(4) Chained Environment ( Return to Grace)
Planet Dilemma
Unless you have 2 Diplomacy and 2 Geology or Cunning > 36, all your personnel are stopped and, if there are no other dilemmas on this mission, place this dilemma on this mission. Add Science to each of this mission's requirements.
"Akuta alone speaks to Vaal. I am the eyes and the voice of Vaal. It is Vaal's wish."
Characteristics: dilemma with a cost of 3 or more, "place on mission" dilemma, "stop all personnel" dilemma, modify opponent's mission requirements.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(4) The Nth Degree ( Return to Grace)
Space Dilemma
Unless you have 2 Engineer and 2 Leadership or Cunning > 36, all your personnel are stopped and, if there are no other dilemmas on this mission, place this dilemma on this mission. Add Science to each of this mission's requirements.
"I couldn't even guess at your IQ level now."
"Probably somewhere between 1200 and 1450."
Characteristics: dilemma with a cost of 3 or more, "place on mission" dilemma, "stop all personnel" dilemma, modify opponent's mission requirements.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(3) Jem'Hadar Entrenchment ( Raise the Stakes)
Event
To play this event, you must command three Jem'Hadar. Plays on a mission worth 35 points or less (limit one per mission). Add 2 Leadership to each of this mission's requirements.
"And if we cannot restore communications?"
"Then we will hold this world for the Dominion … until we die."
Characteristics: plays / place on a mission, modify opponent's mission requirements.
Requires: worth 35 or less points, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Strange New Worlds ( In A Mirror, Darkly)
Plays on an opponent's mission. Replace this mission's requirements (and alternate requirements in game text) with
Anthropology, Diplomacy, Law, and Integrity > 32.
"You should learn to objectify other cultures, so you know when to interfere, and when not to."
Characteristics: plays / place on a mission, modify opponent's mission requirements.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Founder Trap ( Call to Arms)
Interrupt
Infiltration. When an opponent’s personnel is about to complete a mission, discard a random card from hand to add the skills of your Infiltrator at that mission to the mission’s requirements. This effect lasts until the end of that opponent’s turn. Remove this interrupt from the game.
"It appears I have underestimated the Founders. I should have seen it coming. There was a time when nothing got past me."
Characteristics: discard a random card from hand, Infiltration, remove cards from the game (this card), interrupt related card, modify opponent's mission requirements.
Requires: Infiltrator.
Rule hint for this card
This card has an erratum: Adjusting timing.
Game text without errata: "Infiltration. When an opponent is about to complete a mission, if your Infiltrator is at that mission, discard a random card from hand to add that Infiltrator's skills to the mission's requirements. This effect lasts until the end of that opponent's turn.".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Jun 21st, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Nov 7th, 2010)
Secret Conspiracy ( Second Edition)
Interrupt
When an opponent’s personnel is about to complete a mission, add the skills (except Intelligence) of your Intelligence personnel at that mission to the mission’s requirements. This effect lasts until the end of that opponent’s turn.
"...if the Duras are being aided by the Romulans, it becomes very much our concern."
Characteristics: modify opponent's mission requirements.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Adjusted timing.
Game text without errata: "When an opponent is about to complete a mission, if your Intelligence personnel is at that mission, add that personnel's skills (except Intelligence) to the mission's requirements. This effect lasts until the end of that opponent's turn.".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Jun 21st, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 22nd, 2011)
• Nelvana III, Compelling Threat ( Face of the Enemy)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Region: Neutral Zone.
Requirements: Diplomacy, Intelligence, Security, Treachery, and Cunning > 34
Special Instructions: While this mission is complete, increase the attribute requirements of each opponent's mission by the highest Weapons among your staffed ships at that mission.
"...I saw the tactical communiqués, the records..."
Characteristics: Alpha quadrant mission, Neutral Zone, modify opponent's mission requirements, planet mission, worth 35 or less points, ship related card.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
(3) • Founder Instigator, Unmasked ( Lineage)
Dominion Personnel of Changeling species.
Icons:
Engineer 2 Intelligence Medical
Science
Founder. Infiltrator. Shape-shifter. When an opponent's personnel is about to complete a mission, if this personnel is at that mission, you may remove him from the game to add his skills to that mission's requirements until the end of that opponent's turn.
INTEGRITY: 4 CUNNING: 8 STRENGTH: 6
"Let go. Don't you see? You've lost."
Characteristics: affiliation, remove cards from the game (this card), modify opponent's mission requirements, Founder, Infiltrator, Shape-shifter, personnel who has a cost of 3 or more, Changeling species.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(3) • Jean-Luc Picard, "Hero of Maxia" ( The Nth Degree)
Ferengi Personnel of Human species.
Icons:
Honor Leadership 2 Navigation
Physics
Commander: U.S.S. Stargazer. While this personnel is aboard your ship at an opponent's mission, add the number of cards beneath your Ferenginar to each of that mission's attribute requirements.
INTEGRITY: 8 CUNNING: 6 STRENGTH: 6
"You're moving too slowly. Arm the torpedoes, man! Vigo! Get a fire control party up here!"
Further game play infos
Jean-Luc Picard, "Hero of Maxia" counts as "matching commander" for the following ship cards:
Characteristics: affiliation, modify opponent's mission requirements, Commander, personnel who has a cost of 3 or more, Jean-Luc Picard, Human species.
Requires: Ferenginar.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(3) • Romulan Impersonator, "Geordi La Forge" ( Legacy)
Romulan Personnel of Romulan species.
Icons:
Engineer Intelligence Programming
Treachery
Infiltrator. When an opponent's personnel is about to complete this mission, you may return this personnel to his owner's hand to increase each attributes requirement of that mission by 5 until the end of the turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Do not enjoy yourself too much on Risa."
Characteristics: "relocate" personnel cards - return to hand, affiliation, modify opponent's mission requirements, Infiltrator, personnel who has a cost of 3 or more, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.