Return to Grace (RtG) | openCards

[Return to Grace] Return to Grace (RtG)

Regular expansion of 54 virtual cards published by The Continuing Committee (2014-03-14).

Overview card types:
   Overview rarities:

UCT-IDNamesort iconRarityTypeAffiliation
ST2E 30 V 1Chained EnvironmentVirtualDilemma
ST2E 30 V 2Chula: The GameVirtualDilemma
ST2E 30 V 3Chula: TrickeryVirtualDilemma
ST2E 30 V 4DiscommendationVirtualDilemma
ST2E 30 V 5Legal InflexibilityVirtualDilemma
ST2E 30 V 6Nonlinear ExistenceVirtualDilemma
ST2E 30 V 7Pawn Against PawnVirtualDilemma
ST2E 30 V 8"Rapid Progress"VirtualDilemma
ST2E 30 V 9Rejecting the PastVirtualDilemma
ST2E 30 V 10The Nth DegreeVirtualDilemma
ST2E 30 V 11Orb of ContemplationVirtualEquipment
ST2E 30 V 12Orb of Prophecy and ChangeVirtualEquipment
ST2E 30 V 13Orb of TimeVirtualEquipment
ST2E 30 V 14Clandestine KidnappingVirtualEvent
ST2E 30 V 15Cutting the StringsVirtualEvent
ST2E 30 V 16Planned ProvocationVirtualEvent
ST2E 30 V 17Self-Replicating RoadblockVirtualEvent
ST2E 30 V 18Spiritual ExplorationVirtualEvent
ST2E 30 V 19Swift JusticeVirtualEvent
ST2E 30 V 20Trap Is SprungVirtualEvent
ST2E 30 V 21AccessionVirtualInterrupt
ST2E 30 V 22Leap of FaithVirtualInterrupt
ST2E 30 V 23The Warrior's AnthemVirtualInterrupt
ST2E 30 V 24Bajor, Blessed of the ProphetsVirtualMission
ST2E 30 V 25Cardassia IV, Hold Secret PrisonersVirtualMission
ST2E 30 V 26Denorios Belt, Locate Celestial TempleVirtualMission
ST2E 30 V 27Dyson Sphere, Explore Mysterious StructureVirtualMission
ST2E 30 V 28Kreetassa, Perform Intricate RitualVirtualMission
ST2E 30 V 29Metron Arena, Resolve Standing ConflictVirtualMission
ST2E 30 V 30Parada II, Expose Security ThreatVirtualMission
ST2E 30 V 31Sha Ka Ree, Quest for Infinite KnowledgeVirtualMission
ST2E 30 V 32Starbase 718, Investigate CryosatelliteVirtualMission
ST2E 30 V 33Alenis Grem, Occupation HistorianVirtualPersonnelBajoran icon
ST2E 30 V 34Deela, Weary CaretakerVirtualPersonnelBajoran icon
ST2E 30 V 35Heyath YarVirtualPersonnelBajoran icon
ST2E 30 V 36MondVirtualPersonnelBajoran icon
ST2E 30 V 37Opaka, Healer (first print)VirtualPersonnelBajoran icon
ST2E 30 V 38Winn Adami, Renegade PriestVirtualPersonnelBajoran icon
ST2E 30 V 39Logistics DroneVirtualPersonnelBorg icon
ST2E 30 V 40Corbin Entek, InquisitorVirtualPersonnelCardassian icon
ST2E 30 V 41Dakol, Lecherous OverseerVirtualPersonnelCardassian icon
ST2E 30 V 42GollekVirtualPersonnelCardassian icon
ST2E 30 V 43TajorVirtualPersonnelCardassian icon
ST2E 30 V 44VengarVirtualPersonnelCardassian icon
ST2E 30 V 45Yteppa, Obsidian Order AssetVirtualPersonnelCardassian icon
ST2E 30 V 46Brian SofinVirtualPersonnelFederation icon
ST2E 30 V 47Julian Bashir, Nostalgic DoctorVirtualPersonnelFederation icon
ST2E 30 V 48Nilz Baris, Agricultural UndersecretaryVirtualPersonnelFederation icon
ST2E 30 V 49Paxton Reese, Stellar CartographerVirtualPersonnelFederation icon
ST2E 30 V 50Russell Toddman, Security ConsciousVirtualPersonnelFederation icon
ST2E 30 V 51PrakVirtualPersonnelFerengi icon
ST2E 30 V 52Leskit, Embittered WarriorVirtualPersonnelKlingon icon
ST2E 30 V 53Orb Transport VesselVirtualShipBajoran icon
ST2E 30 V 54Type III GalorVirtualShipCardassian icon

It's been a long time coming, but today we are proud to announce the imminent arrival of Return to Grace, the 30th Second Edition expansion! Return to Grace will be released online and free at on Friday, March 14th, 2014. This expansion is all about "rebirth" and aims to place the Bajorans and the Cardassians firmly on the scene this competitive season. In addition, Return to Grace is a launching point for a new era of design philosophies and principles we have been calling "Phase II."

What is Phase II?
Return to Grace is the first expansion of what we've been calling "Phase II" of Second Edition design. From a design point of view, "Phase II" is a shift in philosophy that manifests in three key areas:

1. Create new and powerful cards. In the past, especially in the past few years, design has been reluctant to push the power level of new cards. Instead, we have just added new "teams", created new tools for existing strategies, or made weapons against powerful strategies. We will still do all of those things moving forward, but we are no longer going to be afraid to make good cards, especially for affiliations that aren't performing well at a competitive level (Accession). This philosophy applies to dilemma design as well, with dilemmas made to encourage deck strategies and innovative piles that are both fun and competitive, such as Chula: The Game.

2. Make affiliations matter. Over the past few expansions, there has been less and less affiliation definition. Likely due to the smaller virtual expansion size (at least in part), designers have made more "toolbox" cards like Tacking Into the Wind, i.e. cards that work in any deck. While these types of cards have a place in the game, each time one is made, it makes the affiliations and sub-affiliations a little less distinct. Phase II originated as part of a desire to return to the "old days," where each affiliation played and felt differently. We want all of the affiliations and sub-affiliations to have a distinct feel, with different implementations of mechanics. One of our mantras was that, even if you were playing a small, tight, solver deck, those decks would play and feel differently.

3. Dial back game speed. For the past several years, as we have made more and more cards to enable interaction decks, game length has increased. Specifically, the number of timed games has gone up, on average, as interactive decks became more and more viable. This isn't an inherently bad thing, as interaction is key and vital to the game, and it's something design wants to see. Imagine the game speed as a pendulum, with Second Edition-only speed decks on one end, and Maquis-disruption style chess match decks on the other. Right now, the pendulum is more on the side of the slower decks, and this point is simply to pull it a little bit closer to the middle. One of the ways we can enable this is with clean, simple cards that make solvers work, and you'll see several in Return to Grace.

by Charlie Plaine, Return to Grace Lead Designer

21st February 2014