an opponent's hand and choose a non-ship card to be discarded; or remove a card in an opponent's discard pile from the game.
"You're too slow, old man..."
Characteristics: event related card, destroy an event - in opponent's core, plays in your core, manipulate opponent's discard pile, manipulate opponent's hand, remove cards from the game (other cards).
Requires: engagement, affiliation, affiliation.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(3) Under Scrutiny ( Energize)
Event
Plays in your core. When you play this event, name a personnel. While that personnel is attempting a mission, his or her owner must discard a card from hand to use his or her skills.
"I have cut you a lot of slack in the past. I even looked the other way once or twice when I could have come down hard on you. But those days are over. ... you so much as litter on the Promenade and I will nail you to the wall."
Characteristics: plays in your core, manipulate opponent's hand, manipulate opponent's ability to use skills and abilities.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Unity ( Lineage)
Event
Plays in your core. While you command personnel of three different species, cards opponents own may not destroy this event. When a player downloads a non- personnel, if he or she already commands a personnel of the same species, that player must discard a card from hand.
The Romulan ploy to ignite a new Andorian/Tellarite war instead gave the two races a common foe and a basis for alliance.
Characteristics: plays in your core, manipulate opponent's hand, species related cards (unspecific).
Requires: download, download - personnel.
Card logging info: First edited by Telak at Jan 3rd, 2016. Please support openCards and validate game text of this card!
(1) We're All On Strike ( To Boldly Go)
Event
To play this event, you must command three personnel.
Order - Stop your Dabo Girl or Waiter to examine an opponent's hand. If none of those cards are events, draw two cards. You may do this only once each turn.
"We're going to fight back in the only way we can..."
Characteristics: manipulate opponent's hand, additional card draws.
Requires: affiliation, Dabo Girl, Waiter.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) You Have a Disease ( These Are The Voyages)
Event
Plays in your core. When your unique personnel uses a skill to meet a requirement on a dilemma or mission, you may choose an opponent to discard a card from hand. Then you may draw a card for each headquarters mission that opponent commands. You may do this only once each turn.
"We want to cure you, but we need a better way to identify those with the mutation. Our testing method is too slow."
Characteristics: plays in your core, manipulate opponent's hand, additional card draws.
Requires: affiliation, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Brainwashing ( Necessary Evil)
Interrupt
Capture. To play this interrupt, you must command three personnel.
Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.)
"...La Forge was conditioned by the Romulans - a process referred to historically, and somewhat inaccurately, as brainwashing."
Characteristics: lose points, take command (of opponent cards), manipulate opponent's hand, Capture.
Requires: affiliation, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Clear Ultimatum ( Strange New Worlds)
Interrupt
To play this interrupt, you must command three personnel.
Order - Examine an opponent's hand. Choose an event or interrupt revealed. That opponent discards it.
"You will withdraw or I will be forced to destroy your ship and your away team."
Characteristics: event related card, manipulate opponent's hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Crippling Strike ( Strange Bedfellows)
Interrupt
Pursuit. To play this interrupt, you must command three personnel. When your opponent's ship is about to move, it is Range -5 until the end of the turn. That opponent may discard five cards from hand to prevent this.
Dominion patrols often targeted their opponent's engines, forcing their enemy to commit resources to rescuing the ship and crew.
Characteristics: manipulate opponent's RANGE, manipulate opponent's hand, Pursuit, ship related card.
Requires: affiliation.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Down to Business ( Raise the Stakes)
Interrupt
To play this interrupt, you must command six personnel.
Order - Each player discards a random card from hand. The owner of the discarded card that has the highest cost takes a dilemma they own from beneath an opponent's mission and returns it to their dilemma pile. (In the case of a tie, place this interrupt on the bottom of its owner's deck.)
"I'll match anyone's best offer, and add the gold on top of it."
Characteristics: return a dilemma to your dilemma pile, discard a random card from hand, manipulate opponent's hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Pooling Resources ( Unnatural Selection)
Interrupt
Crime.
