(3) Alternatives to Fighting ( A Time to Stand)
Space Dilemma
Unless you have Navigation and Weapons > 7 or this mission is a Nebula mission, place your ship at a Nebula mission. If you cannot, all your personnel are stopped and place this dilemma on your ship.
Damage - This ship is attributes -2."Sauce for the goose, Mr. Saavik. The odds will be even."
Characteristics: dilemma with a cost of 3 or more, "reduce attributes" dilemma, "relocate" dilemma, "stop all personnel" dilemma, "relocate" ship cards, manipulate opponent's attributes (ship), Damage.
Requires: nebula mission.
Card logging info: First edited by Telak at Apr 22nd, 2016. Please support openCards and validate game text of this card!
(2) • Hurried Departure ( These Are The Voyages)
Event
Plays in your core. When your ship is about to move from a mission that has a span of 4 or more, subtract 3 from the span total required. When you complete a Nebula mission, you may destroy this event to score 10 points.
"Scotty, I need warp speed in three minutes or we're all dead!"
Characteristics: score points, plays in your core, ship related card.
Requires: nebula mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Provocative Levity ( Sacrifice of Angels)
Maneuver. Plays in your core.
Order - Destroy this event to place an opponent's staffed non- ship at your Nebula mission where you command a staffed ship, then begin an engagement involving your personnel at that mission. If you win, randomly kill two opponent's personnel involved.
"Khan! I'm laughing at the 'superior intellect.'"
Characteristics: engagement, kill opponent's personnel, plays in your core, Maneuver, ship related card.
Requires: The Original Series related, nebula mission.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!