Columbia, The Second Warp Five Ship | openCards

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Columbia, The Second Warp Five Ship

    (4) • Columbia, The Second Warp Five Ship

    Starfleet Starfleet icon Ship Ship (NX Class / Standard Equipment )
    Staffing reqirements: Command
    Icons: Past
    While the first mission you completed this game was a space mission, this ship is attributes +1. While a personnel aboard this ship is facing a dilemma, you may discard a card from hand to have that personnel gain Astrometrics or Science until the end of the mission attempt.
    RANGE: 6 WEAPONS: 5 SHIELDS: 5

    "We've improved hull polarization by twelve percent. Be able to hang in a fire fight a little longer."

    Characteristics: Starfleet affiliation, enhance your ship attributes (this card), discard a card from hand, Past Past related.
    Requires: space mission.

    Card logging info: Logged by openCards team at Jan 1st, 2008.
     

    Columbia, The Second Warp Five Ship

    Further game play infos

    The following personnel cards can be used as "matching commander" for Columbia, The Second Warp Five Ship:

    This Card-Review article was written by and was published first on "none".

    How many space missions require the skills of Astrometrics or Science? Indeed, many of them do! So, why not equip everyone aboard with the ability to acquire these skills just by being on your ship? That's the power of Columbia, The Second Warp Five Ship. When facing a dilemma, you may discard a card from hand to give any mission team member either of these skills. Moreover, the personnel doesn't immediately forget the skill when the dilemma is gone. Instead, they retain it until the end of the mission attempt, which means they have the skill if/when needed to meet mission requirements! Even better, this is not limited to once per turn, or even once per dilemma. Just remember to keep plenty of cards in your hand, so you may use this ability when needed!

    Imagine how easy it becomes to Investigate Stalled Shipimage aboard Columbia: You start with a crew that may even completely lack the skills of Astrometrics and Science. During your mission attempt, however, you face a dilemma with at least four cards in your hand, and by executing the special text on Columbia four times, you have all of the skills necessary to complete the mission! Be wary, though, of those skill-tracking opponents who may be wise to your ploy. If they know you do not possess the skills without executing Columbia's text, they know they shouldn't give you any dilemmas at all.

    The fun aboard Columbia doesn't stop with skill enhancements. As with many other Starfleet affiliation cards, Columbia includes game text that encourages you to complete a space mission before any planet mission. If you do so, Columbia's attributes are increased by one for the rest of the game.

    Its low cost of four counters, easy staffing requirements, and special abilities all make Columbia a natural fit for many Starfleet affiliation decks. But wait, that's not all... check out the Columbia's commander, and see how this ship can be even more appealing!