Order - Download Display of Wealth.
Order - Discard a Crime card from hand to randomly select a non-ship card from an opponent's hand and place it on your Display of Wealth.
"From now on, it's gonna be under one roof. You're gonna run it like a business. That means you're gonna make a profit."
Characteristics: download, download - specific cards, discard a specific card from hand, manipulate opponent's hand, Crime.
Requires: Crime.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
Secret Agenda ( Peak Performance)
Interrupt
When your Leadership personnel is facing a dilemma, name a skill that none of your personnel facing that dilemma has. That Leadership personnel gains that skill until the end of that dilemma.
Order - Examine an opponent's hand. For each Leadership personnel you command, choose an interrupt revealed. That opponent discards each one.
Characteristics: manipulate opponent's hand, enhance your skills (other cards), interrupt related card.
Requires: affiliation.
Card logging info: Last edited by Telak at Apr 27th, 2015. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
Shared Delicacy ( Energize)
Interrupt
Punishment. To play this interrupt, you must command three Guls and have a captive.
Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.
"Wonderful! Wonderful! I like you, human. Most people become ill at the sight of live taspar."
Characteristics: manipulate opponent's deck, manipulate opponent's hand, Punishment.
Requires: Capture, Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Sweet Nothings ( Captain's Log)
Interrupt
To play this interrupt, you must command three personnel.
Order - Choose an opponent to reveal his or her hand. You may draw a card for each interrupt revealed.
"I can't resist a man who knows what he wants and goes after it."
Characteristics: manipulate opponent's hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Vile Deception ( Energize)
Interrupt
When an opponent's personnel is attempting a mission, if your Romulan is at that mission, that opponent chooses to reveal his or her hand and discard all interrupts revealed or chooses two of his or her personnel involved in that mission attempt to be stopped.
"It's a fake!"
Characteristics: stop opponent's personnel, manipulate opponent's hand, interrupt related card.
Requires: Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Ariannus Passage, Loot Adrift Vessel ( Unnatural Selection)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 40.
Requirements: 2 Acquisition, Biology, Engineer, 2 Treachery, and Cunning > 38
Special Instructions: When your personnel complete this mission, you may randomly select three non-ship cards from an opponent's hand and place them on your Display of Wealth.
Any affiliation (except ) may attempt this mission.
"Where is the vault?!"
Characteristics: manipulate opponent's hand, Alpha quadrant mission, space mission, mission worth 40 or more points.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(2) • Ba'el, Naive Prisoner ( This Side of Paradise)
Romulan Personnel of Klingon / Romulan species.
Exobiology Geology Honor
Science
When this personnel is randomly selected by a dilemma, that dilemma's owner must discard a card at random from his or her hand.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"There is nothing wrong with what I am."
Characteristics: affiliation, manipulate opponent's hand, Klingon species, Romulan species.
Requires: "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Benjamin Finney, Bitter Records Officer ( What You Leave Behind)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer Programming
Treachery
You may play this personnel at cost +2 to name a skill. Each player reveals his or her hand and places each revealed personnel with that skill on top of his or her owner's deck.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 5
"Officers and gentlemen. Captains all! Except for Finney, and his one mistake."
Characteristics: affiliation, The Original Series related, manipulate opponent's hand, Past related, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Borath, Psychological Researcher ( Call to Arms)
Dominion Personnel of Vorta species.
Icons:
Exobiology Intelligence
Medical Programming Treachery
Order - Examine a random card from an opponent's hand. If it is a personnel, draw a card. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"We're just conducting a little experiment. ... We were curious to see how much they'd be willing to sacrifice in order to avoid a war."
Characteristics: affiliation, manipulate opponent's hand, additional card draws, personnel who has a cost of 3 or more, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Charvanek, Neutral Zone Commander ( These Are The Voyages)
Romulan Personnel of Romulan species.
Icons:
Diplomacy Leadership
Officer Science
When you play this personnel, reveal an opponent's hand. For each personnel reveal, this personnel is cost -1. When this personnel is an eligible target for a random selection, you may choose one: exclude her from that selection; or exclude a personnel present from that selection.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"... there are certain ships, certain officers, that are known to us."
