A Fast Ship Would Be Nice
Dilemma - Dual dilemma Kills one personnel (opponent's choice). You may substitute a bodyguard or Guard Drone present OR an empty ship here (moved to opponent's side of spaceline; commandeered). Characteristics: killer dilemma. Rule hint for this cardThis card has an clarification: When encountering this dilemma, you may not substitute a ship for the victim if your opponent is playing Borg. See commandeering. Taken form Glossary - Version 1.9.5.Card logging info: Logged by openCards team at May 1st, 2009. | |
This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Nov 16th, 2000.
This vicious dilemma leaves a player very few options - the player encountering it, that is, as his opponent will have all sorts of options, killing any personnel present by choice.
Only three things can stand in the way of this powerful kill. The first two are personnel: a bodyguard or a Guard Drone. If you're playing Borg, you'd best not risk your Borg Queen without the latter. For all other affiliations, you have a small but useful pool of bodyguards to choose from, including Non-Aligned options like Krozh and Ruk.
The third option is to give up a ship to your opponent (assuming he's playing something other than Borg and thus can accept a commandeered ship). Since there is safety in numbers, you may already be traveling around the spaceline in pairs or groups. Just remember that a ship must be empty for you to give it up, so if you're used to holding a second "backup" crew in reserve in case your first mission attempt fails, you might need to consider another option.
Combo:
- A Fast Ship Would Be Nice + Barclay's Protomorphosis Disease: One potent example - really any mass kill dilemma will do nicely after Fast Ship, as it has no conditions to stop your opponent's personnel after you kill one. That will lead them straight into your waiting trap, with exactly the right (wrong?) personnel now dead and gone.