A Chance for Glory ( Second Edition - ST1E compatible)
"It has been too long since you last fought at my side. But now that time has come again. We will do great deeds in the coming days. Deeds worthy of song."
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points.
Characteristics: Maneuver event.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
BaH! ( Second Edition - ST1E compatible)
"In war, there is nothing more honorable than victory."
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, score 10 points.
Characteristics: Maneuver event.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Battle Drills ( Second Edition - ST1E compatible)
"Someone or something on this station is distorting the laws of probability."
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.
Characteristics: Maneuver event.
Requires: Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Blow You Out of the Stars ( Genesis - ST1E compatible)
Maneuver. Plays in your core.
Order - Begin an engagement involving your personnel. If you win, place this event on opponent's ship involved. That opponent may place on of his or her unique personnel involved in your brig to prevent this and distroy this event. If you do not win, destroy this event.
Damage - This ship is attributes -2.
Characteristics: Maneuver event, Capture.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Cry "Havoc!" ( Second Edition - ST1E compatible)
"'...and let slip the dogs of war.'"
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.
Characteristics: Maneuver event.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Disable Sensors ( Energize - ST1E compatible)
Sensors are essential for navigation, research, and tactical response.
Maneuver. Plays in your core.
Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - Personnel aboard this ship cannot attempt missions.
Characteristics: Maneuver event.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Ferocity ( Energize - ST1E compatible)
The skill of a Klingon warrior is feared only slightly more than the fury of the Klingon temper.
Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your personnel, you may destroy this event to randomly kill an opponent's personnel involved.
Characteristics: Maneuver event.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Heart of Glory ( Energize - ST1E compatible)
"Do not deny the challenge of your destiny. Get off your knees and soar. Open your eyes and let the dream take flight."
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly kill two opponent's personnel involved.
Characteristics: Maneuver event.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Jem'Hadar Ambush ( Call To Arms - ST1E compatible)
"Maybe this wasn't such a good idea after all."
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points.
Characteristics: Maneuver event, bonus points.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Jem'Hadar Strike Force ( Call To Arms - ST1E compatible)
"All I know is that the Vorta say to do something, and you do it. ... Because if you do not, they will send in the Jem'Hadar, and then you die."
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
Characteristics: Maneuver event, bonus points.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Nelvana Trap ( Second Edition - ST1E compatible)
"Two Romulan warships uncloaking -"
Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved.
Characteristics: Maneuver event.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
No Peace in Our Time ( Second Edition - ST1E compatible)
"You do prefer it this way, don't you? As it was meant to be. ... 'Once more unto the breach, dear friends...'"
Maneuver. Plays in your core. Each of your Treachery personnel is Cunning +2.
Order - Destroy this event to begin an engagement involving your Treachery personnel. If you win, randomly kill an opponent's personnel involved.
Characteristics: Maneuver event.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Power to the Weapons ( Energize - ST1E compatible)
"Congratulations, captain. You wanted them angry. They're angry."
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved.
Characteristics: Maneuver event.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Spreading Fear ( Fractured Time - ST1E compatible)
Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core.
Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed.
Characteristics: Maneuver event.
Requires: Jem'Hadar species, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Standard Cardassian Procedure ( Second Edition - ST1E compatible)
Cardassian military policy in any conflict is to take captives when possible, for the many uses they can be put to later.
Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.
Characteristics: Maneuver event, Capture.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
The Orion Underworld ( Second Edition - ST1E compatible)
For over a century, Orions have been synonymous with criminal activity. Though the planet's rightful government has tried to fight this negative image, the Syndicate wields more power.
Crime. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Thief aboard. If you win, score 10 points.
Characteristics: Maneuver event.
Requires: "affiliation", Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
We Will Not Surrender ( Energize - ST1E compatible)
"If a war starts here, the blame will be yours."
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
Characteristics: Maneuver event.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.