(5) Necessary Execution ( Captain's Log)
Planet Dilemma
Your opponent chooses a personnel to be killed. If you do not command a completed space mission, he or she chooses an additional personnel to be killed.
"What we have built together, would be destroyed by this man. And I cannot let that happen."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "opponent's choice killer" dilemma.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) New Advancements ( In A Mirror, Darkly)
Dual Dilemma
Unless you have Diplomacy, Leadership, and Navigation or a ship at a completed space mission, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download two cards.
"She'll be ready to launch in fourteen months."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, download, download - personnel, download - ship.
Requires: affiliation, Earth, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Coil Spanner ( Strange Bedfellows)
Equipment
While at a space mission, each of your Officer personnel present gain Astrometrics and Navigation.
Multipurpose tool used to calibrate, attenuate, balance, and augment linkages in various computer and mechanical systems aboard starships and space stations. Not to be confused with a hyperspanner.
Requires: Gamma-Quadrant mission, space mission.
Card logging info: First edited by Telak at Mar 30th, 2015. Please support openCards and validate game text of this card!
(4) Bigger Tattoo ( In A Mirror, Darkly)
Event
Q. Plays in your core. When you draw dilemmas, if your opponent's personnel is attempting a space mission, you may remove a planet dilemma you have drawn from the game to draw two additional dilemmas. When you draw dilemmas, if your opponent's personnel is attempting a planet mission, you may remove a space dilemma you have drawn from the game to draw two additional dilemmas.
Characteristics: draw extra dilemmas, plays in your core, Q, remove cards from the game (other cards), Q.
Requires: planet mission, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Cargo Run ( Energize)
Event
Plays on your space mission. Add Acquisition to this mission's requirements. When you complete this mission, score 5 points.
From supplies to raw materials to contraband, there are as many kinds of cargo as there are places in the galaxy to take it.
Characteristics: score points, plays / place on a mission, modify your mission requirements.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Exceed Engine Output ( Strange New Worlds)
Event
Maneuver. Pursuit. Plays in your core.
Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship.
Damage - This ship is Weapons -2 and Shields -2.
"The warbird exceeded maximum engine output by nearly thirty percent. They appear to have suffered irreparable damage to their warp coils."
Characteristics: "relocate" ship cards, manipulate opponent's WEAPONS, plays in your core, Damage, Maneuver, Pursuit.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Field Studies ( Necessary Evil)
Event
To play this event, you must command three personnel at your space mission. Lose 5 points to reveal the top two cards of an opponent's dilemma pile. Place face up beneath that mission any dilemmas that could be faced there. Replace the remaining cards in any order. Destroy this event.
"Your parents...They spent their career studying the Borg. They tracked a cube at close range for what, two years?"
Characteristics: manipulate / examine opponent's dilemma pile, place opponent's dilemmas under your mission, lose points.
Requires: affiliation, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) For the Cause ( Energize)
Event
Plays on Athos IV. You may attempt and complete Region: Demilitarized Zone missions using your personnel (and a ship they are aboard at a space mission), regardless of effects preventing personnel (or ships those personnel are aboard) from doing so, with these requirements: Leadership, Security, Treachery, and Strength > 36.
"Those people, they were colonists ... And then one day, the Federation signed a treaty and handed their world over to the Cardassians. ... they made these people refugees overnight."
Characteristics: modify your mission requirements.
Requires: Maquis related, Athos IV, Demilitarized Zone, space mission.
Rule hint for this card
This card has an erratum: Further requirements to complete missions.
Taken form Current Errata 2015-04-06.This card has an clarification: This event does not allow a player to attempt an opponent's mission. (CRD 2010-05-29)
Taken form .Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Orbital Weapon Platform ( Sacrifice of Angels)
To play this event, you must command six personnel. Plays on an opponent's planet mission. While a player commands a completed space mission, that player must have total Shields > 12 at this mission to attempt it. Each Damage dilemma revealed at this mission is cost -1.
"We don't need starships to protect Chin'toka. Not anymore."
Characteristics: reduce your dilemma play cost, prevent mission attempt.
