Parting Shot | openCards

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Interrupt Parting Shot

    Parting Shot

    Interrupt Interrupt
    To play this interrupt, you must have 5 or more points. When an opponent's personnel uses his or her skills, if he or she is facing a dilemma, lose 5 points to kill that personnel.

    "Must be something you assimilated. ... Just enough to bring chaos to order."

    Characteristics: kill opponent's personnel, lose points.

    Card logging info: Logged by openCards team at Jan 1st, 2008.
     

    ST2E libraryCollector's Info

    Rare card from Call to Arms Call to Arms (Copyright 2003)
    Image Source: Voyager - Endgame, Part II (Season 7 - Episode 26)
    UCT-ID : ST2E 3 R 75 (manufactor info on card: 3 R 75)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title & sub-title in other expansions).

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    ST2E libraryDecks

    Decks with this card (or with a reprint of this card):
    - "Voyager Mission Solver" by Marc Preusse
    Create your own Deck in the ST2E deck section!

    openCards tradeplaceTradeplace references

    There are 22 entries for Parting Shot (ST2E 3 R 75) at the Tradeplace (43 haves and 2 wants). Click here to see all trade list entries for this Rare card!
    Also see here for all trade lists with any card fom "Call to Arms".