(2) A Devil Scorned ( Necessary Evil)
Planet Dilemma
Unless you have 2 Diplomacy, 2 Treachery, and Cunning > 42 or 2 Engineer, Navigation, and 2 Physics, randomly select a Leadership personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"I could give you a night that would light fire in your dreams until you die, and you would reject me? ...You shall regret that."
Characteristics: "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Adopted Authority ( Unnatural Selection)
Dual Dilemma
Randomly select a personnel. Unless that personnel has an attribute < 5, he or she and a second randomly selected personnel are stopped and this dilemma returns to its owner's dilemma pile. Otherwise, he or she is stopped.
"That's a stupid question."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(3) A Klingon Matter ( Energize)
Planet Dilemma
Unless you have 2 Intelligence and Treachery or 2 Leadership and Cunning > 32, randomly select a personnel. If that personnel has Strength < 7, he or she is killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Recently rumors began to circulate ... that an assassination attempt was going to be made on the family of Mogh."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Rule hint for this card
This card has an clarification: Whether or not a personnel is killed, if you do not meet the requirements, all of your personnel are stopped. (CRD 2010-05-29)
Taken form .Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Alien Encounter ( Extreme Measures)
Dual Dilemma
Unless you have Anthropology, Diplomacy, Exobiology, Leadership, and Integrity > 34, or command one or less headquarters missions, choose five personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"I've always wanted to make love with an alien."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "return to owner's dilemma pile" dilemma.
Requires: headquarters.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Alluring Spy ( Necessary Evil)
Space Dilemma
Unless you have Diplomacy, 2 Exobiology, and Strength > 42 or Intelligence, 2 Leadership, and Cunning > 38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
Working for the Reptilian Xindi, the seductive Rajiin infiltrated Enterprise during its mission in the Delphic Expanse.
Characteristics: "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Anachronistic Deviation ( Face of the Enemy)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) If you command a ship at this mission, randomly select a non- personnel to be killed. If you command a non- ship at this mission, randomly seelect a personnel to be killed. This dilemma returns to its owner's dilemma pile.
"...we could be living in an alternate timeline right now."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, Consume, ship related card.
Requires: Past related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Antedean Assassins ( Second Edition)
Dual Dilemma
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Telepathy, your opponent chooses an Anthropology or Telepathy personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"The skeletal structure in your radius and ulna is offset by .02 microns. Your arm has been amputated and surgically reattached."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) A Royal Hunt ( Necessary Evil)
Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) For each of your headquarters missions, randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select another personnel to be stopped. This dilemma returns to its owner's dilemma pile.
"Ha ha! You made a noble fight of it, Captain!"
Characteristics: "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma, Consume.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Assassin's Blade ( Second Edition)
Dual Dilemma
Unless you have 2 Security or Cunning > 26, your opponent chooses a personnel (except an Android or a Shape-shifter) to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
With most security systems able to detect energy-discharge weapons, the nefarious often turn to simpler solutions.
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "opponent's choice killer" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Authenticate Artifacts ( Second Edition)
Planet Dilemma
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You can tell Baran that I'm working as fast as I can."
Characteristics: "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Automated Weapons ( Second Edition)
Planet Dilemma
Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I am not sure that I remembered all of the codes for the security system. You should warn anyone going down there."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) B'omar Stipulations ( Necessary Evil)
Space Dilemma
Unless you have Diplomacy and Cunning > 30 or Leadership and Strength > 30, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"While in our space, your vessel will not exceed warp three, and your weapons systems will remain off-line. You will avoid unnecessary scans, and you will not conduct surveys of any kind. You will make no attempt to explore our space. And you will avoid all communications with non-military craft."
Characteristics: "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Bread and Circuses ( Zero Hour)
Dual Dilemma
Each of your personnel with a cost of 1 or less cannot use their skills while facing this dilemma. Unless you have Archaeology, Diplomacy, and Honor or Exobiology, Transporters, and Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"... Name the Winner, brought to you tonight by your Jupiter 8 dealers from coast to coast!"
