"Computer, initiate Emergency Medical Holographic program." | openCards

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"Computer, initiate Emergency Medical Holographic program."

    (4) • The Doctor, Emergency Medical Hologram

    Federation Federation icon Personnel Personnel of Hologram species.
    Icons: Voyager related card
    Red Dot Biology   Red Dot Exobiology  
    Red Dot 2 Medical   Red Dot Science  
    When your Voyager related card personnel present is about to be killed by a dilemma that costs 3 or more, you may discard two cards from hand to stop that personnel instead.
    INTEGRITY: 6   CUNNING: 7   STRENGTH: 5

    "There's no need for concern. I am capable of treating any injury or disease."

    Characteristics: prevent your personnel from beeing killed by a dilemma, Federation affiliation, Voyager Voyager related card related, discard a card from hand, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, The Doctor, Hologram "species".
    Requires: dilemma with a cost of 3 or more, Voyager Voyager related card related.

    Card logging info: Logged by openCards team at Jan 1st, 2008.
     

    The Doctor, Emergency Medical Hologram

    This Card-Review article was written by openCards user RedDwarf and was published first on "Decipher's Website (decipher.com)".

    - Doctor, Doctor, I feel like a pack of cards.
    - I'll deal with you later.

    Voyager's Emergency Medical Hologram comes with the skills and an ability that you'd expect to find on any chief medical officer serving in Starfleet. Biology, Exobiology and Medical are all represented, as well as the ability to prevent another personnel from being killed.

    There are two things to remember about The Doctor's ability. The first is that you may only prevent the death of a Voyager-icon personnel who is being killed by a dilemma which costs three or more. Fortunately, there aren't too many dilemmas costing two or less that do kill personnel. Trabe Grenade is the most obvious example, but you should also be wary of dilemmas that kill a personnel if you fail to meet other, easier requirements. Back Room Dealings, Compassionate Interference, Cultural Differences, Guess Who's Coming to Dinner?, Hull Breach and Warp Bubble Mishap all fall into this category. The second thing to note about this life-saving ability is that you have to discard two cards from hand for the privilege. This means that you'll probably only have enough cards in hand to use the ability once or twice a turn. Suddenly, you have to think about whether you should save a personnel, or keep the two cards in hand to use The Doctor's ability against the next dilemma.

    When you're not using The Doctor to save lives, you can also use him as a dilemma-busting machine. He has all the skills you need to overcome Unknown Microorganism, Dangerous Standoff and Deuterium Plunderers. You could even equip him with a Medical Kit to overcome Tsiolkovsky Infection, or a Tricorder to overcome Biochemical Hyperacceleration. Incidentally, the Tricorder also helps The Doctor to complete Investigate Unknown Element. Just remember to take along duplicates of his skills, in case your opponent decides to play Urgency against you.

    The last thing to remember is that, if all else fails and you don't have a skill you need, Cluttering Irrelevancies can come to your rescue. The Doctor is a Hologram and therefore can gain any skill and boost his attributes by two, at a cost of returning him to your hand at the end of the mission attempt. This should probably be thought of as a last resort though, as The Doctor costs four counters to play.

    - Doctor, Doctor I think I'm suffering from Déjà vu.
    - Didn't I see you yesterday?