
| Mutation
 Plays to shuffle top two cards of any discard pile into owner's draw deck. OR Plays once each turn; discard one card to draw two. Rule hint for this cardThis card has an clarification: This interrupt is discarded after you shuffle the top two cards of your discard pile into your draw deck or discard a card to draw two. See actions - step 3: results.Taken form Glossary - Version 1.9.5. Card logging info: Logged by openCards team at May 1st, 2009. |  | 
This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at May 9th, 2001.
Here's a face everyone can learn to love, because it's attached to one of the most useful interrupts a player could ask for. Two functions, each geared toward resource manipulation.
First up, you can play Mutation to shuffle  the top two cards of any discard pile into the owner's draw deck. This makes for  an interesting relationship with Nanoprobe Resuscitation - play it on your own discard pile if you want to retrieve  something that's a little bit buried, or play it on your opponent's discard pile  if you want to stop them from immediately retrieving something that's right on  top. This also works nicely with Handshake
 - play it on your own discard pile if you want to retrieve  something that's a little bit buried, or play it on your opponent's discard pile  if you want to stop them from immediately retrieving something that's right on  top. This also works nicely with Handshake 's  discard-to-draw-seven-cards function, to return to your deck a card you wished  you hadn't given up (not to mention the Handshake itself).
's  discard-to-draw-seven-cards function, to return to your deck a card you wished  you hadn't given up (not to mention the Handshake itself).
Mutation's second function is likely to prove even more useful. Play it, discard one other card, and then draw two new cards to replace them. This is a perfect way to purge unwanted cards from your hand - limited to once a turn, but still very useful. You can use it to get rid of a card that has come up too early or too late to be useful. Or use it to purge a copy of an important card you stocked extras of, but have already managed to draw. Or get rid of a personnel whose skills you don't need for a chance at someone who does. The possibilities are endless.
Combos:
- Mutation + Mutation: If you find there's nothing else you want to get out of your hand at the moment, no problem. Just use Mutation to get rid of another copy of Mutation, then draw two cards to replace them. In fact, there's hardly any reason not to stock as many copies of Mutation as you can - you can always use them on each other, as though they were never there to begin with.
- Mutation + Process Ore (or Bajoran Shrine (or Bajoran Shrine ): Combine  Mutation's purging with the Cardassian or Bajoran recycling mechanics, and your  hand suddenly becomes very liquid. You won't have to give up quite so many card  draws on Ops ): Combine  Mutation's purging with the Cardassian or Bajoran recycling mechanics, and your  hand suddenly becomes very liquid. You won't have to give up quite so many card  draws on Ops downloads, with the  extra chance of naturally drawing what you want. downloads, with the  extra chance of naturally drawing what you want.

















































































































































































