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(3) Breaking the Ice ( The Undiscovered Country)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Unless you have 3 Geology or two non-Hand Weapon equipment, all your personnel are stopped.
"We plan to send a drilling team to the surface to collect core samples. You're welcome to participate."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, equipment related card, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Bynars' Password ( Second Edition)
Dual Dilemma
Unless you have a personnel who has 2 Engineer or a personnel who has 2 Programming, your opponent chooses an Engineer or Programming personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"That's the file. It'll work now."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Captain's Holiday ( Second Edition)
Planet Dilemma
Unless you have 2 Archaeology or 2 Geology, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If it wasn't for me, you'd still be back there sitting in the sun... relaxing."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Code Forty-Seven ( Peak Performance)
Dual Dilemma
Choose one or more personnel to be stopped. Unless the total cost of personnel stopped by this dilemma is 4 or more, this dilemma returns to its owner's dilemma pile.
none
"Damn it, Jean-Luc. I tell you that some of Starfleet's top command people are changing. This could affect the very core of our organization. Officers I've known for years are bluffing their way through talk of old times."
Characteristics: "return to owner's dilemma pile" dilemma.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Sep 6th, 2010)
(4) Conflict of Interests ( Lineage)
Dual Dilemma
Unless you have 3 Archaeology or Integrity > 36, all your personnel are stopped. If four or more personnel of the same species are stopped by this dilemma, this dilemma's owner may discard a random card from hand to return this dilemma to his or her dilemma pile.
"Without cooperation, we will get nowhere."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "species related" dilemma, "stop all personnel" dilemma, discard a random card from hand.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(1) Console Overload ( Second Edition)
Space Dilemma
Unless you have 2 Engineer or 2 Programming, choose a personnel who has Medical or Science to be stopped, then this dilemma returns to its owner's dilemma pile.
Transluminal processors, the 24th-century computing standard, are capable of over 500 trillion calculations per nanosecond. The power needed to operate such systems is extreme.
Characteristics: "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Contamination ( Second Edition)
Dual Dilemma
Unless you have Engineer and Physics or 2 Exobiology, all your Medical personnel are stopped and this dilemma returns to its owner's dilemma pile.
Although forcefields were originally created with defensive purposes in mind, medical applications were immediately apparent.
Characteristics: "return to owner's dilemma pile" dilemma, "specific skill stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Coordinated Effort ( Strange New Worlds)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have twelve different skills, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If we don't get our command computers back on-line soon, this - whatever this is - won't matter. We'll all be dead."
Characteristics: "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Damaged Reputation ( Second Edition)
Planet Dilemma
If you have Integrity > 50, lose 5 points. Also, unless you have 2 Diplomacy or Intelligence and 2 Treachery or Strength > 30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I'm Captain Kathryn Janeway. This is Commander Tuvok. We're from the Federation starship Voyager."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, lose points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Dangerous Climb ( Call to Arms)
Planet Dilemma
Unless you have 2 Geology or Strength > 40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Isn't there a beginner cliff we can start on?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Dangerous Liaisons ( Second Edition)
Dual Dilemma
Unless you have 2 Science and 2 Security or 3 Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"It's light. ... Nice... I'll take two thousand."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Debris Field ( Second Edition)
Space Dilemma
Unless you have Astrometrics or Navigation, all Engineer personnel are stopped and this dilemma returns to its owner's dilemma pile.
A somewhat common, but nonetheless dangerous hazard to space travel.
Characteristics: "return to owner's dilemma pile" dilemma, "specific skill stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Dignitaries and Witnesses ( Reflections 2.0)
Dual Dilemma
Unless you have an Admiral or a General or 3 Leadership, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"'Today the guns are silent. A great tragedy has ended. We have known the bitterness of defeat and the exultation of triumph, and from both we have learned there can be no turning back. We must go forward to preserve in peace what we've won in war.'"