Characteristics: exclude personnel from random selections, affiliation, manipulate opponent's hand, reduce your card play cost, Past related, personnel who has a cost of 3 or more, Romulan species.
Requires: affiliation, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Deanna Troi, Ship's Counselor ( Necessary Evil)
Federation Personnel of Betazoid / Human species.
Icons:
Anthropology Diplomacy Honor
Telepathy
Order - If this personnel is present with an opponent’s personnel, stop this personnel to examine that opponent’s hand and choose a non-ship card to place on the bottom of his or her deck.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"I can sense only strong emotions...I am only half-Betazoid; my father was a Starfleet officer."
Characteristics: affiliation, Next Generation related, manipulate opponent's hand, Betazoid species, Human species.
Rule hint for this card
This card has an erratum: Limited to non-ship cards.
Skill without errata: "If this personnel is present with an opponent’s personnel, stop this personnel to examine that opponent’s hand and choose a card to place on the bottom of his or her deck. ".
Taken form Current Errata 2015-04-06.Card logging info: Last edited by eberlems at Jul 5th, 2011. One quality log by Telak at Nov 29th, 2011. Please support openCards and validate game text of this card a second time!
(2) • Homn, Lurching Valet ( Face of the Enemy)
Federation Personnel of Alien species.
Icons:
Honor
When you play this personnel, choose an opponent to draw three cards, then you may draw cards until you have an equal number of cards in hand as that opponent.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 7
"Thank you for the drinks."
Characteristics: affiliation, Next Generation related, manipulate opponent's hand, additional card draws, Alien species.
Card logging info: First edited by Telak at Nov 9th, 2015. Please support openCards and validate game text of this card!
(3) • Jack, Maladjusted Misfit ( Call to Arms)
Federation Personnel of Human species.
Icons:
Anthropology Astrometrics
Physics Programming
Genetically Enhanced. Order - Stop this personnel to name a card type, then reveal a random card from an opponent's hand. If it is that type, place it on top of its owner's deck.
INTEGRITY: 4 CUNNING: 8 STRENGTH: 6
"I will not be a part of a society that put me away for being too smart!"
Characteristics: affiliation, manipulate opponent's deck, Earth related, manipulate opponent's hand, Genetically Enhanced, personnel who has a cost of 3 or more, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Keras, Creature of Duty ( These Are The Voyages)
Romulan Personnel of Romulan species.
Icons:
Anthropology Honor
Leadership Security
Commander: Gal Gath'thong. At the start of each of your turns, you may choose an opponent and name a card. That opponent searches his or her deck, places the named card in his or her hand, and shuffles his or her deck.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Danger and I are old companions."
Further game play infos
Keras, Creature of Duty counts as "matching commander" for the following ship cards:
Characteristics: affiliation, manipulate opponent's deck, manipulate opponent's hand, Past related, Commander, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Kobb ( Energize)
Non-aligned Personnel of Human species.
Icons:
Diplomacy Law
Science
When you play this personnel at Athos IV, choose an opponent to place a card from hand on top of his or her deck.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"The Federation believes that it can solve every problem with a treaty. But out here, on the frontier, without the power of the Federation to back it up, a treaty is only a piece of paper."
Characteristics: "affiliation", Maquis related, manipulate opponent's hand, Human species.
Requires: Athos IV.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kurak, Warp Field Specialist ( Second Edition)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Physics
Programming Science Transporters
While an opponent has not completed a mission, that opponent must discard a card from hand to use the skills on one of his or her Science personnel.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 6
"You would not be the first scientist to manipulate experimental data to his own advantage."
Characteristics: affiliation, manipulate opponent's hand, manipulate opponent's ability to use skills and abilities, personnel who has a cost of 3 or more, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Letant, Sneering Liaison ( Sacrifice of Angels)
Romulan Personnel of Romulan species.
