Interrupt
To play this interrupt, you must have 5 or more points. When an opponent's personnel uses his or her skills, if he or she is facing a dilemma, lose 5 points to kill that personnel.
"Must be something you assimilated. ... Just enough to bring chaos to order."
Characteristics: kill opponent's personnel, lose points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Rare card from Call to Arms (Copyright 2003)
Image Source: Voyager - Endgame, Part II (Season 7 - Episode 26)
UCT-ID : ST2E 3 R 75 (manufactor info on card: 3 R 75)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).
- "Voyager Mission Solver" by Marc Preusse
Create your own Deck in the ST2E deck section!There are 22 entries for Parting Shot (ST2E 3 R 75) at the Tradeplace (43 haves and 2 wants). Click here to see all trade list entries for this Rare card!
Also see here for all trade lists with any card fom "Call to Arms".