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Requires: Admiral, General.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) DNA Analysis ( Call to Arms)
Dual Dilemma
Unless you have a personnel who has 2 Medical or a personnel who has 2 Science, your opponent chooses a Medical or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"There's no doubt, Captain. Right down to your regressive strain of Shalaft's Syndrome. He's a clone."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) DNA Security Scan ( Energize)
Dual Dilemma
Unless you have Engineer and 2 Programming or 2 Security and Cunning > 36, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Unauthorized entry detected. ... Access to programmer interface has been denied."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Drumhead ( Second Edition)
Space Dilemma
Unless you have Law, randomly select a personnel who has Integrity < 4 to be placed in its owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I am deeply concerned about what is happening here. It began when we apprehended a spy, a man who admitted his guilt and who will answer for his crime. But the hunt didn't end there."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "relocate" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Echo Papa Attack ( Raise the Stakes)
Dual Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have these requirements: - Medical, Officer, and Security; or - Leadership, Navigation, and Programming, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.
"To be totally armed, is to be totally secured."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Eugenic Transformation ( Lineage)
Planet Dilemma
Unless you have 3 Exobiology or Cunning > 36, all your personnel are stopped. If four or more personnel of the same species are stopped by this dilemma, this dilemma's owner may discard a random card from hand to return this dilemma to his or her dilemma pile.
"Our Augments might have looked human, but they were Klingon. Stronger, more intelligent."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "species related" dilemma, "stop all personnel" dilemma, discard a random card from hand.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(2) Failure To Communicate ( Call to Arms)
Planet Dilemma
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Security, your opponent chooses an Anthropology or Security personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Once we get back to Enterprise and we can finally understand each other, the first words out of your mouth better be 'thank you.' "
Characteristics: "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Final Adventure ( Reflections 2.0)
Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Your opponent names a number. For each of your headquarters missions, randomly select a personnel who has a cost equal to that number to be killed and this dilemma returns to its owner's dilemma pile.
"The least I could do - for the Captain of the Enterprise."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, Consume.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Financial Pitfall ( Strange New Worlds)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have 3 Acquisition or Cunning > 35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Refined dilithium down ten percent?"
Characteristics: "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Forced Into Labor ( Peak Performance)
Planet Dilemma
Unless you have Geology, Leadership, and Trellium-D or 2 Security and Strength > 32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Post guards at their landing craft. If they get back to their starship I'll lose nearly a hundred new workers."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Last edited by Telak at Dec 14th, 2015. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
(0) Full Complement ( Raise the Stakes)
Dual Dilemma
If your personnel have faced another dilemma this mission attempt, this dilemma is cost +2. Unless you have five or more personnel, randomly select a personnel to return to his or her owner's hand and this dilemma returns to its owner's dilemma pile.
"Mister Spock, equip a landing party of five to accompany me to the planet's surface. Include Doctor McCoy and a biologist."
Characteristics: dilemma with variable costs, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "relocate" personnel cards - return to hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Gravitational Anomaly ( Peak Performance)
Space Dilemma
Unless you have Navigation, Science, and Trellium-D or Geology, Physics, and Cunning > 32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You're sure it's not a problem with the grav-plating?"
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Last edited by Telak at Dec 14th, 2015. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
(2) Harried and Harassed ( Zero Hour)
Dual Dilemma
Your opponent chooses his or her staffed ship at another mission and places it at this mission. If he or she commands a Pursuit event, this dilemma returns to its owner's dilemma pile.
"Why don't you slow down before your engines explode?"
Characteristics: "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, event related card, "relocate" ship cards, ship related card.
Requires: Pursuit.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(2) Healing Hand ( Peak Performance)
Dual Dilemma
Choose a Medical personnel to be stopped. Unless the personnel stopped by this dilemma has 2 Medical, this dilemma returns to its owner's dilemma pile.
"I wasn't playing Parrises Squares."
"Worf's calisthenic program?"
"No."
"I give up, what was it?"
"I was trying to feed Spot!"
Characteristics: "return to owner's dilemma pile" dilemma.
Card logging info: Last edited by Telak at Dec 14th, 2015. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
(2) Honorable Pursuit ( Peak Performance)
Dual Dilemma
Choose an Honor personnel to be stopped. Unless the personnel stopped by this dilemma has 2 Honor, this dilemma returns to its owner's dilemma pile.