Requires: affiliation, planet mission, space mission.
Card logging info: First edited by Telak at Oct 18th, 2019. Please support openCards and validate game text of this card!
(3) Restorative Responsibility ( To Boldly Go)
Event
To play this event, you must command three personnel. Destroy an event in an opponent's core for each of your completed space missions. Destroy this event.
"In less than a single Earth year, you've engaged in armed conflicts with over a dozen species. You may claim to be on a mission of exploration... I, however, consider you reckless and irreponsible. A danger to the quadrant."
Characteristics: destroy an event - in opponent's core.
Requires: affiliation, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Running a Tight Ship ( Necessary Evil)
Event
Plays in your core. When you attempt a space mission using a ship with its Commander aboard, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas.
"...I won't allow fear to undermine this crew's sense of purpose...even if that fear is justified."
Characteristics: reduce opponent's abilities to play dilemmas, plays in your core, ship related card.
Requires: space mission, Commander.
Rule hint for this card
This card has an erratum: Changed to Unique.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Mar 14th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 22nd, 2011)
(2) The Long Journey Home ( Captain's Log)
Event
To play this event, you must command three personnel. Plays on your Caretaker's Array. When you command four completed space missions and have 100 or more points, you win the game.
"Mr. Paris, set a course for home."
Characteristics: modify your winning the game conditions.
Requires: Voyager related, Caretaker's Array, Delta-Quadrant mission, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Thirst for Knowledge ( Lower Decks)
Event
When you play this event, it is cost -1 for each space mission you command. Plays in your core. While your personnel are attempting a space mission worth 35 or fewer points, if you command a completed space mission, they are attributes +1.
"There's coffee in that nebula..."
Characteristics: plays in your core, reduce your card play cost.
Requires: space mission, worth 35 or less points.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
(3) To Boldly Go ( Second Edition)
Event
To play this event, you must have completed a planet mission and a space mission. Plays in your core. When any of your personnel are about to be stopped by a dilemma, you may destroy this event to prevent that.
"Thousands of inhabited planets at our fingertips. And we'll be able to explore those strange new worlds, and seek out new life and new civilizations..."
Characteristics: prevent your personnel from beeing stopped by a dilemma, plays in your core.
Requires: affiliation, planet mission, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Transcendent Farewell ( Qpid)
Event
Plays in your core. When you complete a space mission, you may remove a Telepathy personnel aboard your ship at that mission from the game to place that ship at a different mission. You may do this only once each turn.
"I'm going through a transformation."
Characteristics: "relocate" ship cards, plays in your core, remove cards from the game (other cards), ship related card.
Requires: space mission.
Card logging info: First edited by eberlems at Feb 14th, 2019. One quality log by Telak at Feb 15th, 2019. Please support openCards and validate game text of this card a second time!
Disinterested Visitant ( To Boldly Go)
Interrupt
To play this interrupt, you must command three personnel. When you attempt a planet mission, if the first mission you completed this game was a space mission, subtract one from the total cost your opponent may spend on dilemmas for that mission attempt.
"We're walking on an alien world light-years from Earth or Vulcan. Doesn't that impress you?"
Characteristics: reduce opponent's abilities to play dilemmas.
Requires: affiliation, planet mission, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Homeward Bound ( Lower Decks)
Interrupt
To play this interrupt, you must command a completed space mission. When you play this interrupt, if you command a planet mission, lose 5 points.
Order - Unstop each of your stopped personnel at a space mission. Remove this interrupt from the game.
"Somewhere, along this journey, we'll find a way back."
Characteristics: lose points, score points, unstop your personnel, remove cards from the game (this card).
Requires: Delta-Quadrant mission, planet mission, space mission.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
Relative Dimensions ( Face of the Enemy)
Interrupt
Temporal. While your Engineer aboard your ship is facing a dilemma at a space mission, discard a card from hand to add that ship's Shields to his or her attributes until the end of the mission attempt.
"How can this ship be bigger on the inside than on the outside?"
Characteristics: enhance your personnel attributes (other cards), enhance your SHIELDS (other cards), discard a card from hand, Temporal, ship related card.
