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Dal'Rok

    Dal'Rok

    Terrifying energy creature created and manipulated using an Orb fragment. The controller of the Dal'Rok channels the fears of Bajoran villagers into a powerful destructive force.

    Dilemma Dilemma - Dual dilemma Dual
    Place on mission. Now and start of each turn, kills personnel with lowest total attributes at this location. May be nullified by INTEGRITY + CUNNING + STRENGTH > 150 at this location.

    Characteristics: killer dilemma, place atop mission.

    Rule hint for this card

    This card has an clarification:

    This dilemma is an exception to the rule that dilemmas affect only the personnel in the encountering crew or Away Team. Even at first encounter, all personnel at the location (including the opponent’s) must be checked for lowest total attributes. The total attributes>150 required to nullify the dilemma must be in one crew or Away Team. See ties.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Dal'Rok

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1998.

    The gift that keeps on giving, Dal'Rok will continue to kill personnel every turn until the hefty requirements to nullify it are met. Without modification, INTEGRITY + CUNNING + STRENGTH > 150 will demand on average 7 or 8 personnel. No redshirts are going to muster that. Best of all, Dal'Rok targets the location as a whole, not just the Away team or crew attempting the mission. You can still kill off valuable personnel on your opponent's ship even if they were planning to sacrifice redshirts to your dilemmas (just make sure you don't have personnel present that might fall instead). Larger groups will be able to take out the Dal'Rok, but can then be brought down by later dilemmas, perhaps a Hippocratic Oath/Barclay's Protomorphosis Disease combo, or even a simple The Higher... The Fewer.

    Combos:

    • Dal'Rok + Duonetic Field Generatorimage + a wall dilemma: Trap your opponent's Away Team on the planet with the Dal'Rok, unable to even complete their mission if they can't overcome your wall.
    • Orb Fragmentimage + Dal'Rok + your opponent's facility: Place a Dal'Rok at your opponent's facility, and they'll have to "ferry away" anyone they don't want killed. That will leave them outside protective SHIELDS and vulnerable to your attack.