"You have given me a glimpse into my son's future. I see now that he has his own destiny. And I believe it will be a great one."
Characteristics: "return to owner's dilemma pile" dilemma.
Card logging info: Last edited by Telak at Dec 14th, 2015. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
(4) Houdini Mines ( Energize)
Planet Dilemma
Unless you have 2 Engineer and 2 Science or 2 Programming and 3 Security, randomly select a personnel to be killed, then this dilemma returns to its owner's dilemma pile.
"You can walk by the same place a hundred times and nothing happens. And then ... bang."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Inside Collaborators ( Call to Arms)
Dual Dilemma
Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"...how did a Reman get to be Praetor? I don't get it."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Juxtaposition ( What You Leave Behind)
Dual Dilemma
Your opponent may return up to two Persistent dilemmas he or she owns from beneath one of your completed missions to his or her dilemma pile and this dilemma returns to its owner's dilemma pile.
"For all we know, at this very moment, somewhere out there, far beyond the stars ... Benny Russell is dreaming about us."
Characteristics: "return to owner's dilemma pile" dilemma.
Requires: Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Maglock ( Second Edition)
Space Dilemma
Unless you have 3 Officer or 3 Programming, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"For this to work, all three maglocks will have to be released."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Malfunctioning Door ( Lineage)
Space Dilemma
Unless you have 3 Transporters or Strength > 36, all your personnel are stopped. If four or more personnel of the same species are stopped by this dilemma, this dilemma's owner may discard a random card from hand to return this dilemma to his or her dilemma pile.
At times, rescue teams must close obstructed doors by hand to seal hazardous compartments.
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "species related" dilemma, "stop all personnel" dilemma, discard a random card from hand.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(2) Meaningless Modifications ( Strange New Worlds)
Space Dilemma
Unless you have 3 Engineer and Leadership or a personne l who has Cunning > 6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"...you ran a controlled test. And then ... nothing happened. So you said, 'What's going on? This doesn't work. Kosinski's a fraud.' You see, I have had this discussion on other Starfleet vessels. They didn't understand it; why should you?"
Characteristics: "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Microbrain ( Second Edition)
Dual Dilemma
Unless you have a personnel who has 2 Exobiology or a personnel who has 2 Geology, your opponent chooses an Exobiology or Geology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"How could it be alive? It's inorganic."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "specific skill stopper" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Miner Disagreement ( Call to Arms)
Planet Dilemma
Unless you have Anthropology, Diplomacy, and Cunning > 32 or 2 Exobiology and Leadership, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"He wants your obedience to the Brotherhood of Aliens ... and your coat."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Neurogenic Field ( What You Leave Behind)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Anthropology or Medical to be stopped. If you cannot, randomly select a personnel to be killed.
"... I've been successful in reviving the entire crew."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Night Terrors ( What You Leave Behind)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Medical or Science to be stopped. If you cannot, randomly select a personnel to be killed.
"... if I can't find a way to stop it, we will all go insane."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) None Shall Pass ( Second Edition)
Planet Dilemma
Unless you have 2 Anthropology or 3 Diplomacy or Strength > 35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If you've had enough of this, then make your leaders stop and listen. Your only reason to live is to make each other suffer. If you've had enough of suffering, then make them stop."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Nonlinear Existence ( Return to Grace)
Space Dilemma
Your opponent chooses a card in his or her discard pile. Unless you discard a card from hand of the same card type, randomly select a personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"None of your past experiences helped prepare you for this consequence."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma, "use" your discard pile, discard a card from hand.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(3) Occupational Hazards ( Raise the Stakes)
Dual Dilemma
Unless you have 2 Acquisition or 2 Treachery, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.
"My, that is quite toxic, isn't it? … Vorta are immune to most forms of poison. It comes in handy when you're a diplomat."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Oh No! ( Lineage)
Dual Dilemma
If you have Cunning > 55, lose 5 points. Also, unless you have 2 Astrometrics or Integrity > 30 or Strength > 30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"The fact is that the universe is going to stop expanding and it is going to collapse in on itself. We've got to do something before it's too late."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, lose points.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(4) Ornaran Threat ( Second Edition)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You will take us to our planet. Leave us there with our medicine or this person dies."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Pillage and Plunder ( Infinite Diversity)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Archaeology or Treachery to be stopped. If you cannot, randomly select a personnel to be killed.
