(5) Virtual Reality Headset ( Allegiance)
Equipment
Order - If you do not command a Dissident personnel, choose one: stop two personnel present to place a non- personnel from hand at your Mouth of the Wormhole; or stop two personnel present to place a non- personnel from hand at your Mouth of the Wormhole. You may do this only once each turn.
"It's like having a viewscreen inside your brain."
Characteristics: "relocate" personnel cards - place from hand into play.
Requires: affiliation, affiliation, Terok Nor related, Mouth of the Wormhole, Dissident.
Rule hint for this card
This card has an erratum: Changed placeable personnel (non-).
Taken form Current Errata 2015-04-06.Card logging info: Logged by eberlems at Feb 6th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
(2) • All Available Personnel ( Sacrifice of Angels)
Plays in your core.
Order - Place an Assault or Maneuver interrupt from your hand on the bottom of its owner's deck to place a non-unique Officer personnel from hand on your headquarters mission where that personnel could be played. You may do this only once each turn.
"I've sent out twelve teams so far."
Characteristics: "relocate" personnel cards - place from hand into play, plays in your core.
Requires: Assault, Maneuver, interrupt related card, headquarters.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(2) Audacious Assault ( Lineage)
Assault. Plays in your core. When you are about to play a personnel, if you do not command a personnel of that species, he or she is cost -1.
Order - Destroy this event to begin combat involving your Breen. If you win, you may place a personnel from hand that costs 4 or more aboard your ship.
"The Federation casualty reports are being revised upward once again."
Characteristics: "relocate" personnel cards - place from hand into play, combat, plays in your core, Assault, reduce your card play cost, species related cards (unspecific), ship related card.
Requires: affiliation, personnel who has a cost of 4 or more, Breen species.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) Bound by Addiction ( To Boldly Go)
Replicate - Kill your Jem'Hadar. (You may kill a Jem'Hadar you command when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Place a Jem'Hadar that you do not command from your hand on your ship. Destroy this event.
"... they will die. But not before they kill me for betroying them..."
Characteristics: "relocate" personnel cards - place from hand into play, kill your own personnel, Replicate, ship related card.
Requires: affiliation, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Common Ground ( Energize)
Event
To play this event, you must command three personnel. Starting with the player to your left, each player may place a personnel from hand on a headquarters mission where that personnel could be played. (Yours must be a personnel.)
Destroy this event.
"It was our hope that you would have to come together in fellowship and companionship to hear this message."
Characteristics: "relocate" personnel cards - place from hand into play.
Requires: Next Generation related, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Interstellar Treaty ( Reflections 2.0)
Event
To play this event, you must command two Diplomacy personnel. Place a Diplomacy personnel from hand who costs 3 or less on your headquarters mission. Destroy this event.
As important as the military victory over the Dominion, was the diplomatic victory of uniting the Alpha Quadrant against them.
Characteristics: "relocate" personnel cards - place from hand into play.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Jem'Hadar Birthing Chamber ( Call to Arms)
Event
Plays in your core. When you place a Jem'Hadar in your discard pile, you may discard a non-personnel card from hand to place a non-unique Jem'Hadar from hand at your Headquarters where he could be played.
"There are no Jem'Hadar women. ... Jem'Hadar are bred in birthing chambers. We are able to fight within three days of our emergence."
Characteristics: "relocate" personnel cards - place from hand into play, plays in your core, discard a non-personnel card from hand.
Requires: headquarters, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Profound Discovery ( Strange Bedfellows)
Recall: 2. (While this event is in your discard pile, you may play it from your discard pile at cost +2, then remove it from the game.) To play this event, you must command three non- Archaeology personnel. Place a non- Archaeology personnel from hand who costs 3 or less on your headquarters mission. Destroy this event.
"Are you familiar with micropaleontology?"
Characteristics: "relocate" personnel cards - place from hand into play, Recall.
Requires: headquarters.
Card logging info: First edited by Telak at Dec 21st, 2015. Please support openCards and validate game text of this card!
(4) • Reman Assault Team ( Allegiance)
Event
Plays on your ship. When your Reman aboard this ship is killed by a dilemma, you may place a Reman in your hand aboard this ship. (That personnel joins the mission attempt.)
