(1) • Black Operation ( Warp Pack: Access Denied)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command six Cadet personnel. Plays in your core. When an event or interrupt is played, you may place a Paranoia card from hand on this event to prevent that event or interrupt and place it in its owner's discard pile.
"...there would be no record of our actions..."
Characteristics: place a card from hand on your event, prevent opponent's events, prevent opponent's interrupts, plays in your core, discard a specific card from hand, Decay, interrupt related card.
Requires: Paranoia, Cadet.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(2) • Death's Shadow ( Symbiosis)
Plays in your core. When your personnel is killed by a dilemma or in combat, you may place him or her on this event. (You no longer command him or her.) When an opponent plays an event, you may place a personnel from this event in his or her owner's discard pile to prevent that event and place it in its owner's discard pile.
Some secrets reach beyond the grave.
Characteristics: prevent opponent's events, plays in your core.
Requires: combat, affiliation.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(5) • Distant Control ( What You Leave Behind)
Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you play this event, name an event or interrupt. Opponents cannot play that named card. At the start of each of your turns, place the top card of your deck on this event.
Characteristics: prevent opponent's events, prevent opponent's interrupts, plays in your core, manipulate your deck, Decay, interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Intoxicating Spirits ( Warp Pack: Access Denied)
Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) When an interrupt is played, if you command a Waiter personnel, you may give command of this event to an opponent to prevent that interrupt and place it in its owner's discard pile. While you command but do not own this event, each player's Waiter personnel is attributes +1.
Characteristics: prevent opponent's events, prevent opponent's interrupts, enhance your personnel attributes (other cards), Commodity, interrupt related card.
Requires: Waiter.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(1) Political Putsch ( Captain's Log)
Event
To play this event, you must command two Treachery personnel. Plays in your core. When you play this event, remove all events in each player's discard pile from the game. When an event is played, prevent that event and remove it from the game unless that event's owner has an event in his or her discard pile.
"I won't allow Bajorans to be powerless anymore."
Characteristics: prevent opponent's events, plays in your core, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Sabotage Program ( Call to Arms)
Event
To play this event, you must command three personnel. Plays in your core. When an event is played, you must destroy this event to prevent that event and place it in its owner's discard pile.
"It's the last message this station will be sending out for a while."
Characteristics: prevent opponent's events, plays in your core.
Requires: Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Self-Replicating Roadblock ( Return to Grace)
Event
Plays on your non-headquarters mission (limit one per mission). When you play this event, name a dilemma or an event. The named event cannot be played on this mission. When the named dilemma is revealed here, return it to its owner's dilemma pile.
"We're going to mine the entrance to the wormhole - prevent the Dominion from bringing any more reinforcements to Cardassia."
Characteristics: prevent opponent's events, plays / place on a mission.
Card logging info: First edited by Telak at Mar 14th, 2014. Please support openCards and validate game text of this card!
(0) Unproven Suspicions ( Strange Bedfellows)
Event
To play this event, you must command three personnel. Plays in your core. When an event is played, you may destroy this event to prevent that event and place it in its owner's discard pile. That event's owner may spend 2 counters to prevent this.
"Something or someone is trying to destroy the fabric of everything we've built up in the last two hundred years."
Characteristics: prevent opponent's events, plays in your core.
Requires: Earth related.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Amanda Rogers ( Second Edition)
Interrupt
To play this interrupt, you must have 5 or more points. When an event or interrupt is played, prevent that event or interrupt and place it in its owner's discard pile. Lose 5 points.
"'What else have you done? ... Telekinesis, teleportation, spontaneous combustion of someone you don't like - that sort of thing?"
Characteristics: lose points, prevent opponent's events, prevent opponent's interrupts.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Ancient Grudge ( Strange Bedfellows)
Interrupt
Pah-wraith. When an opponent plays an event, that opponent chooses a personnel in your discard pile. (If that event costs 3 or more, he or she chooses an additional personnel.) Remove the chosen personnel in your discard pile from the game to prevent that event.
"Oh, you have no idea how many centuries I've waited for this."
Characteristics: prevent opponent's events, "use" your discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Bait and Switch ( Warp Pack: Access Denied)
Interrupt
Crime. To play this interrupt, you must command three Crime events. When an opponent plays an event in his or her core, prevent that event and place it in your core. (You now command that event.)
"You know, I keep going over and over the accident in my mind, trying to figure out what went wrong... What the hell happened? Why didn't I see it coming? What am I missing?"
Characteristics: destroy an event, prevent opponent's events, Crime.
Requires: Crime, Genetically Enhanced.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
Grav-Plating Trap ( These Are The Voyages)
Interrupt
When an event or interrupt is played, destroy one of your non-Hand Weapon equipment to prevent that event or interrupt and place it in its owner's discard pile.
Order - Destroy one of your non-Hand Weapon equipment to destroy an event.
"Section Four-A. On my mark!"
Characteristics: equipment related card, destroy an event, prevent opponent's events, prevent opponent's interrupts, interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Homicidal Expedient ( A Less Perfect Union)
Interrupt
Paranoia. When an opponent plays an event or interrupt, kill your Dissident personnel at Luna to prevent that event or interrupt and place it in its owner's discard pile.