Icons:
Astrometrics Law 2 Programming
Security
Senator. When you play this personnel, reveal an opponent's hand. Choose an Assault or Maneuver event revealed and place it in your core. You now command that event.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 6
"Klingons can be quite entertaining, can't they? Every Romulan zoo should have a pair."
Characteristics: event related card, take command (of opponent cards), affiliation, manipulate opponent's hand, Senator, personnel who has a cost of 3 or more, Romulan species.
Requires: Assault, Maneuver.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(4) • Lovok Founder, Puppet Master ( Call to Arms)
Dominion Personnel of Changeling species.
Icons:
Astrometrics Intelligence Officer
Science Transporters 2 Treachery
Founder. Infiltrator. Shape-shifter. When you play an Infiltration card, if this personnel is present with an opponent's personnel, that opponent discards a random card from hand.
INTEGRITY: 2 CUNNING: 7 STRENGTH: 7
"After today, the only real threat to us from the Alpha Quadrant are the Klingons and the Federation."
Characteristics: affiliation, manipulate opponent's hand, Founder, Infiltrator, Shape-shifter, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Changeling species.
Requires: Infiltration.
Card logging info: Logged by at (Q1 by eberlems at Jun 21st, 2010 & Q2 by Roga Danar at Sep 8th, 2010)
(3) • Malik, Devious Augment ( To Boldly Go)
Non-aligned Personnel of Human species.
Icons:
Leadership Officer
Security 2 Treachery
Genetically Enhanced. When this personnel is about to be stopped by a dilemma, you may draw a card. When this personnel is killed by a dilemma, you must discard your hand.
INTEGRITY: 2 CUNNING: 7 STRENGTH: 8
"Please, father, there's no other way."
Characteristics: "affiliation", manipulate opponent's hand, additional card draws, Past related, Genetically Enhanced, personnel who has a cost of 3 or more, Human species.
Requires: prevent your personnel from beeing killed by a dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Marlena Moreau ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Biology Physics 2 Treachery
While you command an personnel, you may play this personnel at cost +1 to make each player discard a personnel from hand.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 4
"I've been a captain's woman, and I like it. I'll be one again if I have to go through every officer in the fleet."
Characteristics: affiliation, The Original Series related, discard a personnel from hand, manipulate opponent's hand, Alternate universe related, Past related, Human species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Mirok, Interphase Researcher ( Energize)
Romulan Personnel of Romulan species.
Icons:
Engineer Physics
Science Treachery
When an opponent attempts this mission with an Engineer personnel, that opponent discards a card from hand.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"We will set up a muon feedback wave inside the transfer beam. The particles will accumulate in their dilithium chamber. When they go to warp speed, their engines will explode."
Characteristics: affiliation, manipulate opponent's hand, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Miss Sarda, Not a Legal Expert ( To Boldly Go)
Non-aligned Personnel of Alien species.
Anthropology Honor
Dabo Girl. Order - Name a card type. Reveal a random card from an opponent's hand. If it is the named card type, draw a card. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 4 STRENGTH: 4
"I'm not what a lot of people think, I mean, if you're a dabo girl, you know... you get a reputation."
Characteristics: "affiliation", manipulate opponent's hand, additional card draws, Dabo Girl, Alien species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Mobar ( Unnatural Selection)
Non-aligned Personnel of Alien species.
Icons:
Biology Law Programming
Security
Thief. When you play this personnel, you may randomly select a non-ship card from an opponent's hand and place it on your Display of Wealth.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"I was portraying my character as truthfully as possible."
Characteristics: place a card from hand on your event, "affiliation", manipulate opponent's hand, Thief, Alien species.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(3) • Nanclus, Co-Conspirator ( What You Leave Behind)
Romulan Personnel of Romulan species.
Icons:
Diplomacy Law Treachery
Order - Choose an opponent to reveal his or her hand. For each personnel revealed, this personnel is Cunning +1 and Strength +1 (if a personnel is revealed he may gain a skill of your choice as well) until the end of this turn.
