Absolute PowerGenetically-enhanced ability often breeds enhanced ambition. Love, trust, and friendship are sacrificed in the name of power. Once per game, kill your personnel to "unstop" all your augments of the same affiliation as that personnel. OR Once each turn, kill your augment to draw three cards. Requires: Augment. Card logging info: Logged by Roga Danar at Oct 29th, 2010 (Q1 by KlimDokachin at Nov 5th, 2010 & Q2 by eberlems at Nov 15th, 2010) | General K'Vagh
Klingon Personnel Characteristics: affiliation, 22nd Century , additional card draws, General, Klingon species. Card logging info: Last lgged by eberlems at Nov 15th, 2010 (Q1 by Telak at Mar 1st, 2011 & Q2 by Roga Danar at Mar 6th, 2011) |
This Card-Review article was written by Matthew Zinno and was published first on "The Continuing Committee (trekcc.org)" at Apr 7th, 2017.
The Broken Bow expansion brings us 22nd-Century Klingons from the early days of Enterprise. But this is not the first time that we have seen Klingons. That combination of era and affiliation was first released in Straight and Steady, which gave us the Augment Klingons from the later days of Enterprise. I've built and played decks that used them. Granted, those earlier decks mostly used the Augments as a draw engine in Starfleet decks. But that only makes me happier that we now have more cards to round out the affiliation.
Here is a Klingon Augment deck, based around Augments but using the newer Klingons to fill things out. The Augments give you some good draw engines. First you use Defend Homeworld to download General K'Vagh to the Augment Research Facility, giving you two draws when you play cards (one being from Finally Ready to Swim). Then, from those draws, you probably got an Absolute Power, which can kill your Augment for more draws. Eventually, it's likely that your draws will outnumber your plays ... and with all your personnel and ships being , you can discard Space-Time Portal for a large report with crew action.
I'll note two other cards that give some further time-location benefits. First, the new time location Hall of Magistrates allows a second free play of any personnel, and also lets you download any of the several Law personnel. Second, we can seed UFP: One Small Step, which is normally a Starfleet card. Seeded for its second function, we can travel directly between the Hall of Magistrates and the Augment Research Facility, without going to the spaceline. It takes 4 RANGE, but that might be a shortcut compared to flying between the two missions on the spaceline. Depending on the mission placement, this might even give you a very helpful state of two missions you can start your forces at, which can improve the flexibility of choosing which of your missions to attempt.
Click here to see the Klingon Augment deck.