Small, mobile groups of warriors work together to overwhelm the superior numbers of their opponents. When one warrior falls, another steps seamlessly into his place.
Characteristics: "relocate" personnel cards - place from hand into play, plays on your ship.
Requires: "killer" dilemma, Reman species.
Card logging info: Logged by Telak at Feb 6th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by eberlems at Nov 4th, 2010)
(1) Strategic Tug-of-War ( Sacrifice of Angels)
Event
Plays on a non-headquarters mission. When a player wins combat or an engagement at this mission, they may choose one: draw three cards; or place a personnel from hand on a headquarters mission where that personnel could be played.
"It appears you've found the weak spot we've been looking for."
Characteristics: "relocate" personnel cards - place from hand into play, additional card draws, plays / place on a mission.
Requires: combat, engagement.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
Alternate Identity ( Second Edition)
Interrupt
Order - Replace a personnel you command with a personnel from your hand. Place the personnel you replaced in your discard pile.
"...Admiral, you are not a man of peace. Your military record, what we know of it, is clear -"
"Which is precisely why I chose an alternate identity here."
Characteristics: "relocate" personnel cards - place from hand into play, "use" your discard pile.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Flaw in the Plan ( Extreme Measures)
Interrupt
When an opponent plays a personnel or places a personnel from hand on a headquarters mission, discard three unique personnel from hand to kill that personnel.
Order - Kill four personnel you own.
"Killing your own clone is still murder."
Characteristics: "relocate" personnel cards - place from hand into play, kill opponent's personnel, kill your own personnel.
Requires: headquarters.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
Forcing Their Way ( Allegiance)
Interrupt
To play this interrupt, you must not command U.S.S. Voyager.
Order - Discard a Nucleogenic card from hand to place a Treachery personnel from hand aboard your U.S.S. Equinox.
"Stay the course!"
Characteristics: "relocate" personnel cards - place from hand into play, discard a specific card from hand.
Requires: Voyager related, Nucleogenic.
Rule hint for this card
This card has an erratum: Clarification the the Treachery personnel must be played from hand.
Taken form Current Errata 2015-04-06.Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
• Defend Evolutionary Link ( Lineage)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 35.
Requirements: Anthropology, Archaeology, Diplomacy, Exobiology, and Integrity>36
Special Instructions: When your personnel complete this mission, you may place an Alien from hand at your headquarters mission where he or she could be played.
Zeta Gelis cluster: "They tried to convince us it was a sickness..."
Characteristics: "relocate" personnel cards - place from hand into play, Alpha quadrant mission, space mission, worth 35 or less points.
Requires: headquarters, Alien species.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(5) • Amat'igan, Founder Bodyguard ( Peak Performance)
Dominion Personnel of Jem'Hadar species.
Icons:
Astrometrics Navigation Security
When your personnel present is killed by a dilemma, you may take a Jem'Hadar from hand and place him present with this personnel. That personnel joins the mission attempt.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 8
"A Founder has given you an order. You will obey it."
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Jem'Hadar species.
Requires: "killer" dilemma, affiliation, Jem'Hadar species.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Dec 12th, 2010)
(4) • Bareil Antos, Escort ( Dangerous Missions)
Bajoran Personnel of Bajoran species.
Anthropology Diplomacy 2 Honor
Leadership Security
Vedek.
Order - Stop this personnnel to reveal a Vedek or Kai personnel from your hand. You may discard cards from the top of your deck equal to that personnel's cost to place that personnel at your mission where he or she could be played.
INTEGRITY: 8 CUNNING: 6 STRENGTH: 5
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, manipulate your deck, Vedek, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Bajoran species.
Requires: Kai, Vedek.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Bashir Founder, Imperturbable Infiltrator ( These Are The Voyages)
Dominion Personnel of Changeling species.
Icons:
Intelligence Medical
Physics 2 Treachery
Founder. Infiltrator. Shape-shifter. While you command two Founders, you may play this personnel at cost +2 aboard an opponent's ship. If you do this, that opponent now commands him. While you command but do not own this personnel, each of your personnel is attributes -1 (even if this personnel is stopped).
INTEGRITY: 1 CUNNING: 7 STRENGTH: 6
"Obviously we have a changeling infiltrator on the station."
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, manipulate opponent's attributes (personnel), Founder, Infiltrator, Shape-shifter, Changeling species, ship related card.