Requires: affiliation, space mission.
Card logging info: First edited by Telak at Nov 13th, 2015. Please support openCards and validate game text of this card!
• Alsuran Sector, Utilize Abandoned Relay Station ( Lower Decks)
Space Mission
Location: Delta-Quadrant Span: 3. Points: 30.
Requirements: Engineer, Honor, Programming, Cunning>32, and three personnel
Special Instructions: While you command four completed space mission, have 100 or more points, and do not command a planet mission, you win the game.
Any affiliation may attempt this mission.
"Sixty thousand light years seems a little closer today."
Characteristics: modify your winning the game conditions, Delta-Quadrant mission, space mission, worth 30 or less points.
Requires: Voyager related, Delta-Quadrant mission, planet mission, space mission.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
• Earth, Humanity's Home ( To Boldly Go)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
You may play cards, cards, and equipment at this mission.
Region: Sector 001. When you complete a space mission, if no other space mission has been completed, score 10 points.
Earth: "For nearly a century, we've waded ankle-deep in the ocean of space. Now it's finally time to swim."
Characteristics: equipment related card, score points, Earth, Alpha quadrant mission, Sector 001, headquarters.
Requires: "affiliation", affiliation, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Genesis Planet ( Genesis)
Planet Mission
Location: Alpha-Quadrant Span: 4. Points: 35.
Requirements: Geology, Cunning > 42 and (Biology, 2 Exobiology and 2 Science or 2 Security, Transporters and 2 Treachery)
Special Instructions: Order - If this mission is completed, lose 5 points to make this a space mission. Kill all personnel (and destroy all equipment) on this mission.
Any affiliation may attempt this mission.
Mutara Sector: "Look around you! The planet's destroying itself!"
Characteristics: equipment related card, lose points, Alpha quadrant mission, mission with span 4, planet mission, worth 35 or less points.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Callaghan ( To Boldly Go)
Starfleet Personnel of Human species.
Icons:
Engineer Physics
Programming
When you play this personnel, if the first mission you completed this game was a space mission, you may draw a card for each of your other Engineer personnel.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
Starfleet made sure that Enterprise did not have a shortage of personnel that could get the job done, especially personnel proficient in engineering.
Characteristics: affiliation, additional card draws, Past related, Human species.
Requires: affiliation, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Chakotay, Steadfast Commander ( Lower Decks)
Federation Personnel of Human species.
Icons:
2 Anthropology Archaeology Diplomacy
Honor Leadership Officer
Commander: U.S.S. Voyager. When you begin a mission attempt involving this personnel, if you do not command a planet mission, reduce all attribute requirements of that mission by 2 for each of your completed space missions until the end of that mission attempt.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
Characteristics: affiliation, Voyager related, modify your mission requirements, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Chakotay, Human species.
Requires: deck type "space only", planet mission, space mission.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(2) • Charles Tucker III, Chief Engineer ( Captain's Log)
Starfleet Personnel of Human species.
Icons:
Archaeology Engineer
Programming Transporters
While this personnel is facing a dilemma and the first mission you completed this game was a space mission, you may stop this personnel to replace all levels of any one skill in that dilemma's requirements with 2 Engineer. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
none
Characteristics: change the requirements of opponent's dilemmas, affiliation, Past related, Human species.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Charles Tucker III, Standing In ( Dangerous Missions)
Starfleet Personnel of Human species.
Icons:
2 Engineer Programming 2 Transporters
Commander: Enterprise. Durning your Play and Draw Cards segment, you may spend 1 additional counter for each space mission you have completed.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"He's ... Indisposed at the moment. Can I help you?"
Further game play infos
Charles Tucker III, Standing In counts as "matching commander" for the following ship cards:
Characteristics: affiliation, spend additional counters, Past related, Commander, personnel who has a cost of 3 or more, Human species.
Requires: space mission.
Rule hint for this card
This card has an erratum: Typo in name (Charles Tucker III, Standing In).
