(2) • Blue Match ( Lower Decks)
Event
Tsunkatse. To play this event, you must command three personnel. Plays in your core. At the start of your turn, you may make each player reveal the bottom card of his or her deck. If you reveal personnel with higher total Strength than each opponent, the first card you play this turn is cost -2.
"Whenever the Pendari landed a blow, our audience grew."
Characteristics: enhance your STRENGTH (other cards), plays in your core, manipulate opponent's deck, manipulate your deck, Tsunkatse, reduce your card play cost.
Requires: "affiliation".
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(3) • Red Match ( Lower Decks)
Event
Tsunkatse. To play this event, you must command three personnel. Plays in your core. At the start of your turn, you may destroy this event to make each player reveal the bottom card of his or her deck. The player that reveals the personnel with the highest total Strength scores 5 points. (In case of a tie, no player scores points.)
"Do whatever it takes to survive."
Characteristics: score points, enhance your STRENGTH (other cards), plays in your core, manipulate opponent's deck, manipulate your deck, Tsunkatse.
Requires: "affiliation".
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
Target of Opportunity ( Lower Decks)
Interrupt
Capture. Tsunkatse. To play this interrupt, you must command three personnel. When your opponent reveals a personnel from the top or bottom of his or her deck, you may lose 5 points to place that personnel aboard your ship. (You now command him or her.)
"You are going to be a very popular attraction."
Characteristics: lose points, score points, take command (of opponent cards), Capture, Tsunkatse, ship related card.
Requires: "affiliation", manipulate opponent's deck.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!