Requires: Founder.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Brin ( Hard Time)
Bajoran Personnel of Bajoran species.
Icons:
Archaeology Physics Science
Telepathy Treachery
When a card in your discard pile is removed from the game, if this personnel is in your hand, you may place him on your headquarters mission where he could be played.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 5
"We worship the true Prophets, yes."
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, "use" your discard pile, Bajoran species.
Requires: remove cards from the game (other cards), headquarters.
Card logging info: First edited by Telak at Sep 4th, 2016. Please support openCards and validate game text of this card!
(3) • Chell, Incessant Chatterbox ( Warp Pack: Access Denied)
Federation Personnel of Bolian species.
Icons:
Diplomacy Engineer Navigation
Transporters Treachery
When your opponent plays an interrupt, you may place this personnel from hand aboard your ship and lose 5 points to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"But Lieutenant, I'm just trying to..."
Characteristics: "relocate" personnel cards - place from hand into play, lose points, prevent opponent's interrupts, affiliation, interrupt related card, personnel who has a cost of 3 or more, Bolian species, ship related card.
Requires: affiliation, Voyager related.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(1) • Damar, Martyred Outlaw ( Far Beyond the Stars)
Cardassian Personnel of Cardassian species.
Icons:
2 Leadership
Commander: Niala. Dissident. Legate. When you play this personnel, discard a card from hand. When this personnel is killed by a dilemma or in combat, you may place up to three Dissidents from your hand at your headquarters mission where they could be played.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"With men like you on our side, how can we fail?"
Further game play infos
Damar, Martyred Outlaw counts as "matching commander" for the following ship cards:
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, discard a card from hand, Commander, Dissident, Legate, Cardassian species.
Requires: combat, kill your own personnel, affiliation, headquarters, Dissident.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(2) • Deanna Troi, Durango ( Extreme Measures)
Non-aligned Personnel of Betazoid / Human species.
Icons:
Anthropology Honor Security
Telepathy
When an opponent plays a Security personnel or places a Security personnel from hand on a headquarters mission, you may discard two cards from hand to stop that personnel.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"I suggest you find a new line of work."
Characteristics: "relocate" personnel cards - place from hand into play, stop opponent's personnel, "affiliation", discard a card from hand, Betazoid species, Human species.
Card logging info: Logged by Roga Danar at Feb 7th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Nov 29th, 2011)
(2) • D'Ral, Mutinous Commander ( The Undiscovered Country)
Romulan Personnel of Romulan species.
Icons:
Anthropology Engineer Officer
Treachery
Dissident. When your personnel present is radomly selected by a dilemma, you may replace that personnel with a personnel from hand who has the same cost as that personnel. Place the personnel you replaced in his or her owner's discard pile.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 6
To all Romulans, allegiance is a temporal concept.
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Dissident, Romulan species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Founder Councilor ( Call to Arms)
Dominion Personnel of Changeling species.
Biology Diplomacy
Science
Shape-shifter. Founder. Order - Replace this personnel with a Founder from hand, then place this personnel in her owner's discard pile.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"Changelings. ... It's a name given to us by the Solids. They meant it as an insult, but in defiance we took it and made it our own."
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Founder, Shape-shifter, Changeling species.
Requires: Founder.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Guna'shan ( Hard Time)
Dominion Personnel of Jem'Hadar species.
Icons:
Geology Physics Security
When you place an Infiltrator you own aboard an opponent's ship and this personnel is in your hand, you may place him on your headquarters mission where he could be played.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 8
While the Founders were extremely adept at espionage, their extraction often depended on a Jem'Hadar presence to secure their passage.
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Jem'Hadar species, ship related card.
Requires: headquarters, Infiltrator.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
(5) • Kahless, The Unforgettable ( Energize)
Klingon Personnel of Klingon species.
Icons:
2 Honor 3 Leadership
When you kill an opponent's personnel in combat or an engagement, if you command a ship, you may place a personnel who costs 3 or less from hand aboard that ship.
INTEGRITY: 10 CUNNING: 5 STRENGTH: 8
Though Kahless ultimately brought peace to Qo'noS, he is viewed harshly by many non-Klingons who see only the lives sacrificed to achieve that global unity.