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Mar 14th, 2010 (Q1 by Roga Danar at Sep 9th, 2010 & Q2 by Telak at Mar 22nd, 2011)
(2) • Dr. Leah Brahms, Holographic Representation ( Strange New Worlds)
Federation Personnel of Hologram species.
Icons:
Astrometrics Engineer
Physics Programming
While this personnel is attempting a space mission, she is attributes +1 and gains Engineer.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 4
"Every time you look at this engine, you're looking at me. Every time you touch it, it's me."
Characteristics: affiliation, enhance your personnel attributes (this card), Next Generation related, enhance your skills (this card), Hologram "species".
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Elizabeth Cutler, Eager Entomologist ( To Boldly Go)
Starfleet Personnel of Human species.
Icons:
Biology Exobiology
While this personnel is attempting a planet mission and the first mission you completed this game was a space mission, she gains Exobiology and Geology.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
to be added"Did you know there are over five thousand subspecies of termites on Loracus Prime?"
Characteristics: affiliation, enhance your skills (this card), Past related, Human species.
Requires: planet mission, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Harry Kim, Diligent Ensign ( Balance of Terror)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer Science
Order - If you command four space missions and this personnel is aboard your ship, return him to his owner's hand to place that ship at one of those missions.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"...if that journey takes a little longer, so we can do something we all believe in, I can't think of any place I'd rather be, or any people I'd rather be with."
Characteristics: "relocate" personnel cards - return to hand, "relocate" ship cards, affiliation, Voyager related, Human species, ship related card.
Requires: Voyager related, Delta-Quadrant mission, space mission.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(2) • Jeremiah Hayes, Diligent Major ( These Are The Voyages)
Starfleet Personnel of Human species.
Icons:
Honor Leadership
Officer Security
MACO. While your MACO is facing a dilemma at a planet mission and you command a completed space mission, you may place this personnel on that planet mission and have him join that attempt. You may use this ability only if this personnel is at another mission.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"Sir, I noticed a lot of activity down there."
Characteristics: "relocate" personnel cards - between two locations "in play", affiliation, Past related, MACO, Human species.
Requires: planet mission, space mission, MACO.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Luaran, Cautious Inspector ( Necessary Evil)
Dominion Personnel of Vorta species.
Icons:
Biology Engineer
Physics Science Treachery
When you play this personnel, if you command a Jem'Hadar, you may draw a card for each space mission you command.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 3
Meticulous Vorta with a particularly untrusting disposition. Her ship patrols the Kelvas system and its surrounding territory.
Characteristics: affiliation, additional card draws, Vorta species.
Requires: space mission, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Maxwell Forrest, Starfleet Executive ( To Boldly Go)
Starfleet Personnel of Human species.
Icons:
2 Diplomacy Leadership
Medical
Admiral. When this personnel is attempting a mission, if the first mission you completed this game was a space mission, this personnel is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"The debriefing's on hold... indefinitely. I want you to take some time off to clear your head. That's an order, Captain."
Characteristics: affiliation, enhance your personnel attributes (this card), Past related, Admiral, Human species.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Nadia Myers ( A Time to Stand)
Starfleet Personnel of Human species.
Icons:
Astrometrics Engineer Security
Transporters
MACO. While you command a completed space mission, this personnel gains Navigation. While you command two completed space missions, this personnel is attributes +2.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
MACOs received supplemental training to prepare them to fill contingent support roles as needed.
Characteristics: affiliation, enhance your personnel attributes (this card), enhance your skills (this card), Past related, MACO, Human species.
Requires: space mission.
Card logging info: First edited by Telak at Apr 14th, 2016. Please support openCards and validate game text of this card!
(3) • Neelix, Valued Guide ( Tacking Into the Wind)
Non-aligned Personnel of Talaxian species.
Icons:
Acquisition Anthropology Diplomacy
Exobiology Honor Navigation
This personnel is attributes +1 for each of your completed space missions.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"I'm at your command, as always."
Characteristics: "affiliation", enhance your personnel attributes (this card), Voyager related, personnel who has a cost of 3 or more, Neelix, Talaxian species.
Requires: space mission.
