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Ferengi Whip

    Ferengi Whip

    Unconventional hand weapon. High-energy plasma discharge renders victims unconscious. Difficult to wield, it was phased out of use after a number of embarrassing accidents.

    Equipment Equipment
    Each of your Ferengi present is STRENGTH +2, and in each battle one of them may stun one adversary they just engaged. (Cumulative.)

    Characteristics: Hand weapon.
    Requires: Affiliation Ferengi affiliation, Ferengi species.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Ferengi Whip

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Nov 6th, 2000.

    Ferengi players should hardly be able to resist adding this hand weapon to their decks. For starters, it provides the same STRENGTH +2 bonus to Ferengi personnel as a Ferengi Disruptor (so unless you're piling on the Non-Aligned personnel, it's just as effective).

    In personnel battle, your opponent will really feel the sting of your Whip. For each copy you have the battle, one of your Ferengi can stun an adversary they just engaged. Has your opponent dropped guys like Lore, Roga Danar, or Ruk in your Tower of Commerce? Cr-rack that whip! Is he looking to chase you down with some blood-thirsty Klingon strategy or a souped-up "Jem'Hadar Smackdown?" Whip it good! No matter how strong the adversary, your weakest Ferengi can stun them.

    Of course, if instead it's your Ferengi feeling aggressive, the Whip could become the center of its own battle strategy. Though many Ferengi personnel are among the weakest in the game, the affiliation does have a number of stronger choices (like Mai'hardu, Letek, and Kazago). With a few copies of this equipment, between the +2 bonuses and the option to stun, you should be able to "whip up on" every adversary you're paired against!

    Combos:

    • Ferengi Whip + Scepter of the Grand Nagus: Since the Nagus gets a special "stun" ability already, you'll be able to save your Whip text for someone else.
    • Ferengi Whip + Bat'leth + Quark Son of Keldar (in Klingon mode): Qualifying as both Ferengi and Klingon, this Quark can use both hand weapons, thereby mortally wounding any adversary he is paired against, regardless of their STRENGTH!