You may do this only once each turn.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 5
"Mr. President, I don't know what to believe."
Characteristics: affiliation, enhance your CUNNING (this card), enhance your STRENGTH (this card), manipulate opponent's hand, enhance your skills (this card), Past related, personnel who has a cost of 3 or more, Romulan species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Pran, Thot ( In A Mirror, Darkly)
Dominion Personnel of Breen species.
Icons:
Engineer Leadership Medical
Navigation Officer Physics
General. Commander: Tykk. When you play this personnel, each player discards any number of cards from hand that have a total cost of 4 or more. If a player cannot, he or she discards his or her entire hand.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 7
"Breen harbor little patience for their captives."
Further game play infos
Pran, Thot counts as "matching commander" for the following ship cards:
Characteristics: affiliation, discard a card from hand, manipulate opponent's hand, Commander, General, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Breen species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Qol, Lascivious Lackey ( These Are The Voyages)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Exobiology Physics
Treachery
At the start of each of your turns, you may reveal an opponent's hand. If he or she reveals no events, you may take a card from beneath your Ferenginar into your hand. Otherwise, that opponent draws a card.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
"That was too easy."
Characteristics: event related card, affiliation, manipulate opponent's hand, Ferengi species.
Requires: Ferenginar.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Reide ( Necessary Evil)
Non-aligned Personnel of Human species.
Icons:
Diplomacy Exobiology
Physics
Order - Discard two cards from hand to place two random cards from an opponent's hand on top of his or her deck. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"...the Maquis are moving beyond self-defense. Their ranks are growing. They're acquiring ships, weapons - they seem to be preparing for a more aggressive military posture."
Characteristics: "affiliation", Maquis related, manipulate opponent's hand, Human species.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Revised Paris, Female Ensign Chaser ( In A Mirror, Darkly)
Federation Personnel of Hologram species.
Icons:
Biology Physics Treachery
While you command an personnel, you may play this personnel at cost +1 to make each player discard a personnel from hand.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 6
"No one behaved like this. Well, aside from Mister Paris."
Characteristics: affiliation, Voyager related, discard a personnel from hand, manipulate opponent's hand, Future related, Hologram "species".
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Ro Laren, Maquis Sympathizer ( Energize)
Bajoran Personnel of Bajoran species.
Icons:
Leadership Navigation
Programming Security Treachery
When this personnel uses a skill to complete a mission, you may choose an opponent to place two random cards from hand on top of his or her deck.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"When you sent me on this mission, I thought that I could do it. Now, I'm not sure where I stand."
Characteristics: affiliation, Maquis related, manipulate opponent's hand, personnel who has a cost of 3 or more, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Sakonna, Puzzled Interrogator ( This Side of Paradise)
Non-aligned Personnel of Vulcan species.
Icons:
Geology Physics Transporters
When this personnel is randomly selected by a dilemma, if there are two personnel present, that dilemma's owner must place two cards from hand on top of his or her deck in any order.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 6
"We do not possess the Cardassians' gift for inflicting pain."
Characteristics: "affiliation", Maquis related, manipulate opponent's hand, Vulcan species.
Requires: "randomly stopper" dilemma, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Sela, Devious Schemer ( Necessary Evil)
Romulan Personnel of Human / Romulan species.
Icons:
Intelligence Leadership
Officer Security 2 Treachery
While an opponent's Security personnel is at this mission, that opponent must discard a card from hand to use that Security.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 5
"Do not be distressed. Your dream of reunification is not dead. It will simply take a different form - the Romulan conquest of Vulcan."
Characteristics: affiliation, manipulate opponent's hand, manipulate opponent's ability to use skills and abilities, personnel who has a cost of 3 or more, Human species, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Shankar, Maquis Soldier ( Reflections 2.0)
Federation Personnel of Human species.
