This Deck was build by Trevor McGregor and was published first on "Lord of the Rings Online (lotrtcg.decipher.com)".
The Horse-Lords of Middle Earth
Deck listing:
Adventure path:
| Starting fellowship: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| There are no "shadow" cards in this draw deck. |
Hints & strategie notes for this Deck
There are several ways a free peoples player can win the race to site nine. He can be sneaky, using stealth cards, hobbit pumps, and enough companions to just keep Frodo from being overwhelmed. Another popular strategy is to plug your opponent's minions with enough archery and directed wounding that any minions who make it through to skirmish are easily dispatched by one or two strong companions. Rohan works a slightly different way. They use consistently strong companions, usually depending heavily on possessions, to eliminate minions from the table and facilitate a fast moving fellowship.
Almost every Rohan strategy begins and ends with their horses. The Horse-lords of Middle Earth make great use of their mounts in battle. The strength of the mounts lies in their ability to effectively issue wounds even if their bearer doesn't win their skirmish. Each of the Rohan mounts forces the minion to exert at the beginning of a skirmish. That these are exertions and not actually wounds helps the Free Peoples player. While minions with only 1 vitality are not affected, cards like Goblin Armory, All Blades Perish, and Saruman, Keeper of Isengard lose some of their effectiveness, because they cannot prevent exertions. It's the same end result - a wound token being placed, but now cards that prevent wounds can't stop it.
As good as the horses of Rohan are, they are only as effective as their riders allow them to be. Far and away the most effective Rider of Rohan is Éomer, Third Marshall of the Riddermark. While Éomer is armed with Firefoot and Éomer's Spear he is 9 strength, damage +2, and defender +1. However, Éomer's real power lies in the way that he feeds off the wounds on the minions he is skirmishing, increasing in strength by +2 for each wound on the any minions he's skirmishing. With this ability he can take on even the largest minion and not be fazed. The Elite Rider has a similar ability; he is strength +2 if the minion he is skirmishing is wounded. When either of these companions is armed with a mount and a weapon, they can beat most minions in the game without a pump card.
So we have strong companions - now we just need a few more tricks to help the Riders of Rohan get to site 9 alive. An Honorable Charge adds +1 for each Rohan man you can spot (limit +3), allowing you to win key skirmishes when you have to. Several of the Rohan Villagers will help a Rohan deck type as well. Aldor, Soldier of Edoras exerts to add to the archery total, which will help add the wounds to make the Elite Rider and Éomer stronger. Also, since he is home site 3 and 6, you have two opportunities to sacrifice him to a big minion to make that move into into Sanctuary al ittle safer. Guma, Plains Farmer exerts to heal a Rohan man; Hlafwine, Village Farmhand exerts to make a Rohan man strength +2; and Léod Westfold Herdsman exerts to make a mounted companion strength +2. With all of the allies who need to exert, a few Well Storeds to heal them at the start of each Fellowship phase can make sure they can keep exerting. Also, Rohan possesses one of the best cards in the game, Simbelmynë This card allows you get any Rohan character or possession from your draw deck when you can spot a Valiant man or two Rohan men. With this, you set up your Fellowship quickly before the Shadow player has had the chance to cycle through his deck and set up his Shadow strategy.