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Kahless, Klingon species.
Requires: combat, engagement, kill opponent's personnel, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Karen Loews, Patient Chaperone ( Balance of Terror)
Federation Personnel of Human species.
Icons:
Anthropology Biology Medical
Science
When you play this personnel, you may place a Genetically Enhanced personnel from hand at this mission.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"I just don't want you to get upset."
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Deep Space None related, personnel who has a cost of 3 or more, Human species.
Requires: affiliation, Genetically Enhanced.
Card logging info: First edited by Telak at Sep 12th, 2014. Please support openCards and validate game text of this card!
(1) • Kira Founder, Curious ( Strange Bedfellows)
Dominion Personnel of Changeling species.
Icons:
Archaeology Intelligence Officer
Treachery
Founder. Infiltrator. Shape-shifter. When an opponent's personnel begins a mission attempt, if this personnel is in your hand and you command Founders' Homeworld, you may place her persent with that opponent's personnel. (You now command this personnel.)
INTEGRITY: 3 CUNNING: 6 STRENGTH: 6
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Founder, Infiltrator, Shape-shifter, Changeling species.
Requires: Founders' homeworld.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
(2) Nidet ( Hard Time)
Cardassian Personnel of Cardassian species.
Icons:
Biology Medical Programming
Security
When you place a personnel an opponent owns in your brig, if this personnel is in your hand, you may place him on your headquarters mission where he could be played.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
Basic training in the Cardassian military included the handling, processing, and treatment of detainees.
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Cardassian species.
Requires: Capture, headquarters.
Card logging info: First edited by Telak at Sep 7th, 2016. Please support openCards and validate game text of this card!
(2) Prosar ( Hard Time)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Astrometrics Biology
Science
When you give command of a Commodity event you own to an opponent, if this personnel is in your hand or beneath your Ferenginar, you may place him on your headquarters mission where he could be played.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
Tongo is often played as a facade to test potential financial partners.
Characteristics: event related card, "relocate" personnel cards - place from hand into play, affiliation, Ferengi species.
Requires: Commodity, Ferenginar, headquarters.
Card logging info: First edited by Telak at Sep 5th, 2016. Please support openCards and validate game text of this card!
(3) • Spock, Man of Integrity ( In A Mirror, Darkly)
Federation Personnel of Human / Vulcan species.
Icons:
Engineer Honor Programming
Science Transporters
While you command an personnel, you may play this personnel at cost +2 to make each player place a personnel from hand on a headquarters mission where that personnel could be played.
INTEGRITY: 6 CUNNING: 8 STRENGTH: 7
"I do not desire the captaincy. I much prefer my scientific duties."
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, The Original Series related, Alternate universe related, Past related, personnel who has a cost of 3 or more, Human species, Vulcan species.
Requires: Alternate universe related, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Worf, First Officer ( Fractured Time)
Federation Personnel of Klingon species.
Icons:
Honor Leadership
Navigation Officer
While this personnel is facing a dilemma, you may discard two cards from hand to exchange a personnel you own present with a personnel who has the same cost from your hand.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 8
"I do remember the last three years... but they are different."
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Next Generation related, discard a card from hand, Alternate universe related, personnel who has a cost of 3 or more, Klingon species.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Modular Transport ( A Less Perfect Union)
Starfleet Ship (J Class / Standard Equipment )
Staffing reqirements:
Icons:
When your non-unique Human aboard this ship is killed by a dilemma, if you do not command a Officer personnel, you may place a non-unique Human from hand aboard this ship. That personnel joins the mission attempt.
RANGE: 5 WEAPONS: 4 SHIELDS: 5
Privately-owned freighter licensed by the Earth Cargo Authority. Rumor has it Zefram Cochrane signed the inside of each ship's reactor casing.
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Past related.
Requires: affiliation, Human species.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(6) • U.S.S. Enterprise-D, Humanitarian Envoy ( Far Beyond the Stars)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you play this ship, if you command three personnel, each player may place a personnel from hand on a headquarters mission where he or she could be played. (Yours must be a personnel.)
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"Starfleet has agreed to establish a Federation presences in this system following the withdrawal of Cardassian occupational forces."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Humanitarian Envoy:Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Deep Space None related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: affiliation, affiliation, Deep Space None related, headquarters.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!