Icons:
Archaeology Biology
Geology Officer Treachery
When you play this personnel, if you command at least three Region: Demilitarized Zone missions, you may make each opponent place his or her hand on the top of his or her deck in the order of his or her choice.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Starfleet does not condone the Maquis' actions -"
Characteristics: affiliation, Maquis related, manipulate opponent's hand, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: Demilitarized Zone.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Sirol, Diplomatic Adversary ( Energize)
Romulan Personnel of Romulan species.
Icons:
Astrometrics Diplomacy Leadership
Navigation Officer Treachery
Commander: Terix. While an opponent's Treachery personnel is at this mission, that opponent must discard a card from hand to use that Treachery.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 6
"We were conducting some geological experiments on the surface ... It is entirely possible that we accidentally sealed you in."
Further game play infos
Sirol, Diplomatic Adversary counts as "matching commander" for the following ship cards:
Characteristics: affiliation, manipulate opponent's hand, manipulate opponent's ability to use skills and abilities, Commander, personnel who has a cost of 3 or more, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Sorus ( The Undiscovered Country)
Romulan Personnel of Romulan species.
Icons:
Engineer Programming Security
Treachery
Order - Place this personnel on the bottom of his owner's deck to examine each opponent's hand. You may discard an event or interrupt from each examined hand.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 6
Bodyguards of Romulan intelligence officers remained vigilant to the point of paranoia during the Dominion War.
Characteristics: event related card, "relocate" personnel cards - return to his or her owner's deck, affiliation, manipulate opponent's hand, interrupt related card, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Surmak Ren, Medical Administrator ( Necessary Evil)
Bajoran Personnel of Bajoran species.
Biology Leadership
Medical Programming Science
Bajoran Resistance. When you play this personnel, each opponent discards a card from hand for each headquarters mission he or she commands.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
Former member of the Higa Metar resistance sect. He assisted in the creation of an aphasia virus to infect the staff of Terok Nor.
Characteristics: affiliation, manipulate opponent's hand, Bajoran Resistance, personnel who has a cost of 3 or more, Bajoran species.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Tal, Alert Subcommander ( These Are The Voyages)
Romulan Personnel of Romulan species.
Icons:
Engineer Exobiology Programming
Security Transporters
When you play a personnel at this mission, reveal an opponent's hand. If you reveal an interrupt this way, you may download a card that has the same cost as that personnel. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Commander, we have intercepted an alien transmission."
Characteristics: affiliation, download, download - personnel, download - any card, manipulate opponent's hand, Past related, interrupt related card, personnel who has a cost of 3 or more, Romulan species.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Errata'd on 2015-04-06: Added an "...at this mission" requirement.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Tam Elbrun, Prodigal Telepath ( Captain's Log)
Non-aligned Personnel of Betazoid species.
Diplomacy Exobiology
2 Telepathy
At the start of each of your turns, you may reveal a random card from an opponent's hand for each completed mission you command. Choose one of those cards to be placed on the bottom of that opponent's deck.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 5
"Tam is a telepath with extraordinary talent, even for a Betazoid. He's a specialist in contact with new life forms."
Characteristics: "affiliation", manipulate opponent's deck, manipulate opponent's hand, personnel who has a cost of 3 or more, Betazoid species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Taris, Deceitful Subcommander ( Second Edition)
Romulan Personnel of Romulan species.
Icons:
Archaeology Leadership
Medical Officer Transporters
Commander: Haakona. When you play this personnel, you may examine an opponent's hand.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"...believe me, Captain, had we chosen to exercise our right to defend the Neutral Zone, we would not have stopped with one starship. You will leave at once."
Further game play infos
Taris, Deceitful Subcommander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, manipulate opponent's hand, Commander, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • T'Auethn, Obedient Centurion ( These Are The Voyages)
Romulan Personnel of Romulan species.
Icons:
Astrometrics Law
Navigation Physics
When you play this personnel, reveal an opponent's hand. For each event revealed, this personnel is cost -1. Then you may choose a non-ship card revealed and remove it from the game. Order - Kill this personnel to discard a card from hand.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"We've seen one hundred campaigns together. Still I do not understand you."
