(4) Aggressive Behavior ( Second Edition)
Space Dilemma
Unless you have 2 Anthropology or 2 Leadership and Weapons > 8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage - This ship is attributes -2."...their behavior toward us and the large creature is similar. It's possible they've mistaken us for a potential mate."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "reduce attributes" dilemma, "stop all personnel" dilemma, manipulate opponent's attributes (ship), Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Alternatives to Fighting ( A Time to Stand)
Space Dilemma
Unless you have Navigation and Weapons > 7 or this mission is a Nebula mission, place your ship at a Nebula mission. If you cannot, all your personnel are stopped and place this dilemma on your ship.
Damage - This ship is attributes -2."Sauce for the goose, Mr. Saavik. The odds will be even."
Characteristics: dilemma with a cost of 3 or more, "reduce attributes" dilemma, "relocate" dilemma, "stop all personnel" dilemma, "relocate" ship cards, manipulate opponent's attributes (ship), Damage.
Requires: nebula mission.
Card logging info: First edited by Telak at Apr 22nd, 2016. Please support openCards and validate game text of this card!
(3) Crippling Attack ( Energize)
Space Dilemma
Unless you have 2 Leadership and Officer or 2 Navigation and Shields > 6, randomly select a personnel to be killed, then this dilemma is placed on your ship.
Damage - This ship is attributes -2."Direct hit, sir. Moderate damage to their aft shield generators."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "reduce attributes" dilemma, manipulate opponent's attributes (ship), Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Gomtuu Shock Wave ( Call to Arms)
Space Dilemma
Unless you have 2 Diplomacy and Integrity > 32 or Telepathy and Integrity > 35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2."Whatever Tin Man hit us with, it fried circuits I thought were unfryable."
Characteristics: dilemma with a cost of 3 or more, "place on ship" dilemma, "reduce attributes" dilemma, "stop all personnel" dilemma, manipulate opponent's attributes (ship), Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Gravimetric Distortion ( Second Edition)
Space Dilemma
Unless you have 2 Astrometrics or 3 Engineer or a personnel who has 2 Navigation, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2."Better to ride the rapids than face the hive."
Characteristics: dilemma with a cost of 3 or more, "place on ship" dilemma, "reduce attributes" dilemma, "stop all personnel" dilemma, manipulate opponent's attributes (ship), Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Graviton Ellipse ( Second Edition)
Space Dilemma
Unless you have Astrometrics, Engineer, and Physics or Shields + unused Range this turn > 13, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2."According to the Federation database, it travels through subspace, emerging occasionally without warning."
Characteristics: dilemma with a cost of 3 or more, "place on ship" dilemma, "reduce attributes" dilemma, "stop all personnel" dilemma, manipulate opponent's attributes (ship), Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Sympathetic Magic ( Second Edition)
Planet Dilemma
Unless you choose to place this dilemma on your ship at this mission, all your personnel are stopped.
Damage - This ship is attributes -2.
"Captain, it seems so foolish of you to insist on demonstrations."
Characteristics: dilemma with a cost of 3 or more, "reduce attributes" dilemma, "stop all personnel" dilemma, manipulate opponent's attributes (ship), Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Blow You Out of the Stars ( Genesis)
Event
Maneuver. Plays in your core.
Order - Begin an engagement involving your personnel. If you win, place this event on opponent's ship involved. That opponent may place on of his or her unique personnel involved in your brig to prevent this and distroy this event. If you do not win, destroy this event.
Damage - This ship is attributes -2.
Characteristics: engagement, manipulate opponent's attributes (ship), plays in your core, Capture, Damage, Maneuver.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Borg Cutting Beam ( Call to Arms)
Event
Maneuver. Plays in your core.
Order - Begin an engagement involving your ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2.
Characteristics: engagement, take command (of opponent cards), manipulate opponent's attributes (ship), plays in your core, Damage, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Orchestrated Attack ( Zero Hour)
Maneuver. Plays in your core.
Order - Begin an engagement involving your Cloaking Device ship. If you win, place this event and any number of Assassins you command on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -1.
"Assuming you're right... why would they fire on their own president?"
Characteristics: engagement, manipulate opponent's attributes (ship), plays in your core, Damage, Maneuver.
Requires: Assassin, Cloaking Device.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!