Never Did I See An Axe So Wielded! | openCards

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Never Did I See An Axe So Wielded!

    Dwarven icon Moria icon

    This Deck was build by Shawn Conley and was published first on "Lord of the Rings Online (".

    Never Did I See An Axe So Wielded!

    Deck listing:

    Adventure path:

    Barrows of Edoras (4 U 337)
    Cavern Entrance (4 U 355)
    Caverns of Isengard (5 U 120)
    Caves of Aglarond (4 U 352)
    Eastemnet Gullies (4 U 325)
    Helm's Gate (4 U 349)
    Plains of Rohan (4 U 327)
    White Rocks (4 U 346)
    Wizard's Vale (4 U 359)

    Starting fellowship:

    Draw deck - "free" cards (40):
    Dwarven Companion (5):
    Dwarf Guard (1 C 7)
    Farin, Dwarven Emissary (1 C 11)
    Glóin, Friend to Thorin (2 R 7)
    Dwarven Condition (5):
    Ever My Heart Rises (4 R 46)
    Lord of Moria (1 C 21)
    More to My Liking (5 U 9)
    Dwarven Event (18):
    Battle Fury (1 C 4)
    Cleaving Blow (1 C 5)
    Defending the Keep (5 C 6)
    Delving (1 C 6)
    Flurry of Blows (2 C 5)
    Khazâd Ai-mênu (4 C 51)
    Dwarven Possession (8):
    Axe of Erebor (4 R 41)
    Dwarven Axe (1 C 9)
    Hand Axe (2 C 10)
    Elven Companion (2):
    Legolas, Elven Comrade (4 C 74)
    Gandalf Companion (2):
    Gandalf, The Grey Pilgrim (2 P 122)

    There are no "shadow" cards in this draw deck.

    Hints & strategie notes for this Deck

    So your opponent will be saying once your dwarven companions begin to slay his minions. Though short in stature, the dwarves of Middle Earth are indeed stout and sturdy. Properly equipped and supported, a fellowship of dwarven companions should be capable of slaying even the toughest of minions that attempt to block your triumphant arrival at site nine. With their easily boosted strength and high damage bonus potential they are a fearsome bunch of fighters. So, how do you, the LotR player, make this happen you ask? Well, let's take a look and see.

    The first parts of any Free Peoples deck are the companions. Obviously the most important companion to focus on will be Gimli. Everyone's favorite dwarf will be the main tank and killing engine for this deck. It will be very tempting for a lot of players to use Gimli, Son of Gloin, so that you have the built in strength booster for skirmishes. While that ability is nice, the main focus of this deck will be to deal damage and kill minions, not just win skirmishes. With that in mind, Gimli, Skilled Defender, becomes the logical choice to use. With his ability to wound a minion skirmishing an unbound companion and all dwarves being unbound companions, it becomes clear how this plays straight into the deck's strength of killing through damage bonuses. After Gimli will be Fror, Gimli's Kinsman. Fror's +3 strength bonus against Uruk-Hai is a very good thing given the preponderence of Uruk-Hai in today's playing environment. Another must have is Farin, Dwarven Emissary. His strength +2 bonus against orcs, in combination with Fror, means that we have an additional capable companion against the majority of minion types. Gloin, Friend to Thorin, is also another must have dwarf. He doesn't get strength bonuses unless you play tales, but we will get into how easy it is to make him a killing machine. A couple of Dwarf Guards will round out the Dwarven part of the fellowship.

    Although the focus is on Dwarves, there will be two non-Dwarves tagging along for support. Gandalf, The Grey Pilgrim, will be one of them. His card drawing ability will be a major boost for the fellowship, as you will see later. With four vitality and a base seven strength, he can also be a good pincushion for absorbing archery or just taking wounds when needed during a skirmish. The second non-Dwarf to join the fellowship will be none other than Legolas, Elven Comrade. The benefits here are two fold. The first is his archery ability. That's one more wound against the Shadow player, which makes it that much easier to kill his minions. The second is the more worthwhile feature for this deck. As we mentioned before, all Dwarves are unbound and Legolas' text allows him to lower the strength by one of a minion skirmishing an unbound companion, two if it is Gimli. Having, in essence, a strength pump on the table at all times for any companion is a very valuable thing.

