(4) Escape Pod ( To Boldly Go)
Plays in your core. When one of your personnel aboard your ship is about to be discarded or killed, place that personnel on this event instead. (You command each personnel on this event.)
Order - Choose your staffed ship at a non-headquarters mission. Destroy this event to place each personnel here aboard that ship, then stop that ship.
"... get the civilians to the escape pods!"
Characteristics: "relocate" personnel cards - between your event and "in play", prevent your personnel from beeing discarded, prevent your personnel from beeing killed, prevent your personnel from beeing killed by a dilemma, plays in your core, ship related card.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Daniels, Temporal Enforcer ( Fractured Time)
Non-aligned Personnel of Alien / Human species.
Icons:
Anthropology Archaeology
Engineer Intelligence Physics
Security
When this personnel is killed, shuffle him into his owner's deck.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"You're thinking of time travel like we're in some H.G. Wells novel. We're not. It's far more complicated. There's no way for you to understand."
Characteristics: prevent your personnel from beeing discarded, "affiliation", Future related, personnel who has a cost of 3 or more, Alien species, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.