"Green euthanized hundreds or thousands who were afflicted with radiation damage. Their millions of descendants would've endured horrible disease, yet history - history never says anything about that suffering that Green prevented."
Characteristics: prevent opponent's events, prevent opponent's interrupts, Paranoia, interrupt related card.
Requires: Luna, Dissident.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
Inevitable Triumph ( Strange Bedfellows)
Interrupt
To play this interrupt, you must command three personnel. When an opponent plays an event he or she must choose: prevent that event, or remove the top two dilemmas of his or her dilemma pile from the game.
"The war continues to go well. Each day brings reports of new victories."
Characteristics: manipulate / examine opponent's dilemma pile, prevent opponent's events, remove cards from the game (other cards).
Requires: Terok Nor related.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Moment of Triumph ( Warp Pack: Access Denied)
When an event is played, if the number of Genetically Enhanced personnel you command is greater than the cost of that event, prevent that event and place it in its owner's discard pile.
Order - Stop your Genetically Enhanced personnel to destroy an event with a cost less than that personnel's.
"But I wanted you to know first who it was who had beaten you."
Characteristics: destroy an event, prevent opponent's events.
Requires: Genetically Enhanced.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
Our Death is Glory To the Founders ( Call to Arms)
Interrupt
When an event or interrupt is played, kill one of your Jem'Hadar to prevent that event or interrupt and place it in its owner's discard pile.
"It is not my life to give up... and it never was."
Characteristics: kill your own personnel, prevent opponent's events, prevent opponent's interrupts, interrupt related card.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Paradise Lost ( Warp Pack: Access Denied)
Interrupt
Paranoia. To play this interrupt, you must command two Paranoia events. When an event or interrupt is played, randomly destroy one of your Paranoia events to prevent that event or interrupt and place it in its owner's discard pile. Then, if you command three or more Admiral personnel, shuffle this card into your deck.
"That report could cause us a lot of trouble."
Characteristics: prevent opponent's events, prevent opponent's interrupts, manipulate your deck, Paranoia.
Requires: Paranoia, Admiral.
Card logging info: First edited by Telak at Sep 15th, 2018. Please support openCards and validate game text of this card!
Recessive Mutation ( Warp Pack: Access Denied)
When an event or interrupt is played, place two of your non-unique Dissident personnel on the bottom of their owner's deck to prevent that event or interrupt and place it in its owner's discard pile.
Order - Stop your Dissident personnel to destroy an opponent's event with a cost less than that personnel's.
Characteristics: destroy an event, prevent opponent's events, prevent opponent's interrupts, interrupt related card.
Requires: affiliation, Dissident.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
Reprimand ( Warp Pack: Access Denied)
Interrupt
To play this interrupt, you must command two missions worth 50 or more points each. When an event or interrupt is played, prevent that event or interrupt and place it in its owner's discard pile.
"Now I want to make it clear, that if you have a similar opportunity in the future, an opportunity to destroy the Borg, you are under orders to take advantage of it. Is that understood?"
Characteristics: prevent opponent's events, prevent opponent's interrupts.
Requires: mission worth 50 or more points.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
Sermon ( Second Edition)
Interrupt
To play this interrupt, you must command a personnel who has Anthropology and Leadership. When an opponent plays an event, place a random card from hand on top of your deck to prevent that event and place it on top of that opponent's deck.
"What these sinners have forgotten is that they are neighbors. ... Do you see branches tearing leaves off one another? No!"
Characteristics: prevent opponent's events, manipulate opponent's deck, manipulate your deck, manipulate your hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Brota, Son of Mogh ( Matter of Time)
Non-aligned Personnel of Human / Klingon species.
Anthropology Geology Honor
Medical Security
When an opponent plays an event that costs 2 or less, if he or she commands two or more headquarters missions, prevent that event and place it in its owner's discard pile. You may do this only once each turn.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 7
"We live as warriors, just as you taught our ancestors long ago."
Characteristics: prevent opponent's events, "affiliation", personnel who has a cost of 3 or more, Human species, Klingon species.
Requires: Multi-headquarter decks, headquarters.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(3) • Remata'Klan, Steadfast Sentinel ( Symbiosis)
Dominion Personnel of Jem'Hadar species.
Icons:
Honor Leadership Officer
Security
When an opponent plays an event or interrupt, you may place your captive he or she owns on his or her ship or headquarters mission to prevent that event or interrupt and place it in its owner's discard pile.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 8
"I have been ordered to let you go free after your meeting. You can be assured that I will obey that order."
Characteristics: prevent opponent's events, prevent opponent's interrupts, affiliation, Terok Nor related, interrupt related card, personnel who has a cost of 3 or more, Jem'Hadar species.
Requires: Capture, headquarters.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(4) • Worf, Clandestine Staffer ( Unity)
Federation Personnel of Klingon species.
Icons:
Biology 2 Honor Navigation
Security
You may play this personnel aboard your ship. When an opponent plays an event that costs 2 or less, if this personnel is present with three personnel, you may return this personnel to his owner's hand to prevent that event and place it in its owner's discard pile.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 8
"We do not discuss it with outsiders."
Characteristics: "relocate" personnel cards - return to hand, prevent opponent's events, affiliation, Deep Space None related, plays on your ship, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species, ship related card.
Requires: The Original Series related, Past related.
Card logging info: First edited by Telak at Dec 26th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!