K’Temoc – Adding Assault to Injury | openCards

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Klingon iconK’Temoc – Adding Assault to Injury

    This Deck was build by and was published first on "none".

    K’Temoc – Adding Assault to Injury

    Deck listing:

    Mission Missions:

    space
    space
    planet
    planet
    Control Plagueimage (8 U 54)
    headquarter

    Dilemma pile (26):

    space Space: 8 / planet Planet: 8 / dual Dual: 10
    dual
    planet
    space
    dual
    dual
    Hard Timeimage (6 P 6)
    space
    planet
    Outmatchedimage (7 C 9)
    space
    Personal Dutyimage (1 R 42)
    dual
    Skeleton Crewimage (3 U 28)
    dual
    Tragic Turnimage (5 P 3)
    planet
    Triageimage (1 C 57)
    planet
    space

    Draw deck (40):

    EventEvent (10):
    All-Out Warimage (4 R 36)
    Ferocityimage (2 U 42)
    Noble Causeimage (5 P 8)

    InterruptInterrupt (3):
    Escapeimage (1 R 127)

    PersonnelPersonnel (23):
    klingonStaff
    klingonStaff
    klingonCommand
    klingonPast
    klingon
    klingonStaff
    klingonCommand
    klingonCommand
    Koloth, D'akturakimage (1 R 304)
    klingonCommand
    klingonCommand
    klingonCommand
    klingonStaff
    Lostaimage (2 C 145)
    klingonCommand
    klingonCommand
    klingonCommand
    klingonStaff
    Voraximage (1 C 316)
    klingonCommand

    Ship Ship (4):
    klingon
    klingon
    I.K.S. Vor'chaimage (1 S 403)

    Hints & strategie notes for this Deck

    It's All-Out War! This famed Assault card from the Necessary Evil expansion packs quite a punch. Randomly killing three of your opponent's personnel is powerful, but K'Temoc, Long Slumbering Commander has game text that allows you to kill him during combat to unstop each stopped Klingon present after the combat. Notice that the Commander's sacrifice does not include the "no more combat" clause that often accompanies this type of ability, so the unstopped Klingons are free to kill again...during the same turn! Two copies of All-Out War in your core could prove devastating to your opponent's personnel.

    All-Out War requires you to lose five points to play it. The theme of this deck is targeting your opponent with cards that have the Assault keyword, so it seems fitting to use Born for Conquest and/or A Chance for Glory to score points quickly in the game so that you are ready when your opponent attempts a planet mission. An alternate approach to All-Out War could be to rely on Heart of Glory to achieve a similar effect. While it only kills two personnel during each combat, Heart of Glory does not require losing points.

    How frustrating is it, though, to design a deck like this just to find out that all of your Assault cards got shuffled to the bottom of your draw deck? Any card with the Assault keyword may be downloaded by playing Coordinated Attack, so it may be worth including this in your deck as well – especially since K'Temoc's ability requires you to command more Assault events than your opponent. Lursa, Ambitious Renegade also has game text which may help retrieve assault cards. Other personnel who should be considered for their love of Assault cards include Larg, Piece of Baktag, Martok, Leader of Destiny, and Koloth, D'akturak.

    Of special consideration is Kahless, The Unforgettable. K'Temoc has a printed cost of three counters, and that works very well with Kahless' game text. During combat, assuming you command more cards with the Assault keyword than each of your opponents, you may kill K'Temoc to unstop your Klingon personnel at the end of the combat. Then, upon killing an opponent's personnel during the combat, you may execute Kahless' ability to place another copy of K'Temoc on your ship. When the combat ends, your Klingons are unstopped, and you may beam your "newly-revived" K'Temoc back down to your opponent's planet mission to engage in even more combat. Much like Kahless, the look on your opponent's face will be unforgettable when K'Temoc reappears!

    Some deck variations may include using Ferocity to kill additional personnel and/or Noble Cause to recycle the Assault cards. Since this deck relies heavily on killing your opponent's personnel, the dilemma pile is a bit more generic, yet effective. Additional personnel listed provide supplemental skills, as well as Strength to ensure successful combats when you launch your assault.

    So load your deck full of Assault cards, and keep drawing until you find a couple of copies of K'Temoc and a Kahless. Position them appropriately, and get the right events in place to make your move. Since this process can take awhile, the early-to-mid portion of your game should probably include overcoming a few dilemmas at your own missions, just in case things go terribly awry with your deck draws and/or your opponent starts his or her own initiative. When the timing is right, though, fire-up your engines to visit your opponent's mission, and embrace the Klingon within to obliterate your opponent's personnel!