Badda-Bing, Badda-Bang! | openCards

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VOY iconBadda-Bing, Badda-Bang!

    Long-Small-BannerimagePlayed on one of the tournaments of the big event GP 2007.

    This Deck article was written by openCards user KaiserK at Nov 27th, 2007.

    image This Deck was used in the following tournament:
    Runner-Up Deck (2/8) - Random Affiliation Constructed (Celle/Germany)

    Badda-Bing, Badda-Bang!

    Deck listing:

    Dilemma pile (27):

    space Space: 7 / planet Planet: 5 / dual Dual: 15
    dual
    planet
    dual
    planet
    space
    dual
    Gorganimage (12 C 8)
    dual
    space
    planet
    planet
    dual
    space
    dual
    dual
    Skeleton Crewimage (3 U 28)
    dual
    Timescapeimage (2 C 25)
    dual
    Urgencyimage (6 P 12)
    planet

    Draw deck (42):

    EventEvent (17):
    Call to Armsimage (13 U 25)
    Finding Our Wayimage (10 C 27)
    Party Atmosphereimage (4 C 66)
    Precise Attackimage (1 U 105)

    PersonnelPersonnel (21):
    federationStaffVoyager related card
    federationCommandVoyager related card
    federationCommandVoyager related card
    non-alignedCommand
    non-alignedCommandPast
    Gav, Diplomatimage (12 C 100)
    non-alignedStaff
    federationStaffVoyager related card
    non-alignedCommandAlternate Universe
    federationCommandVoyager related card
    federationStaffVoyager related card
    federationStaffVoyager related card
    federationCommandVoyager related card
    Marquayimage (10 C 77)
    non-alignedStaffVoyager related card
    federationStaffVoyager related card
    federationVoyager related card
    non-alignedCommandPast
    federationCommandVoyager related card
    non-alignedCommand

    Ship Ship (4):
    federationVoyager related card
    federationVoyager related card

    Hints & strategie notes for this Deck

    This deck was played by Johannes Klarhauser in the Random Affiliation Constructed tournament at the Grand Prix Convention 2007 in Celle, Germany. After a Bye in the first round, the deck was 2-1 to finish 2nd out of 8 players, losing only to an Androids deck. Previous versions of this deck went 3-2 in the World Championship Qualifier in Berlin, and 3-0 at the Hof TOC.

    Gameplan

    A mission selection that looks like a boring, speedy Voyager 1 space/3 planets solver will soon turn into a nightmare for your opponent once they hit their first space mission. Ideally, they will be hit by two damage markers on one mission attempt, allowing you to fly over and blow up a ship immediately. With dilemmas like Psychokinetic Control and Guess Who's Coming to Dinner?, both damage dilemmas can be set up nicely, so it should be possible to hit the opponent with at least one of them. The planet side of the dilemma pile was kept to a bare minimum in order to increase the chances of a successful space combo. Dual walls like Gorgan and CIP will be able to buy a few cold stops, though. Any time you have stopped your opponent, fly over and hit them with a Damage marker for 10 bonus points from Call to Arms (20 if you have enough "4 or more" personnel out to both the Flyer and Voyager). You will lose a turn you could spend on doing missions, but you will also force your opponent to waste a turn on repairs, unless they want to see their ship explode in cold space next turn.

    Personnel

    Unlike most Voyager decks, this deck does not run any of the Voyager cheater staples - neither of the unstopper Chakotays is in it, nor is Cluttering Irrelevancies. In fact, mission solving is a secondary objective of this deck. The personnel selection was chosen to have sufficient skills and attributes to solve Caretaker's Array and any of the easy Delta Quadrant planet missions. However, most of the personnel serve another purpose - scoring points from Call to Arms (4 or more), or cycling through your deck as quickly as possible (B'elanna, Seven)!

    Events

    In order to not give away your sinister plan of blowing up your opponent's ships, you should try to avoid playing your battle events until you've hit them with a Damage dilemma, though you should play a Party Atmosphere early on. Once there is a Damage dilemma on an opponent's ship, you should ideally deploy two battle events and the Delta Flyer from your hand, and blow up their ship.

    Even though many of the personnel are cost 4 or more, you should be able to cycle through the deck quickly. To do this, you can discard spare copies of your events to B'elanna Torres to draw two cards, or make maximum use of These are the Voyages by using it with 7-cost Chakotay! That's a net bonus of 2 counters per copy of TatV played, plus the opportunity to cycle through more than 15% or your deck at once! Furthermore, 7of9 can be used to rearrange the top two cards of your deck.

    Ideally, you will score 50 points from missions, and another 50 from battles. If you can destroy one fully staffed ship of your opponent, you should even have plenty of time to complete a third mission and do only 2 engagements.

     

    Note: The deck list is missing 2 copies of B'elanna Torres, Chief Engineer. The mission selection is missing Historical Research, which is usually used as a download option to get Chakotay, First Officer.