Characteristics: event related card, kill your own personnel, affiliation, discard a card from hand, manipulate opponent's hand, reduce your card play cost, remove cards from the game (other cards), Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Toraan ( Energize)
Romulan Personnel of Romulan species.
Icons:
Intelligence Security
Transporters
When you play this personnel, choose an opponent to discard a card from hand.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
"I'm sure that every person on the bridge of this ship could offer testimony about personal experiences with the Tal Shiar. But I doubt that many could recall those encounters as tender and caring."
Characteristics: affiliation, manipulate opponent's hand, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Toreth, Cautious Commander ( Energize)
Romulan Personnel of Romulan species.
Icons:
Honor Leadership
Navigation Officer
Commander: Khazara. When this personnel uses a skill to complete a mission, you may examine an opponent's hand and choose one of those cards to be discarded. You may do this only once each turn.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"People blame the military for the wars we are asked to fight."
Further game play infos
Toreth, Cautious Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, manipulate opponent's hand, Commander, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Uhura, Unprincipled Technician ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Anthropology Officer Treachery
While you command an personnel, you may play this personnel at cost +2 to make each player discard two cards from hand.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"I was ...getting bored."
Characteristics: affiliation, The Original Series related, discard a card from hand, manipulate opponent's hand, Alternate universe related, Past related, Human species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Vreenak, Tal Shiar Chairman ( Second Edition)
Romulan Personnel of Romulan species.
Anthropology Diplomacy
2 Intelligence Law Leadership
Senator. While an opponent's Diplomacy personnel is at this mission, that opponent must discard a card from hand to use that Diplomacy.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"To be honest, my opinion of Starfleet officers is so low, you'd have to work very hard indeed to disappoint me."
Characteristics: affiliation, manipulate opponent's hand, manipulate opponent's ability to use skills and abilities, Senator, personnel who has a cost of 3 or more, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Yelgrun, Blunt Negotiator ( Call to Arms)
Dominion Personnel of Vorta species.
Icons:
Anthropology Archaeology Biology
Diplomacy
Kill your non-Changeling present to make each player shuffle his or her hand and exchange it for an equal number of cards from the bottom of his or her deck.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 4
"What a touching and heartfelt reunion. I'm glad I was here to witness it. Now... I wish to conclude this transaction."
Characteristics: kill your own personnel, affiliation, manipulate opponent's deck, "reshuffle" your hand, manipulate opponent's hand, Vorta species.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Errata'd on 2015-04-06: There was a potential for abuse with this card, the one brought to the errata teams attention involved Shankar and Rebecca Sullivan, but there were potentially others. Yelgrun's order now specifies a Dominion non-Changeling.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Khazara ( Energize)
Romulan Ship (D'deridex Class / Cloaking Device )
Staffing reqirements:
Order - If this ship is on your Engage Cloak, examine an opponent's hand and choose one of those cards. That opponent exchanges that card with the top card of his or her deck. You may do this only once each turn.
RANGE: 7 WEAPONS: 9 SHIELDS: 9
"It seems that the Enterprise can track us even though we are cloaked. I intend to find out if they can or they cannot."
Further game play infos
The following personnel cards can be used as "matching commander" for Khazara:Characteristics: affiliation, manipulate opponent's hand, D'deridex-class, Cloaking Device, ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Serrola, Tip of the Spear ( Far Beyond the Stars)
Romulan Ship (D'deridex Class / Cloaking Device )
Staffing reqirements:
While your Intelligence personnel is aboard this ship, this ship is attributes +2. When your dilemma stops an opponent's personnel here, if no personnel have been stopped by a dilemma during that attempt, that opponent discards two cards from hand.
RANGE: 6 WEAPONS: 7 SHIELDS: 7
"Central Command will have a war on its hands, whether it wants one or not."
Further game play infos
The following personnel cards can be used as "matching commander" for Serrola, Tip of the Spear:Characteristics: affiliation, enhance your ship attributes (this card), manipulate opponent's hand, D'deridex-class, Cloaking Device.
Requires: affiliation.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!