Combat-Ready: Solidarity ( Broken Bow)
Knowing death is around every corner, soldiers often form close bonds with each other. The sense of camaraderie leads to improved teamwork and increased confidence.
Event
Special icons:
Plays on table. MACOs cannot be killed by dilemmas (stopped instead) when present with two other unstopped MACOs.
Characteristics: Combat-Ready.
Requires: MACO.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Combat-Ready: Tense Situation ( Broken Bow)
The resilient MACOs were keen to volunteer for a unified assault team with their Starfleet colleagues and stop the Xindi weapon, even after the tragic loss of Jeremiah Hayes.
Event
Special icons:
Plays on your MACO or your bodyguard; they gain Leadership. Each of your other leaders present gains SECURITY and is attributes all +1.
Characteristics: Combat-Ready.
Requires: Bodyguard, MACO.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Combat-Ready: Jury-Rig ( Broken Bow)
Soldiers are trained to quickly assess and handle a variety of technological obstacles, even under pressure.
Interrupt
Special icons:
Plays on your MACO or Miracle Worker. Until end of turn, that personnel is attributes all +2 and gains ENGINEER, Transporter Skill, and Computer Skill.
Characteristics: Combat-Ready.
Requires: MACO, Miracle Worker.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Combat-Ready: Tactical Reserve ( Broken Bow)
Military officers can quickly redeploy forces to where thy can be of the most use.
Plays on your personnel. Relocate one of your unstopped matching SECURITY-classification personnel from a mission in same quadrant to this personnel.
Characteristics: Combat-Ready.
Card logging info: First edited by Telak at Mar 28th, 2017. Please support openCards and validate game text of this card!