34th Rule of Acquisition | openCards

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34th Rule of Acquisition

    34th Rule of Acquisition

    "War is good for business."

    Event Event
    Special icons: Rule

    Plays on your arms dealer or Acquisition personnel. Once every turn, if a non-Rogue-Borg battle was just initiated or opponent's ship was just damaged, download two Gold-Pressed Latinum here (three if an arms dealer) OR draw two cards.

    Characteristics: Rule, additional card draws, Rule-icon.
    Requires: Arms dealer.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    34th Rule of Acquisition

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Jan 18th, 2000.

    Although the Ferengi reputation may not be a very militaristic one, their ships are certainly strong enough that a battle-oriented strategy is not outside their reach. Even then, the Ferengi thirst for profit can never be forgotten.

    Enter the 34th Rule of Acquisition, with which you really can make war good for your business. Play it on any arms dealer or Acquisition personnel, then every turn a non-Rogue Borg battle is initiated, you get Latinum or card draws. Send out a D'Kora armada (led perhaps by the Krayton and Kreechta with their matching commanders), and you can collect a lot of Latinum and card draws! And all you need to up those Latinum downloads from two to three is to play the Rule on an arms dealer. (Currently, that's Benil, Gaila, Omag and Hagath.)

    You can also wage "war" with your dilemma combos. The 34th Rule also pays you whenever your opponent's ships take damage. If you load up on dilemmas like Borg Ship, Gravimetric Distortion, and Orion Syndicate Bomb, that could be quite often indeed.

    Combos:

    • 34th Rule of Acquisition + Hanok: "War is good for business?" Heck, for the Dominion, war IS business. Hanok can download this Rule to let you capitalize on what the Dominion do best.
    • 34th Rule of Acquisition + Ferengi Shuttle + Evasive Maneuvers: Granted, you can't hit the broad side of a mountain with an ATTACK Total of 1... but that's the idea. With a DEFENSE Total of 10, your opponent probably won't be able to hit you with only one ship, either. That means you can continually badger an opponent's ship, benefiting from the 34th Rule turn after turn because both ships are staying in play!