On some planets, civilization has devolved into a bitter struggle for survival. Violent gangs search for prey, such as those which chased Natasha Yar on Turkana IV.
Dilemma - Planet dilemma
Two Away Team members (ramdom selection) are chased. Examine cards separately. Personnel escapes if CUNNING is even, killed if odd. Discard dilemma.
Characteristics: killer dilemma.
Rule hint for this card
This card has an clarification:
See zero, dilemma resolution – Targets.
Taken form Glossary - Version 1.9.5.Card logging info: Logged by openCards team at May 1st, 2009.
Common card from Two-Player Game (Copyright 1995 by Decipher)
Image Source: The Next Generation - Where No One Has Gone Before (Season 1 - Episode 6)
UCT-ID : ST1E 2 C 17 (WB) (manufactor info on card: none)
Print-Style : color (standard) / white border / non-foil
List of "reprints" for Hunter Gangs:
- "10 Years ago... Time is irrelevant" by Emil
- "OTF - Hirogen - Amber Vertion" by Amber Van Breemen
Create your own Deck in the ST1E deck section!There are 21 entries for Hunter Gangs (ST1E 2 C 17 (WB)) at the Tradeplace (66 haves and 4 wants). Click here to see all trade list entries for this Common card!
Also see here for all trade lists with any card fom "Two-Player Game".