In shapsix of chula, players can fall into a deep crevasse. Three Deep Space 9 senior officers fell in, but landed in Quark's Bar and learned it was only part of an elaborate game.
Dilemma - Dual dilemma
To get past, three personnel present (random selection) must face the abyss. If their total CUNNING is odd, they are "stopped" and, if possible, relocated to Quark's Bar.
Characteristics: "Chula" dilemma, relocate dilemma, wall dilemma.
Rule hint for this card
This card has an clarification:
If more than one Quark's Bar is in play, the player encountering this dilemma chooses which one to relocate his personnel to.
Taken form Glossary - Version 1.9.5.Card logging info: Logged by openCards team at May 1st, 2009.
Rare card from Blaze of Glory (Copyright 1999 by Decipher)
Image Source: Deep Space Nine - Move Along Home (Season 1 - Episode 10)
UCT-ID : ST1E 7 R 2 (manufactor info on card: none)
Print-Style : color (standard) / black border / non-foil
List of "reprints" for Chula: The Abyss:
Log in OR create a new account to write a card review.Decks with this card (or with a reprint of this card):
- "New Ferenginar on the Genesis Planet, a First Edition Sample Deck" by Chairman Nilva
- "2. Platz - DM 2000" by Csont
Create your own Deck in the ST1E deck section!There are 26 entries for Chula: The Abyss (ST1E 7 R 2) at the Tradeplace (43 haves and 12 wants). Click here to see all trade list entries for this Rare card!
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