"These mercenaries use weapons that can activate their transporters."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: First edited by Telak at Dec 15th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(2) Planetary Survey ( Second Edition)
Planet Dilemma
Choose a personnel who has Geology or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I'm reading six distinct positronic signatures, spread out over a few kilometers on the planet's surface."
Characteristics: "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Polywater Intoxication ( This Side of Paradise)
Dual Dilemma
If you have six or more personnel attempting this mission, this dilemma is cost +3. Choose a personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"What I want now is gentleness, and joy, and love..."
Characteristics: dilemma with variable costs, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Predictable Response ( The Undiscovered Country)
Planet Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Anthropology and Diplomacy or 2 Security, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If I know the captain, by this time, he is deep into planning his escape."
Characteristics: "return to owner's dilemma pile" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Primitive Culture ( Second Edition)
Planet Dilemma
Unless you have Anthropology and Leadership or 3 Diplomacy or 2 Intelligence or four personnel who each have Strength > 6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Please... ve're looking for the naval base in Alameda. Could you tell me vhere the nuclear wessels are?"
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Prisoner of the Exile ( What You Leave Behind)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your oppenent's brig.
"If you need anything else, let me know at supper tomorrow. I'll be working most of the day. Feel free to wander."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Quaint Technology ( Energize)
Planet Dilemma
Unless you have 2 Anthropology and Programming or 2 Diplomacy and Cunning > 34, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Hello, computer..."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Quarren Labor Shortage ( Second Edition)
Dual Dilemma
Unless at least half your personnel are not , all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You're experiencing a relapse of Dysphoria Syndrome. This is going to make you feel better."
Characteristics: "return to owner's dilemma pile" dilemma, "specific affiliation related" dilemma, "stop all personnel" dilemma.
Requires: "affiliation".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Recurring Injury ( Second Edition)
Dual Dilemma
Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses a Biology or Medical personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"It's his shoulder. It's popped out of his socket."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Rogue Borg Ship ( Legacy)
Space Dilemma
Unless you command three or more ships or ships at this mission with total Weapons > 14 or more personnel that personnel, your opponent may download a Damage card and place it on one of your ships at this mission, then this dilemma returns to its owner's dilemma pile.
"Evasive maneuvers, Ensign. Return fire."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, download, download - Damage (cards), download - specific cards, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Rude Awakening ( Tacking Into the Wind)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose the corresponding Commander of this ship or a personnel who has and Officer to be stopped. If you cannot, all your personnel are stopped.
"Sorry to wake you, sir."
Characteristics: "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, discard a non-personnel card from hand, Persistent.
Requires: Commander.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Setting the Stage ( Infinite Diversity)
Dual Dilemma
Randomly select nine personnel. All your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
“Let him stew for a few minutes, then go in and tell him that you’ve convinced me to meet with him one more time. Tell him I’m a loose cannon, and that he needs to be more reasonable because I’m such an unreasonable man. Lemec will want to bring his own aides aboard... pretend to be worried that I’ll object, and then give grudging permission for two aides, no more.”
Characteristics: "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by Telak at Apr 23rd, 2010 (Q1 by eberlems at Apr 23rd, 2010 & Q2 by Roga Danar at Sep 8th, 2010)
(2) Sheer Lunacy ( Call to Arms)
Space Dilemma
Unless you have 2 Anthropology and Cunning > 32 or 2 Programming and Science, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"This thing has been driving me crazy. You said you knew the solution. Prove it."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Short Circuit ( Necessary Evil)
Space Dilemma
Unless you have Engineer and 2 Physics or 2 Programming and Science, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"We've got to get out of here! The whole thing might blow!"
