(0) Apprehended ( Necessary Evil)
Event
Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your personnel. If you win, choose an opponent's personnel involved to place in your brig.
"It is my duty to inform you that you will be turned over to a Cardassian Tribunal, where you will be tried as war criminals."
Characteristics: combat, engagement, lose points, plays in your core, Assault, Capture, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Blow You Out of the Stars ( Genesis)
Event
Maneuver. Plays in your core.
Order - Begin an engagement involving your personnel. If you win, place this event on opponent's ship involved. That opponent may place on of his or her unique personnel involved in your brig to prevent this and distroy this event. If you do not win, destroy this event.
Damage - This ship is attributes -2.
Characteristics: engagement, manipulate opponent's attributes (ship), plays in your core, Capture, Damage, Maneuver.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Caught in the Act ( Necessary Evil)
Event
Capture. Plays in your core.
Order - Stop two of your personnel present together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck. If it is a personnel that opponent does not command, place him or her in your brig. (That opponent now commands him or her.) Otherwise, the opponent draws that card. You may do this only once each turn.
Characteristics: plays in your core, manipulate opponent's deck, Capture.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Clandestine Kidnapping ( Return to Grace)
Event
Capture. To play this event, you must command three personnel. Choose a personnel in an opponent's discard pile that he or she does not command. Place that personnel in your brig. (That personnel's owner now commands him or her.) Remove this event from the game.
"I was attending a burn treatment conference... I went to bed one night and woke up here."
Characteristics: manipulate opponent's discard pile, Capture, remove cards from the game (this card).
Requires: affiliation.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(2) Ensnared ( Raise the Stakes)
Event
Capture. To play this event, you must command six personnel. Name a personnel and choose an opponent to reveal each copy of that personnel he or she commands. You may discard the top five cards of your deck to choose one of those personnel at a non-headquarters mission and place him or her in your brig. Remove this event from the game.
"There's no one here. There's no lab."
Characteristics: manipulate your deck, Capture, remove cards from the game (this card).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Leverage ( Raise the Stakes)
Event
Plays in your core. When a personnel is about to be killed by a dilemma, the player who commands that personnel may choose an opponent and place that personnel in that opponent's brig instead.
"I wanted prisoners!"
Characteristics: prevent your personnel from beeing killed by a dilemma, plays in your core, Capture.
Requires: "killer" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Political Leverage ( Energize)
Event
Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event.
"...You've taken aboard a known criminal. You will turn him over to us."
Characteristics: manipulate opponent's deck, Capture, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Provoked Attack ( Strange New Worlds)
Event
Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, you may name a skill and randomly select an opponent's personnel involved who has that skill to place in your brig.
"In war, one attacks one's enemies."
Characteristics: engagement, enhance your WEAPONS (other cards), plays in your core, Capture, Maneuver, ship related card.
Requires: Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Retaliation ( Energize)
Event
Capture. Plays in your core.
Order - Destroy this event and stop your three personnel present together at a non-headquarters mission to place an opponent's personnel present in your brig.
"I'm sorry we won't be working together, Benjamin. It would've been nice... like old times."
Characteristics: plays in your core, Capture.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Standard Cardassian Procedure ( Second Edition)
Event
Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.
Cardassian military policy in any conflict is to take captives when possible, for the many uses they can be put to later.
Characteristics: engagement, enhance your WEAPONS (other cards), plays in your core, Capture, Maneuver, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Taken Prisoner ( Second Edition)
Event
Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select an opponent's personnel involved to place in your brig.
"My dear Captain, you are a criminal. You have been apprehended invading one of our secret facilities. The least that will happen is for you to stand trial and be punished."
Characteristics: combat, plays in your core, Assault, Capture.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) The Enterprise Incident ( Call to Arms)
Event
Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. Each of your ships at the same mission that has your Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig.
"You will surrender immediately or we will destroy you."
Characteristics: engagement, plays in your core, Capture, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Trap Is Sprung ( Return to Grace)
Event
Capture. To play this event, you must command three personnel. Plays on an opponent's mission with no dilemmas beneath it. When an opponent's personnel begin a mission attempt here, you may destroy this event to randomly select one of those personnel to be placed in your brig.
"The enemy knows if they don't act soon, it'll be too late."
Characteristics: Capture, plays / place on a mission.
Requires: affiliation.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
Arrest Order ( Second Edition)
Interrupt
Capture. To play this interrupt, you must command a Security personnel equipped with a hand weapon at a non-headquarters mission.
Order - Stop that personnel to randomly select an opponent's personnel present to place in your brig.
"Thank you for your cooperation."
Characteristics: Capture.
Requires: affiliation, Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Brainwashing ( Necessary Evil)
Interrupt
Capture. To play this interrupt, you must command three personnel.
Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.)
"...La Forge was conditioned by the Romulans - a process referred to historically, and somewhat inaccurately, as brainwashing."
Characteristics: lose points, take command (of opponent cards), manipulate opponent's hand, Capture.
Requires: affiliation, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Target of Opportunity ( Lower Decks)
Interrupt
Capture. Tsunkatse. To play this interrupt, you must command three personnel. When your opponent reveals a personnel from the top or bottom of his or her deck, you may lose 5 points to place that personnel aboard your ship. (You now command him or her.)
"You are going to be a very popular attraction."
Characteristics: lose points, score points, take command (of opponent cards), Capture, Tsunkatse, ship related card.
Requires: "affiliation", manipulate opponent's deck.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
Well-Crafted Lure ( Energize)
Interrupt
Capture. To play this interrupt, you must command a Law personnel at a non-headquarters mission.
Order - Randomly select an opponent's non-unique personnel present. You may discard a number of cards from hand equal to that personnel's cost to place him or her in your brig.
"...so you concocted an elaborate ruse to bring me here."
