In the Zone | openCards

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Incident In the Zone

    In the Zone

    Incident Incident
    Special icons: Referee

    Seeds or plays on table. If a non-Borg player scores more than 50 points during a single turn (including this turn), those points in excess of 50 do not count toward winning. While your score is exactly 50 points, each of your ships has double RANGE and SHIELDS. Also, nullifies End Transmission and Preparation, and each layer may call "Devidian Door" only during their turn (and only once per turn).

    Rule hint for this card

    This card has an clarification:

    For this incident, the points you score during a turn are the net total of positive and negative points scored. The points that do not count toward winning are the last positive points scored during a turn in which you score more than 50 points. For example:

    • You complete a mission for 45 points. Later that same turn, you complete a Cytherians dilemma for 15 points, for a total of 60 points. 10 of the 15 Cytherians points do not count toward winning.
    • Reversing the previous example, you complete a Cytherians dilemma and then solve a 45-point mission on the same turn. 10 of the mission points do not count toward winning.
    • Continuing the second example, you then score -5 points from The Higher … The Fewer in the same turn. You now have a net total of 55 points; 5 of the mission points do not count toward winning.

    The effects of In the Zone, Intermix Ratio, and Altonian Brain Teaser are independent; each one could affect the same points. If you are affected by more than one of these cards, evaluate your points that count toward winning for each card separately; the lowest total is your current “points that count toward winning.” Example:

    • You are affected by both Intermix Ratio and In the Zone. You solve a mission for 30 points and earn a Ressikan Flute with 9 Music personnel in play. Your actual score is 75. For In the Zone, 25 Ressikan Flute points do not count toward winning, for a “winning score” of 50. For Intermix Ratio, 15 points do not count towards winning, for a “winning score” of 60. In the Zone thus limits you to 50 points counting toward winning.
    • Next turn you score 15 bonus points for a total score of 90. For In the Zone, 25 points still do not count toward winning, for a “winning score” of 65. For Intermix Ratio, 30 bonus points do not count toward winning, for a “winning score” of 60. Now Intermix Ratio is the card that limits your score to 60 points toward winning.

     

    Taken form Glossary - Version 1.9.5.

    OTF "Banned card list"

    This card is part of the actual OTF banlist published by The Continuing Committee - please don't use In the Zone in official OTF tournaments.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    ST1E libraryCollector's Info

    Common card from Holodeck Adventures Holodeck Adventures (Copyright 2001 by Decipher)
    Image Source: Deep Space Nine - Extreme Measures (Season 7 - Episode 23)
    UCT-ID : ST1E 14 C 31 (manufactor info on card: 31 C)
    Print-Style : color (standard) / black border / non-foil
    List of "reprints" for In the Zone:

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    ST1E libraryDecks

    Latest 5 Decks with this card (or with a reprint of this card):
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