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Sokath, His Eyes Uncovered! ( Call to Arms)
Dual Dilemma
Unless you have 2 Diplomacy or Cunning > 35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You hoped that something like this would happen, didn't you? You knew there was a dangerous creature on this planet. And you knew from the tale of Darmok that a danger shared might sometimes bring two people together."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Spatial Distortions ( What You Leave Behind)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile.
"There's a power surge in the starboard nacelle. It seems to have been caused by an anomaly."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, "use" your discard pile, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Staffing Shortage ( Unnatural Selection)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.)
Randomly select a personnel. Unless that personnel has 2 levels of a skill, that personnel is killed. Otherwise, he or she is stopped.
"...we still need an astrogation plotter, a chief engineer..."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(3) Stellar Core Fragment ( Second Edition)
Dual Dilemma
Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses a Physics or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"With my theories and their equipment, we might be able to alter the fragment's path."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Stone-cold Bluff ( Unnatural Selection)
Dual Dilemma
Choose up to two personnel to be stopped. If no personnel were stopped by this dilemma, this dilemma returns to its owner's dilemma pile. If two personnel were stopped by this dilemma, return the next dilemma in the dilemma stack to its owner's dilemma pile.
"Well, I've only got two pair... but I've got to see your hole card."
Characteristics: "return to owner's dilemma pile" dilemma.
Card logging info: First edited by Telak at Aug 21st, 2013. One quality log by Roga Danar at Sep 8th, 2013. Please support openCards and validate game text of this card a second time!
(3) Subterranean Barrier ( Genesis)
Planet Dilemma
Unless you have Biology, Exobiology, Geology and Integrity > 25 or Diplomacy, Leadership, Officer and Cunning > 32 all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Occasionally, some of them do find their way to the surface. We don't knoe how. But the Ocampa seal the tunnels afterwards."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Systems Diagnostic ( Second Edition)
Space Dilemma
Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer.
Characteristics: "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Telepathic Deception ( Energize)
Dual Dilemma
Unless you have Biology, Exobiology, and Security or Telepathy and Cunning > 28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"...look around you. You're back home... on Vulcan."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Tense Negotiations ( Second Edition)
Dual Dilemma
Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Leadership, your opponent chooses a Diplomacy or Leadership personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You swear well, Picard. You must have Klingon blood in your veins."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) The Clown: Bitter Medicine ( Fractured Time)
Dual Dilemma
Place this dilemma on this mission. Your opponent names a skill. Each of your personnel who has that skill is attributes -2. At the end of this turn, this dilemma returns to its owner's dilemma pile.
"Are you afraid of growing old, Harry? Is that what you fear? Being cared for by nurses?"
Characteristics: "The Clown" dilemma, dilemma with a cost of 3 or more, "place on mission" dilemma, "reduce attributes" dilemma, "return to owner's dilemma pile" dilemma, manipulate opponent's attributes (personnel).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) The Clown: Guillotine ( What You Leave Behind)
Dual Dilemma
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Your opponent names a skill. Randomly select a personnel with that skill. Unless that personnel has an attribute > 6, randomly select a second personnel with that skill. Each selected personnel is killed and this dilemma returns to its owner's dilemma pile.
"You're next! You're next!"
Characteristics: "The Clown" dilemma, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The Dal'Rok ( In A Mirror, Darkly)
Dual Dilemma
Unless your personnel have a total cost > 17, for each headquarters mission you command, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.
"Many years ago, this village was deeply divided by hate and mistrust. The first Sirah knew that unless he could find a way to unite the people, the village would destroy itself. So he used the Orb fragment as a catalyst to give their fears a physical form."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) The First Duty ( Infinite Diversity)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Honor or Law to be stopped. If you cannot, randomly select a personnel to be killed.
"If you can't find it within yourself to stand up and tell the truth about what happened, you don't deserve to wear that uniform."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: First edited by Telak at Dec 15th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(3) The Phage ( What You Leave Behind)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile.
"We are gathering replacement organs and suitable bio-matter. It is the only way we have to fight the Phage. ... it attacked our people over two millennia ago. It consumes our bodies, destroys our genetic codes and cellular structure."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, "use" your discard pile, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) The Seen and the Unseen ( Favor the Bold)
Dual Dilemma
Unless at least half your personnel are not , stop all your personnel, lose 5 points, your opponent scores 5 points, and this dilemma returns to its owner's dilemma pile.
