Skeleton Crew | openCards

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Dual Skeleton Crew

    Skeleton Crew

    With Deep Space 9 evacuated of non-critical personnel during a local plasma disruption, it was an easy matter for a mercenary team to overwhelm those left behind.

    Dilemma Dilemma - Dual dilemma Dual

    Place on mission. You may not begin a mission attempt here with fewer than six personnel.

    Characteristics: place atop mission.

    Rule hint for this card

    OTF-Conversion-Rules:
    If you play OTF this card replaces the backward compatible 2E card Skeleton Crew from Call To Arms - ST1E compatible Call To Arms - ST1E compatible (the 2E card is no longer valide in OTF).

    The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).

    ST1E libraryCollector's Info

    Virtual card from Life From Lifelessness Life From Lifelessness (by The Continuing Committee)
    Image Source: Deep Space Nine - Invasive Procedures (Season 2 - Episode 4)
    UCT-ID : ST1E 17 V 8 (manufactor info on card: 8 V)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title and game text in another expansion or with another collection info).

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    ST1E libraryDecks

    Latest 5 Decks with this card (or with a reprint of this card):
    - "The much more undiscovered Country" by Enabran
    - "Crell goes wild!" by Arjan Hoek
    - "Federation Flagship 2016 by Raphael Palenta" by timeruler
    - "Resistance is Futile - Worlds 2015" by Matthew Ting
    - "Crell goes wild!" by Arjan Hoek
    To see all decks with this card click here.
    Create your own Deck in the ST1E deck section!

    openCards tradeplaceTradeplace references

    Because this is a virtual non-promo card, it's not listed in the Tradeplace.