There is a New Power Rising! | openCards

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There is a New Power Rising!

    (0) New Power Rising

    Event Event

    To play this event, you must command three Terok-Nor related card personnel. Spend an additional counter this turn for each opponent's dilemma that has been removed from the game (limit 5). Remove this event from the game.

    "We'll discuss the repercussions later. Right now, I'm going to enjoy this moment."

    Characteristics: spend additional counters, remove cards from the game (this card).
    Requires: remove opponent's dilemmas from the game, Terok Nor Terok-Nor related card related.

    Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
     

    New Power Rising

    This Card-Review article was written by Michael Shea and was published first on "The Continuing Committee (trekcc.org)" at Oct 19th, 2017.

    There are scenes that stick with every Star Trek fan, scenes that come to define pivotal moments in character arcs or the stories that we love. Deep Space Nine was filled with so many of those now iconic moments. Garek and Tain shaking hands at the apparent beginning of a renewed and ominous relationship. The Deep Space Niners. Kor's last stand. Vedek Yasim shouting, "Evil must be opposed!" before martyring herself. Bother Bennie breaking down in simultaneous defiance, pride, anger, and heartbreak. Sisko erasing that entire personal log. Old Jake sacrificing himself to save his father, and the boy that died inside so many decades before. But, one my favorites has always been Dukat, Damar, Weyoun, and a contingent of Jem’Hadar walking onto the promenade of the newly “liberated” Terok Nor. It’s a powerful image and one of the most important events depicted in the entire Dominion War story arc - but also one that showed the Deep Space Nine viewer that this really wasn't the Trek of TNG anymore while setting the tone for the entire first third of the next season, if not the rest of the series as a whole. It was spectacular. Now, Terok-Nor related card players have a tool at their disposal that may help them achieve similarly spectacular victories. I won’t lie – I’m thrilled to introduce: New Power Rising.

    There was perhaps no affiliation or faction that benefited more from Phase II than Terok Nor. The dilemma mill strategy hinted at by Tenuous Allianceimage (a good idea before its time) gave Terok-Nor related card a unique and powerful weapon that also fit in nicely with their story. Dilemma mill, and supporting cards like Undermined Defensesimage; Untapped Influenceimage; and Nasin, Following Ordersimage, helped Terok-Nor related card players overcome the relative skill-poverty of their personnel and their extreme vulnerability to dilemmas like An Issue of Trustimage or Personal Dutyimage. And, Terok-Nor related card dilemma mill also solved a meta problem: players favoring super-thin All-Consuming EvilimageTragic Turnimage piles or Tillman piles (Quantum Filamentimage) would need to think twice now that a build existed that could rob them of ten or more dilemmas and make their opponent’s personnel immune from random selection. But, without an engine to help navigate the necessarily larger draw-deck, the build still felt a bit clunky. New Power Rising was designed to address that reality by giving the faction a thematic way to turn those removed dilemmas into counters, and help jump-start the point scoring. It also fit the theme of pushing limits as it will be the first draw/counter engine to key off dilemmas removed from the game as opposed to points or cards in play.

    The deck included here is designed to take full advantage of that new tool. Every verb in the deck is included to help feed off or into the dilemma mill strategy in order to maximize the benefit. The deck foregoes the inclusion of the near-auto-include Ruling Councilimage in favor of Untapped Influence, with the hopes that this will be sufficient to power the Terok-Nor related card crew or away-team through attempts in a meta that increasingly favors bouncing dilemmas or skill-tracking. The old Peak Performance trio of Dukat, Cardassian Representativeimage , Weyoun, Dominion Representativeimage , and Odo, Bajoran Representativeimage are still here though, in part because of their download abilities and in part because Dukat and Weyoun still provide for some defensive control, as does Inevitable Triumphimage. There’s some fun with the new Keevanimage and the Universal Translatorimage too, to help defend against Gomtuu Shock Waveimage or those kill-piles if the conditions for Undermined Defensesimage haven’t yet been met. The dilemma pile is a standard attrition pile built to withstand the effects of Tenuous Allianceimage, and with a couple of Back to Basicsimage thrown in to help recycle your draw deck and help increase the odds that you won’t run out of cards for Undermined Defensesimage or Nasin, Following Ordersimage.

    Whether you use this deck or not, if you play Terok Nor, or where ever inclined to do so, I hope you'll see the usefulness of this card, and enjoy playing it as much as we designers enjoyed creating it.

    by Michael Shea, Prefect