"The Lysians have identified Commander MacDuff as a Satarran, an alien race that's been at war with the Lysisans for decades."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "specific affiliation related" dilemma, lose points, score points.
Requires: "affiliation".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Timescape ( Energize)
Dual Dilemma
Place this dilemma on this mission. You cannot begin a mission attempt at this mission. At the end of this turn, this dilemma returns to its owner's dilemma pile.
"If we beamed aboard the Enterprise, we'd be frozen in time, just like they are."
Characteristics: "place on mission" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Unknown Microorganism ( Reflections 2.0)
Planet Dilemma
Unless you have Biology, Medical, and Science or 2 Security and a non-Hand Weapon equipment, randomly select a personnel to be killed, all of your other personnel are stopped, and this dilemma returns to its owner's dilemma pile.
"I was walking along, minding my own business, making a simple geological sweep and something stuck me in the leg."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, equipment related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Unorthodox Recruitment ( Hard Time)
Planet Dilemma
Unless you have Intelligence, randomly select a personnel who has Cunning > 6 to be placed in his or her owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"...the Tal Shiar will be handling the security arrangements, so we have virtually no chance of using any technical assets to gather intelligence."
Characteristics: "randomly select" dilemma, "relocate" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
(3) Unscientific Method ( Second Edition)
Dual Dilemma
The most Cunning Science personnel who does not have Treachery is killed. Unless you have Cunning > 24 remaining, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You didn't fill Data with substandard parts, did you old man? No, that honor was bestowed upon me. You owe me, old man. Not him, me!"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Urgency ( Reflections 2.0)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Each personnel may use no more than one skill during each dilemma he or she faces. Each personnel may use no more than one skill to meet a mission's requirements. At the end of this turn, this dilemma returns to its owner's dilemma pile.
none
Characteristics: "place on mission" dilemma, "return to owner's dilemma pile" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Vanishing Act ( Hard Time)
Space Dilemma
Unless you have 2 Astrometrics or 2 Transporters, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I cannot locate the Enterprise anywhere within one light year of the planet, sir."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
(3) Vastly Outnumbered ( Second Edition)
Space Dilemma
If you have Strength > 55, lose 5 points. Also, unless you have Anthropology and 2 Honor or two Hand Weapons or Integrity > 28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"The internal security net has been sabotaged... which suggests someone didn't want to be that easily found."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, lose points.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Vault of Tomorrow ( These Are The Voyages)
Planet Dilemma
Your opponent searches his or her dilemma pile and chooses a dilemma that has a cost of 2 or less to place on top of his or her dilemma stack. Then your opponent shuffles his or her dilemma pile and this dilemma returns to its owner's dilemma pile.
"I also found about a million of these ... silicon nodules. They're eggs, aren't they?"
Characteristics: "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Warm Welcome ( This Side of Paradise)
Dual Dilemma
If you have six or more personnel attempting this mission, this dilemma is cost +3. Unless you have 3 personnel or 2 Officer, choose a personnel to be placed on the bottom of his or her owner's deck and this dilemma returns to its owner's dilemma pile.
It takes a cold heart or extreme discipline to resist the immersive welcome of the Risan people.
Characteristics: dilemma with variable costs, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Wavefront ( Second Edition)
Space Dilemma
Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Let's batten down the hatches."
Characteristics: "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) We'll Never Know ( The Undiscovered Country)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Unless you have 3 Physics or two non-Hand Weapon equipment, all your personnel are stopped.
"If I'd designed that bomb, I'd rig it to go off the instant a sensor beam made contact."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, equipment related card, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Zero Hour ( To Boldly Go)
Planet Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Add 3 to each attribute requirement needed to complete this mission for each event in your core. At the end of this turn, this dilemma returns to its owner's dilemma pile.
"We didn't come here to disable this weapon. We came here to destroy it."
Characteristics: "place on mission" dilemma, "return to owner's dilemma pile" dilemma, event related card, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.