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System 5 Disruptors

    System 5 Disruptors

    The Groumall was jury-rigged with large planetary disruptors salvaged from the destroyed outpost on Korma. The upgrade required emptying the cargo bay, which cost  Dukat his profits.

    Event Event

    Plays on your freighter, transport or merchant vessel. Ship is WEAPONS +4, but is SHIELDS -1 and no longer qualifies as a freighter, transport or merchant vessel.

    Requires: Freighter Class, Merchant vessel, Transport.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    System 5 Disruptors

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1998.

    System 5 Disruptors allows any affiliation acesss to a powerful, but easy-to-staff ship, just like Klingons with their K'Vort class vessels. In some cases, they're even stronger. The Rigelian Freighterimage becomes a WEAPONS 10 beast, while still retaining a decent 8 SHIELDS, all for only one command personnel. Not to mention the important advantage you gain using System 5 Disruptors - surprise. An opponent can be easily lured away from the safety of their facility if they believe you do not pose a threat to them. But catch them on your turn with this event and you can destroy their ship before they even see it coming!

    Combo:

    • T'Pauimage + System 5 Disruptors: The SHIELDS may drop to 5, but for a powerful punch of WEAPONS 11, it's worth it! There's always a Plasmadyne Relayimage or two to help you out there.