Card logging info: Last edited by Telak at Dec 7th, 2011. One quality log by eberlems at Feb 9th, 2012. Please support openCards and validate game text of this card a second time!
(6) • Paul Mayweather, Burdened with Command ( A Less Perfect Union)
Starfleet Personnel of Human species.
Icons:
Acquisition Astrometrics Navigation
Commander: E.C.S. Horizon. Dissident. When you play this personnel, if you command three Dissident personnel, he is cost -3. When this personnel uses a skill to complete a space mission, score 5 points. You may do this only once each turn.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"Hostile aliens aren't our problem. It's Starfleet and people like you."
Characteristics: score points, affiliation, reduce your card play cost, Past related, Commander, Dissident, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Human species.
Requires: affiliation, space mission, Dissident.
Card logging info: First edited by Telak at Jul 5th, 2019. Please support openCards and validate game text of this card!
(3) Thon ( Captain's Log)
Non-aligned Personnel of Andorian species.
Icons:
Astrometrics Navigation Programming
Order - If you do not command a completed space mission, discard a random card from your hand to place your ship this personnel is aboard at your incomplete space mission. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
Each member of the Imperial Guard is trained in every aspect of warship operations.
Characteristics: "relocate" ship cards, "affiliation", discard a random card from hand, Past related, personnel who has a cost of 3 or more, Andorian species, ship related card.
Requires: space mission.
Rule hint for this card
This card has an erratum: Limiting to prevent "Game Over" for VOY.
Skill without errata: "If you do not command a completed space mission, discard a random card from your hand to place the ship this personnel is aboard at your incomplete space mission.".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 10th, 2010 (Q1 by Roga Danar at Sep 9th, 2010 & Q2 by Telak at Mar 21st, 2011)
(4) • Tom Paris, Competitive Pilot ( Tacking Into the Wind)
Federation Personnel of Human species.
Icons:
Astrometrics Biology Engineer
Medical 2 Navigation Officer
Commander: Delta Flyer. When you play this personnel, if you command four space missions, he is cost -3.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"How can we put the new Delta Flyer through her paces without taking a few risks?"
Further game play infos
Tom Paris, Competitive Pilot counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Voyager related, reduce your card play cost, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: space mission.
Card logging info: Last edited by Telak at Dec 7th, 2011. One quality log by eberlems at Feb 9th, 2012. Please support openCards and validate game text of this card a second time!
(3) • Travis Mayweather, Space Boomer ( To Boldly Go)
Starfleet Personnel of Human species.
Icons:
Astrometrics Geology
2 Navigation Transporters
While this personnel is aboard your ship and the first mission you completed this game was a space mission, that ship is Range +2.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"Seems like everybody else on board is itching for a first contact."
Characteristics: affiliation, enhance your RANGE (other cards), Past related, personnel who has a cost of 3 or more, Human species, ship related card.
Requires: affiliation, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • William T. Riker, Wistful Admiral ( Reflections 2.0)
Federation Personnel of Human species.
Icons:
Leadership Navigation
Officer Security
Admiral. Commander: U.S.S. Enterprise-D. While this personnel is attempting a space mission, he is attributes +1 and gains Diplomacy and Law.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"I just never could admit it was over. I kept thinking one day we'd get together again. And then- she was gone. You think you've got all the time in the world, until-"
Further game play infos
William T. Riker, Wistful Admiral counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (this card), Next Generation related, enhance your skills (this card), Future related, Admiral, Commander, William T. Riker, Human species.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Columbia, The Second Warp Five Ship ( Captain's Log)
Starfleet Ship (NX Class / Standard Equipment )
Staffing reqirements:
Icons:
While the first mission you completed this game was a space mission, this ship is attributes +1. While a personnel aboard this ship is facing a dilemma, you may discard a card from hand to have that personnel gain Astrometrics or Science until the end of the mission attempt.
RANGE: 6 WEAPONS: 5 SHIELDS: 5
"We've improved hull polarization by twelve percent. Be able to hang in a fire fight a little longer."