    With our fellowship now in order, we must turn to equipping the fellowship properly. The first item that will be added will be the Axe of Erebor for Gimli. The big benefit from this axe, aside from the +2 strength and +1 damage, is its ability to gain strength by discarding conditions or cards from conditions. For the other dwarves there will be regular Dwarven Axes. In addition to their trusty battle-axes, the dwarves also have their Hand Axes. Although the discard for archery damage is nice, I would tend not to use that unless necessary. The +1 strength is much more valuable.

    Now that our dwarves have their axes and are ready to move on down the path, we need to focus on what to use for support and pumps. The first major support card used for this deck is Lord of Moria. With Lord of Moria in play, every dwarf gets an additional +1 damage bonus. This will be a huge boost towards getting rid of those minions in one skirmish instead if having them be fierce or moving on with you. Just imagine, Gimli, with his Axe of Erebor, is now damage +3! Almost every minion in the game, including every Nazgul, will be killed if they lose to Gimli. As far as pumps, we will start with Battle Fury and Cleaving Blow. Along with their strength bonus, each one confers an additional +1 damage. Flurry of Blows, as long as you are bearing two hand weapons, gives a +4 strength and +1 damage bonus! Another great pump is Khazad Ai-Menu - as long as you can spot Legolas, it gives +3 strength and +1 damage. As you can see, when you combine all of these strength plus damage pumps with Legolas' special ability, the minions will fall like flies, no matter how big they are.

    With all of these cards going into the deck, that leaves us with the dilemma of how to make sure they get into your hand when you need them. Aside from fighting, the dwarves of Middle Earth also excel at mining. The same is also true of the dwarves in the game. First up to help us cycle cards is Defending the Keep. It is a zero cost fellowship action that lets you draw a card by simply spotting a dwarf and, let's face it, if you can't spot a dwarf with this deck, it's going to take more than extra card draws to help you. With the benefit of being a fellowship action, it increases your chances of drawing that extra companion, a much-needed axe, or another pump for safer traveling. Delving is another card that lets you draw cards during the fellowship. Just exert a dwarf companion and then draw three cards. With these in the deck, your odds of getting what you need for your fellowship are greatly enhanced. Two more cards that will help out are Ever My Heart Rises and More To My Liking. Ever My Heart Rises allows you to place six cards from your deck on it. By spotting a dwarf and discarding the top card of your draw deck, you can take a Free Peoples' card stacked there into hand. Also, Ever My Heart Rises is both a condition and a tale. This means that Gimli with his axe can discard cards from here for a strength bonus and Gloin gets a strength bonus from it being on the table. More To My Liking lets us stack a card there every maneuver phase. That is potentially eight cards that you can cycle through during the game. As with Ever My Heart Rises, Gimli, with his axe, can discard cards from here for a strength bonus or you can take Free Peoples' cards into hand from here. The one thing to remember about cycling is that you can't do it effectively if you aren't playing any cards out of your hand. Don't be afraid to drop cards on the table. You will get them back. Take a look at this sample deck list.

    With the deck set, we must now decide on a starting fellowship. Gimli is a must and Fror makes a good compliment. This way, you have two dwarves out early and you can exert each at Eastment Gullies to get Legolas with all of his vitality intact in case you need to use his special ability. Your site path should look something like the one above.

    With your Free Peoples deck made up, you just need to select a Shadow culture to play. Keep in mind that whatever you play should also help your Free Peoples out if possible. Moria, for obvious reasons, and Isengard, with Abandoning Reason for Madness, come to mind as shadow decks that can help you cycle through a deck this large. No matter what you play, don't be afraid to add extra minion pumps as well to help slow your opponent down. You will be able to go through quite a few and maybe even kill off a companion or three just by having an overwhelming amount of pumps in hand. Here is a sample Moria Shadow Deck that complements the dwarves fairly well.

    Of course, not every deck is perfect or fool proof. There are two deck types that you should watch out for with this deck. One is a true swarm deck. A Moria Swarm or an Uruk site control deck will give you problems if they have their minion stacking mechanisms going. You can always play around with the deck make-up and substitute some Baruk Khazads to wound during the maneuver phase or some Disquiet of our People to get that defender +1 (or defender +2 if you spot an orc) in place of some pumps or card drawing mechanisms if you want to. Another type to watch out for is a condition based deck. Again, you can play around with the deck make-up to add some Gandalf or Dwarven condition removal cards - just be careful of changing the overall focus or make-up of the deck entirely.

    In the end, just remember to have fun. Experiment a little and see what these stout and sturdy dwarves can do. Once you have it down, you will be standing at site nine with your dwarven warriors while your opponent is left saying, "Never did I see an axe so wielded!"