U.S.S. Enterprise-E, Flagship of the Federation | openCards

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U.S.S. Enterprise-E, Flagship of the Federation

    (7) • U.S.S. Enterprise-E, Flagship of the Federation

    Federation Federation icon Ship Ship (Sovereign Class / Standard Equipment )
    Staffing reqirements: Command Command Staff Staff
    Icons: Next Generation related card
    When you play this ship, for each Next Generation related card Leadership personnel at this mission, this ship is cost -1. Order - Stop your Federation Diplomacy personnel aboard this ship and return your event with no cards on it to its owner’s hand to have each opponent return one of his or her events with no cards on it to its owner’s hand.
    RANGE: 9 WEAPONS: 9 SHIELDS: 9

    "The Diplomatic Corps is busy with Dominion negotiations."

    Characteristics: event related card, Federation affiliation, Next Generation Next Generation related card related, Sovereign-class, ship with four or more staffing icons.
    Requires: Federation affiliation, Next Generation Next Generation related card related.

    Rule hint for this card

    This card has an erratum: Changing the event returning ability.

    Taken form Current Errata 2015-04-06.

    Card logging info: Last lgged by Roga Danar at Sep 9th, 2010 (Q1 by eberlems at Nov 9th, 2010 & Q2 by Telak at Mar 21st, 2011)
     

    U.S.S. Enterprise-E, Flagship of the FederationU.S.S. Enterprise-E, Flagship of the Federation (first version)

    Further game play infos

    The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-E, Flagship of the Federation:

    This Card-Review article was written by Will Hawkins and was published first on "Decipher's Website (decipher.com)" at Nov 6th, 2006.

    Believe it or not, this is an Enterprise-E that does not score you extra points. It has all the same attributes as your regular Enterprise-E, its staffing is the same, and even its cost is the same. Well, almost the same. This Enterprise costs one less for each TNG Leadership personnel at the mission at which it is played.  This could possibly make this Enterprise-E a better choice to play than an Excelsior class ship. The Next Generation has plenty of Leadership personnel to make playing a seven-cost ship for free a real possibility.

    Wait, it gets better! If the chance to play a huge ship for free has not convinced you to play this version of the -E, then the game text will.  As an Order, you can stop a Federation Diplomacy personnel aboard the ship to make each player return an event they command (that has no cards on it) to his or her hand .  Now there are plenty of events that you might want to see out of action during your opponent's turn, such as Disadvantage Into Advantageimage or VIP Welcomeimage.  If you were playing with a card like Temba, His Arms Wideimage and your opponent did not have any other events they would never get an advantage from it.  You could even use it to reset cards like Sluggoimage and Under Scrutinyimage.  You could suspend your copies of Shared Problemsimage when they became a problem for you.  If your opponent is running Zero Hourimage in his or her dilemma pile, you could eliminate those events quickly.  If your opponent is running some high cost events you do not like, then you could force them to pay twice; for example: Complicationsimage, Heightened Perceptionimage, and Rule of Acquisition #141image.  This ship is very versatile and gives you a lot of flexibility when playing.  You could use this ship in your deck without ever utilizing its game text, and it would still be worth it. Pair the ship with Luther Sloan and your opponents may never actually use their events.