(4) • I.S.S. Enterprise, Terran FlagshipStarfleet Ship (NX Class / Cloaking Device ) "My orders are to take the ship into Tholian space for a mission of vital importance to the Empire. I can't reveal the details of our assignment, but I can tell you this. If we're successful, Starfleet will crush the rebellion once and for all." Characteristics: affiliation, enhance your RANGE (this card), Alternate universe related, Past related, Cloaking Device. Card logging info: Logged by openCards team at Jan 1st, 2008. | |
Further game play infosThe following personnel cards can be used as "matching commander" for I.S.S. Enterprise, Terran Flagship: |
This Card-Review article was written by Scott Baughman and was published first on "Decipher's Website (decipher.com)" at Aug 17th, 2007.
Getting the Mirror Universe Starfleet personnel to achieve their maximum potential is going to revolve around emptying your hand. Now, in the rules it states you must spend seven counters during your play and draw cards segment if possible. This means that if you can't play the cards out of your hand you'll probably be stuck spending some counters to draw cards.
Early on, that won't be such a big deal, even with Mirror Starfleet. After all, what good is T'Pol, Not a Slave if you don't have her in play? But after you start attempting missions, you'll want your hand empty for cards like Malcolm Reed, Enthusiastic Major.
But, how to keep from drawing cards? Bingo! The mirror universe Enterprise changes the rules of the game and says you don't have to spend all your counters. Plus, without those pesky cards in hand, this ship is a nice 8-7-7. Not too bad for the reflection, eh?