Sniper | openCards

You are here

Sniper

    Sniper

    Incident Incident
    Special icons: Hidden Agenda

    Seeds or plays on table. At start of each battle you initiate on a planet, if you have a phaser or disruptor present, target one personnel present. (Cumulative.) Immediately probe (then place probe card beneath draw deck):
    Staff, K.-White, Equipment, Marqui : Hit. Target(s) mortally wounded.
    Objective, Interrupt, Doorway, Alternate Universe : Glancing blow. Target(s) stunned.
    Affiliation Federation, Affiliation Ferengi, Affiliation Borg, Command : Sniper spotted. Discard incident.

    Requires: disruptor, phaser, Maquis Marqui.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Sniper

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Jul 31st, 1999.

    This new Incident will give you the "jump" on your opponent in a personnel battle on a planet. Sniper allows you to use your phaser or disruptor (once for each copy of Sniper you have) to try to stun and mortally wound personnel before combat pairings even take place. The trick is to build your deck to favor the icons that will give you the best result: staff, ketracel-white, equipment, and Maquis. Obviously, the Dominion is the affiliation of choice here, but there are of course plenty of non-Dominion staff personnel to choose from. The stronger, the better - after they make their Sniper attempt, they will have to go on to pair with adversaries in battle.

    Combos:

    • Sniper + Mission Debriefing: Stopping an opponent on a planet just after they completed a mission is one good way to set them up for a Sniper on your next turn.
    • Sniper + Soong-type Android: Just the sort of personnel you're looking for... a high STRENGTH to stun adversaries when a leader takes them into battle, and a staff icon for probing with the copies still in your draw deck.