Further game play infos
The following personnel cards can be used as "matching commander" for Columbia, The Second Warp Five Ship:Characteristics: affiliation, enhance your ship attributes (this card), discard a card from hand, Past related.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Delta Flyer, Rebuilt "Hot Rod" ( Tacking Into the Wind)
Federation Ship (Delta Flyer Class / Standard Equipment )
Staffing reqirements:
Icons:
To play this ship, you must command four space missions. While you do not command a headquarters mission, you may play this ship at the same mission as your U.S.S. Voyager.
RANGE: 10 WEAPONS: 7 SHIELDS: 7
"Vectored exhaust ports, accelerated driver coils. Your vessel must be fast."
Further game play infos
The following personnel cards can be used as "matching commander" for Delta Flyer, Rebuilt "Hot Rod":Characteristics: affiliation, Voyager related.
Requires: headquarters, space mission.
Card logging info: First edited by eberlems at Aug 5th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(5) • I.K.S. Hegh'ta ( Second Edition)
Klingon Ship (K'Vort Class / Cloaking Device )
Staffing reqirements:
While this ship is at a space mission, it is Weapons +2.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
Bird-of-prey commanded by Kurn during the Klingon civil war. Worf served aboard as tactical officer after resigning his Starfleet commission.
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Hegh'ta:Characteristics: affiliation, enhance your WEAPONS (this card), K'Vort-class, Cloaking Device.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Kurdon ( Strange New Worlds)
Ferengi Ship (D'Kora Class / Standard Equipment )
Staffing reqirements:
While your personnel are attempting a space mission that requires Acquisition or Treachery, each personnel aboard this ship is Cunning +1.
RANGE: 8 WEAPONS: 9 SHIELDS: 7
DaiMon Bok used his vessel to search the galaxy for a means to avenge his son's death at the hands of the Starfleet captain, Jean-Luc Picard.
Further game play infos
The following personnel cards can be used as "matching commander" for Kurdon:Characteristics: affiliation, enhance your CUNNING (other cards), D'Kora-class, ship with four or more staffing icons.
Requires: affiliation, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Shuttlepod Two, Landing Craft ( To Boldly Go)
Starfleet Ship (Shuttle Class / Standard Equipment )
Staffing reqirements:
Icons:
You may play this ship to the same mission as your Enterprise. While you command more than five personnel aboard this ship, it is range -2. When this ship is about to move to or from your space mission, subtract 3 from the range required.
RANGE: 2 WEAPONS: 2 SHIELDS: 2
"We could take Shuttlepod Two..."
Characteristics: affiliation, enhance your RANGE (this card), Past related.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Terix ( Energize)
Romulan Ship (D'deridex Class / Cloaking Device )
Staffing reqirements:
While this ship is at an opponent's space mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission.
RANGE: 7 WEAPONS: 9 SHIELDS: 9
"I doubt our objectives are...compatible."
Further game play infos
The following personnel cards can be used as "matching commander" for Terix:Characteristics: affiliation, discard a card from hand, D'deridex-class, Cloaking Device, ship with four or more staffing icons.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • U.S.S. Enterprise-C, Temporal Linchpin ( Matter of Time)
Federation Ship (Ambassador Class / Standard Equipment )
Staffing reqirements:
Icons:
While this ship is at a space mission, you may play or personnel aboard this ship. You may do this only once each turn.
RANGE: 8 WEAPONS: 7 SHIELDS: 8
"...a ship from the past has travelled through time. How can we know what effect those events will have on the present?"
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-C, Temporal Linchpin:Characteristics: affiliation, Next Generation related, Past related.
Requires: Next Generation related, Alternate universe related, Past related, space mission.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(6) • U.S.S. Enterprise-D, Explorer ( Decipher's Promotion Cards)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you complete a space mission requiring Diplomacy, if this ship is at that mission, score 10 points.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"Just hoping this isn't the usual way our missions will go, sir."
