(6) • U.S.S. Enterprise-D, Battleship ( In A Mirror, Darkly)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you win an engagement involving this ship, you may score 5 points.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"She was the first Galaxy-Class warship built by the Federation. Forty-two decks. Capable of transporting over six thousand troops."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Battleship:Characteristics: score points, affiliation, Next Generation related, Alternate universe related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Diplomatic Envoy ( Extreme Measures)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you complete this mission, if this ship is staffed, score 5 points. When you complete this mission, if this ship's Commander is aboard, each player scores 5 points.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"They're not going to be satisfied with anyone less than the Captain."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Diplomatic Envoy:Characteristics: score points, affiliation, Next Generation related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: Commander.
Card logging info: Logged by Roga Danar at Feb 7th, 2011 (Q1 by Telak at Feb 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)
(6) • U.S.S. Enterprise-D, Explorer ( Decipher's Promotion Cards)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you complete a space mission requiring Diplomacy, if this ship is at that mission, score 10 points.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"Just hoping this isn't the usual way our missions will go, sir."
"Oh no, Number One. I'm sure most will be much more interesting."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Explorer:Characteristics: score points, affiliation, Next Generation related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Federation Flagship ( Dangerous Missions)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you complete a space mission, if this ship is at that mission and you have three aboard this ship, score 10 points.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"Deanna, take the helm."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Federation Flagship:Characteristics: score points, affiliation, Next Generation related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Humanitarian Envoy ( Far Beyond the Stars)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you play this ship, if you command three personnel, each player may place a personnel from hand on a headquarters mission where he or she could be played. (Yours must be a personnel.)
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"Starfleet has agreed to establish a Federation presences in this system following the withdrawal of Cardassian occupational forces."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Humanitarian Envoy:Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Deep Space None related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: affiliation, affiliation, Deep Space None related, headquarters.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(6) • U.S.S. Enterprise-D, Loaded for Bear ( Tapestry)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
Order - If you have a lower score than each of your opponents, stop six of your personnel aboard this ship to score 5 points. You may do this only once each turn.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"I want you to install a bypass between the main phaser array and the secondary generators. I also want to run the main deflector pathway through the warp power grid, and the auxiliary conduits through the lateral relays. Now, you may have to reconfigure the transfer interface… get it done."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Loaded for Bear:Characteristics: score points, affiliation, Next Generation related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: Next Generation related.
Rule hint for this card
This card has an erratum: This frequently discussed ship has been carefully considered and tested since its debut in Tapestry, and today receives two updates. First, the timing has been altered to allow its use only when the player is behind his or her opponents. Secondly, a limit of once per turn has been added. These changes address the majority of the potential abuse with this card while retaining its original function. Game text before errata: "Stop six of your personnel aboard this ship to score 5 points."
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at May 13th, 2013. Please support openCards and validate game text of this card!
(7) • U.S.S. Enterprise-D, Personal Flagship ( Fractured Time)
Federation Ship (Galaxy Class / Standard Equipment / Cloaking Device )
Staffing reqirements:
Icons:
When you complete a mission requiring Honor or Leadership, if this ship is at that mission, score 5 points (or score 10 points if that mission requires both).
RANGE: 10 WEAPONS: 11 SHIELDS: 10
"They were going to decommission her about five years ago... but one nice thing about being an admiral is getting to choose your own ship."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Personal Flagship:Characteristics: score points, affiliation, Next Generation related, Future related, Galaxy-class, Cloaking Device, U.S.S. Enterprise-D, ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Salvaged Ship ( The Undiscovered Country)
Ferengi Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
This ship is Range +2 for each Programming personnel aboard. When your personnel complete a planet mission requiring Acquisition, if this ship is at that mission, you may score 10 points.
RANGE: 0 WEAPONS: 8 SHIELDS: 9
"... I now declare this ship to be a loss and open to claim according to the Ferengi Salvage Code."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Salvaged Ship:Characteristics: score points, affiliation, enhance your RANGE (this card), Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: affiliation, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.