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Terran Rebellion HQ

    Terran Rebellion HQ

    Subterranean base of the Terran Rebellion. Hidden on a small planetoid in the treacherous Badlands.

    Federation Federation icon  Facility Facility - Headquarters
    Special icons: Terran Mirror Quadrant
    SHIELDS: 54

    Seeds or plays on Terran Hideout; it is now the homeworld of Affiliation FederationTerran cards. Once per turn, one Terran personnel (except Alternate Universe) OR one HQ card may play for free here. (Not duplicatable.)

    Characteristics: Headquarters, Affiliation Federation affiliation, Terran Terran, play for free / report for free, Homeworld.
    Requires: HQ card, Affiliation Federation affiliation, Terran Terran, Terran Hideout.

    Rule hint for this card

    This card has an clarification:

    When this facility is in play at the Search for Rebels mission location, that location becomes a homeworld for all Federation cards with a Terran Terran Empire icon, and thus may be targeted by cards such as Assimilate Homeworld and Gold-Pressed Latinum. To “match the affiliation of the homeworld,” a personnel card must have Affiliation Federation, Terran, and Mirror Quadrant icons.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Terran Rebellion HQ

    This Card-Review article was written by Chris Heard and was published first on "Decipher's Website (decipher.com)" at Nov 13th, 2000.

    Far away from Terra itself, on a small planetoid in the treacherous Badlands, a small group of Terrans plot the overthrow of the Klingon/Cardassian Alliance which has subjugated them to slavery. And with a headquarters like this, they just might succeed.

    To begin with, the Terran Rebellion HQ is exceptionally strong defensively, with its SHIELDS of 54. Amazing how hard it is to damage an underground bunker. The HQ also transforms the Terran Hideout into the homeworld of all Federation-affiliated cards with the Terran Empire icon, allowing the empire or rebellion to take advantage of various HQ cards.

    Better still, the Terran Rebellion HQ allows any one non-Alternate Universe Terran Empire personnel to play for free. None of that High Council, Senator, Tal Shiar, VIP, Gul, or Ambassador mumbo-jumbo. Any non-Alternate Universe Terran Empire personnel. Granted, there aren't but fourteen such personnel in the Mirror, Mirror expansion itself, but who's counting?

    Combos:

    • Terran Rebellion HQ + Halkan Councilimage: Just imagine what you can do with all those regular card plays you don't need for reporting personnel.
    • Terran Rebellion HQ + HQ: War Roomimage: You can always use a little attribute enhancement, especially in personnel battle against Alliance forces.