Characteristics: discard a card from hand, Capture.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Acquire Captives ( Lineage)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 30.
Region: Badlands.
Requirements: Navigation, Transporters, Treachery, Strength>34 and (2 Acquisition or an Orion)
Special Instructions: When you complete this mission, you may choose an opponent and place a personnel from his or her discard pile that he or she does not command in your brig. (That opponent now commands him or her.)
Characteristics: Capture, Alpha quadrant mission, Badlands, STRENGTH Missions, space mission, worth 30 or less points, worth 35 or less points.
Requires: Orion species.
Card logging info: First edited by Telak at Jul 7th, 2012. Please support openCards and validate game text of this card!
• Earth, Reject the Impure ( A Less Perfect Union)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Region: Sector 001.
Requirements: Anthropology, Programming, Treachery, and Cunning > 34
Special Instructions: Order - If this mission is complete, stop your Dissident personnel here to choose an opponent's non-Human at a Region: Sector 001 mission. Place that personnel in your brig. You may do this only once each turn.
Characteristics: Capture, Earth, Alpha quadrant mission, Sector 001, planet mission, worth 30 or less points, worth 35 or less points, species related cards (unspecific).
Requires: affiliation, Sector 001, Dissident.
Card logging info: First edited by Telak at Jul 5th, 2019. Please support openCards and validate game text of this card!
(4) • Enabran Tain, Prideful Director ( Far Beyond the Stars)
Romulan Personnel of Cardassian species.
Icons:
2 Intelligence 2 Leadership 2 Treachery
Commander: Serrola. When your opponent is about to fail a mission attempt at this mission, randomly select a personnel involved to be placed in your brig.
INTEGRITY: 2 CUNNING: 7 STRENGTH: 3
"Always burn your bridges behind you. You never know who might be trying to follow."
Further game play infos
Enabran Tain, Prideful Director counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Capture, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(4) • Evek, Agent of Cardassian Justice ( Legacy)
Cardassian Personnel of Cardassian species.
Icons:
Law Officer Physics
Security
Gul. When you play this personnel, if you command six personnel, you may reveal the top three cards of an opponent's deck. Each revealed card that is a personnel that opponent does not command is placed in your brig. (That opponent now commands them.)
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"You will be taken to Central Prison on Cardassia Prime..."
Characteristics: affiliation, manipulate opponent's deck, Capture, Gul, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Garth of Izar, Criminally Insane ( Extreme Measures)
Federation Personnel of Human species.
Icons:
Exobiology Leadership 2 Treachery
Shape-shifter. You may play this personnel at cost +5 to reveal the top card of an opponent's deck. If it is a personnel that opponent does not command, it is placed in your brig (that opponent now commands him or her) and this personnel gains each of that personnel's skills until the end of this turn.
INTEGRITY: 2 CUNNING: 5 STRENGTH: 6
"Silence! The chattering of inferior weaklings wearies me."
Characteristics: affiliation, manipulate opponent's deck, The Original Series related, Capture, enhance your skills (this card), Past related, Shape-shifter, Human species.
Card logging info: Last edited by eberlems at Jun 28th, 2011. One quality log by Telak at Nov 29th, 2011. Please support openCards and validate game text of this card a second time!
(3) • Keevan, Pragmatic Captor ( Symbiosis)
Dominion Personnel of Vorta species.
Icons:
2 Diplomacy Navigation 2 Treachery
To play this personnel, you must command six personnel. Order - If you have no captives, place this personnel in your opponent's brig to name a personnel. That opponent places each copy of that personnel he or she commands in your brig.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 3
"Is there a doctor in your unit?"
Characteristics: affiliation, Terok Nor related, Capture, personnel who has a cost of 3 or more, Vorta species.
Requires: Terok Nor related.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(2) • Kruge, Instinctive Commander ( Genesis)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Intelligence Officer
Treachery
Commander: I.K.S. Qel'Poh. When you win an engagement involving this personnel and there are two or less personnel aboard an opponent's ship involved, you may remove a damage event from that ship to place those personnel in your brig. You now command that ship (it is now a ship).
INTEGRITY: 3 CUNNING: 6 STRENGTH: 7
"I give to minutes for you and your gallant crew."
Further game play infos
Kruge, Instinctive Commander counts as "matching commander" for the following ship cards:
Characteristics: event related card, take command (of opponent cards), affiliation, Capture, Past related, Commander, Klingon species, ship related card.
Requires: engagement, Damage.
Rule hint for this card
This card has an erratum: Typo in "Commander: I.K.S. Qel'Poh.". Errata'd on 2014-11-24: Kruge's ability has been toned down, now it requires two people or less, rather than four.
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at Dec 17th, 2014. Please support openCards and validate game text of this card!
(3) • Odo, Impartial Investigator ( Necessary Evil)
Cardassian Personnel of Cardassian species.
Icons:
Anthropology Exobiology
Honor Law Security
Shape-shifter.
Order - If this personnel is at a non-headquarters mission, lose 5 points and stop him to place an opponent's non-Honor personnel present in your brig.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 8
"I suppose I'm considered a neutral observer."
Characteristics: lose points, affiliation, Capture, Past related, Shape-shifter, personnel who has a cost of 3 or more, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Yteppa, Obsidian Order Asset ( Return to Grace)
Cardassian Personnel of Cardassian species.
Exobiology Intelligence Security
Transporters
Infiltrator. When an opponent's personnel present is killed, you may discard a Capture card from hand to place that personnel in your brig.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"It's all right. You're safe."
Characteristics: affiliation, discard a specific card from hand, Capture, Infiltrator, Cardassian species.
Requires: kill opponent's personnel, Capture.
Card logging info: First edited by Telak at Mar 13th, 2014. Please support openCards and validate game text of this card!