Alternate Universe Rulesheet: Alternate Universe Door | openCards

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Alternate Universe Rulesheet: Alternate Universe Door

    Alternate Universe Door

    Doorway Doorway

    Plays on table during seed phase. Door is now open, allowing your Alternate Universe cards to enter play. OR Stock in deck and use as follows: Plays to nullily one Revolving Door or Subspace Schism. (Discard doorway.) OR Allows one ship to pass through Q-Net. (Discard Doorway). OR Nullify one Temporal Rift, and return doorway to your hand.

    Rule hint for this card

    This card has an clarification:

    A seeded copy of this doorway allows your Alternate Universe-icon cards to enter play. See Alternate Universe icon. You may not play or download this doorway to the table for this purpose. You may play this doorway to nullify a Temporal Rift only during your own turn (unless downloaded by discarding a Space-Time Portal). This use is a card play that returns to your hand rather than discarding (not “showing a card”) and may be affected by Energy Vortex.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Alternate Universe Door

    This Card-Review article was written by openCards user Decipher-Games at Jan 2nd, 2008.

    Quote from Alternate Universe Rulesheet:

    This is a common card played during the seed phase to ensure that it is brought into play easily. While this doorway is “open,” you can seed and play cards containing Alternate Universe icons. If this doorway is “closed” (i.e., by a Revolving Door card), you cannot bring in additional Alternate Universe cards until it is re-opened; cards already in play (or already seeded) are unaffected by closed doorways. In addition to their function as a linking card, doorways may have other uses (as indicated on the card). In all such cases a Doorway card is normally playable at any time during your own turn.