"Oh no, Number One. I'm sure most will be much more interesting."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Explorer:Characteristics: score points, affiliation, Next Generation related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Federation Flagship ( Dangerous Missions)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you complete a space mission, if this ship is at that mission and you have three aboard this ship, score 10 points.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"Deanna, take the helm."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Federation Flagship:Characteristics: score points, affiliation, Next Generation related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Pasteur, Medical Ship ( What You Leave Behind)
Federation Ship (Hope Class / Standard Equipment )
Staffing reqirements:
Icons:
While your Medical personnel is aboard this ship, it is Range +5. While your personnel aboard is attempting a space mission, you may destroy your Decay event to make that personnel gain a skill required by that mission until the end of this turn.
RANGE: 7 WEAPONS: 7 SHIELDS: 8
"There was an outbreak of Tarellian Plague on Romulus. The Klingons have been allowing Federation medical ships to cross the border."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Pasteur, Medical Ship:Characteristics: event related card, affiliation, enhance your RANGE (this card), Next Generation related, Future related, ship with four or more staffing icons.
Requires: affiliation, Decay, Future related, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • U.S.S. Phoenix, Wayward Starship ( Tacking Into the Wind)
Federation Ship (Nebula Class / Standard Equipment )
Staffing reqirements:
Icons:
When you personnel fail a mission attempt at a space mission, if this ship is at that mission, you may discard the top three cards of your deck to take a card in your discard pile into hand. You may do this only once each turn.
RANGE: 8 WEAPONS: 8 SHIELDS: 8
"You have a dangerous man out there with a huge arsenal at his command. If he is intent on revenge against my people, he must be stopped..."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Phoenix, Wayward Starship:Characteristics: affiliation, manipulate your deck, recover cards from your discard pile, Next Generation related, Nebula-class.
Requires: space mission.
Card logging info: First edited by eberlems at Jul 9th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(0) • U.S.S. Relativity, Federation Timeship ( Matter of Time)
Federation Ship (Wells Class / Standard Equipment )
Staffing reqirements:
Icons:
Temporal. At the start of each of your turns, place each non- personnel you command in his or her owner's discard pile. You may play personnel and equipment aboard this ship. When a card instructs you to place this ship at your headquarters mission, you may place it at your space mission.
RANGE: 8 WEAPONS: 9 SHIELDS: 8
"Tempus fugit."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Relativity, Federation Timeship:Characteristics: affiliation, Voyager related, Temporal, Future related, ship with four or more staffing icons.
Requires: affiliation, Future related, headquarters, space mission.
Card logging info: First edited by Telak at Feb 24th, 2013. One quality log by Roga Danar at Feb 25th, 2013. Please support openCards and validate game text of this card a second time!
(6) • U.S.S. Sutherland ( Decipher's Promotion Cards)
Federation Ship (Nebula Class / Standard Equipment )
Staffing reqirements:
Icons:
When you fail a mission attempt at a space mission, if this ship is at that mission, you may discard three cards from hand to place the top card of an opponent's dilemma pile face up beneath this mission. If you do this, you cannot attempt this mission again this turn.
RANGE: 8 WEAPONS: 8 SHIELDS: 8
Part of the fleet that blockaded the Romulan border during the Klingon civil war. Was pivotal in exposing the conspiracy to aid the Duras.
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Sutherland:Characteristics: manipulate / examine opponent's dilemma pile, affiliation, Earth related, discard a card from hand, Nebula-class.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) U.S.S. Wells ( Matter of Time)
Federation Ship (Wells Class / Standard Equipment )
Staffing reqirements:
Icons:
Temporal. When a card instructs you to place this ship at your headquarters mission, you may place it at your space mission.
RANGE: 8 WEAPONS: 9 SHIELDS: 8
In the 29th century, Starfleet's Wells-class vessels were equipped with temporal transporters, an advancement on transporter technology allowing transport through space and time. They were also artmed with antiproto and chroniton weapons.
Characteristics: affiliation, Voyager related, Temporal, Future related, ship with four or more staffing icons.
Requires: affiliation, headquarters, space mission.
Card logging info: First edited by Telak at Feb 24th, 2013. One quality log by Roga Danar at Feb 25th, 2013. Please support openCards and validate game text of this card a second time!