(3) Flashpoint ( Zero Hour)
Dual Dilemma
Your opponent chooses , , or . Randomly select two personnel. Unless neither of those personnel have that icon or both of those personnel have that icon, they are killed.
"...we're responsible for an explosion even though it occurred before our ship arrived here?"
"We've traveled back to a point in time before the explosion, so, yes, we can be responsible for it."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Requires: Alternate universe related, Future related, Past related.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(4) Interphasic Effects ( In A Mirror, Darkly)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have an personnel, randomly select a personnel to be killed and your opponent may choose an event to destroy.
Crewman Sussman was just one of many that lost their lives aboard the U.S.S. Defiant in 2268.
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, event related card, destroy an event, Consume.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Reflections ( In A Mirror, Darkly)
Space Dilemma
Reveal a number of cards from the top of your deck equal to the number of cards your opponent commands. For each event or interrupt revealed, your opponent chooses a personnel to be stopped.
"I lured you away from Engineering with the promise of a sexual encounter ...Once we were alone in my quarters, I implanted a telepathic suggestion ...I compelled you to sabotage the power grid."
Characteristics: "opponent's choice stopper" dilemma, event related card, interrupt related card.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Agonizer ( The Nth Degree)
Equipment
When your personnel is about to be stopped by a dilemma, you may stop another personnel present to prevent that. You may do this only once each dilemma.
"Carelessness... cannot be tolerated."
Characteristics: prevent your personnel from beeing stopped by a dilemma.
Requires: Alternate universe related, Past related.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(2) • Zefram Cochrane's Shotgun ( A Less Perfect Union)
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your personnel present, if each of your personnel involved is Human, randomly select two opponent's personnel involved to be killed.
"He used it to kill the first Vulcan who stepped onto Terran soil."
Characteristics: kill opponent's personnel, Artifact, Hand Weapon.
Requires: combat, Hand Weapon, Alternate universe related, Human species.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(2) Guardian's Advice ( In A Mirror, Darkly)
Event
Temporal. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, the player on your right places the top card of your dilemma pile beneath one of his or her non-headquarters missions. You may spend 2 additional counters each turn.
"The time lines are in constant flux. ...Unless that's the outcome you desire, I suggest you find a way to launch the weapon."
Characteristics: manipulate your dilemma pile, plays in your core, Temporal, spend additional counters.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Lineage ( Matter of Time)
Event
Place any number of cards from your hand on the bottom of your deck in any order and draw an equal number of cards. Then, if you command three personnel, you may draw up to two additional cards. Destroy this event.
"I never had a home like this... nor a wife and children. But these are all mine..."
Characteristics: manipulate your deck, additional card draws.
Requires: Alternate universe related.
Card logging info: First edited by Telak at Feb 24th, 2013. Please support openCards and validate game text of this card!
(3) Necessary Evil ( In A Mirror, Darkly)
Event
To play this event, you must command three personnel. Remove one of your personnel from the game. Destroy this event.
"You saved us back at Sickbay with the Tantalus field."
Characteristics: remove cards from the game (other cards).
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • One Man Cannot Summon the Future ( In A Mirror, Darkly)
Event
Plays in your core. When you play an card, if you command two non- personnel, you may draw a card and then place a card from hand on the bottom of your deck.
"But one man can change the present."
Characteristics: plays in your core, manipulate your deck, manipulate your hand, additional card draws.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Predicament ( In A Mirror, Darkly)
Event
To play this event, you must command three personnel. Plays in your core. When a personnel that the player on your right commands begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"...it would be an overstatement to imply that I alone was responsible for our defeat."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Psychotic Impulse ( Shattered Mirror)
Event
Punishment. To play this event, you must command three personnel. Kill any number of captives in your brig and/or your Human personnel. If the total cost of personnel killed in this way was 7 or more, score 5 points. Remove this event from the game.
"...you'll find that random and unprovoked executions will keep your entire workforce alert and motivated."
Characteristics: kill your own personnel, score points, Punishment, remove cards from the game (this card).
Requires: affiliation, Capture, Alternate universe related, Human species.
Card logging info: First edited by Telak at Nov 27th, 2018. Please support openCards and validate game text of this card!
(2) Quantum Incursions ( Fractured Time)
Event
Plays in your core. At the start of each of your turns, if you command an personnel, you may choose any number of cards in your hand and set them aside face down. Draw an equal number of cards, then put the cards you set aside on top of your deck in any order.
"The barriers between quantum realities are breaking down. Other realities are emerging into our own."
Characteristics: plays in your core, manipulate your deck, manipulate your hand.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Racial Disdain ( Shattered Mirror)
Punishment. To play this event, you must command three personnel. Plays in your core. When your personnel is about to be stopped by a dilemma, you may remove an Human personnel in your discard pile (or a captive in your brig) from the game to prevent that.
"Clumsy fool! Stupid Terran pig!"
Characteristics: prevent your personnel from beeing stopped by a dilemma, plays in your core, "use" your discard pile, Punishment, remove cards from the game (other cards).
Requires: affiliation, Capture, Alternate universe related, Human species.
Card logging info: First edited by Telak at Dec 7th, 2018. Please support openCards and validate game text of this card!
(2) • Seasoned Leader ( In A Mirror, Darkly)
Event
To play this event, you must command three personnel. Plays in your core. When you play a personnel who has a cost of 4 or more, you may choose one: draw a card; download a Leadership personnel; or shuffle up to two cards from hand into their owners' deck.
Command is often decided by force or treachery rather than logic or rules.
Characteristics: plays in your core, download, download - personnel, manipulate opponent's hand, manipulate your hand, additional card draws.
Requires: affiliation, Alternate universe related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Second Edition ( 20th Anniversary Collection)
Recall: 1. (While this event is in your discard pile, you may play it from your discard pile at cost +1, then remove it from the game.) Download a copy of a personnel you command. If the downloaded personnel is , draw a card. Destroy this event.
"I'm Captain Kirk! I'm Captain Kirk!"
Characteristics: download, download - personnel, Recall, additional card draws.
Requires: Alternate universe related.
Card logging info: First edited by Telak at Dec 21st, 2015. Please support openCards and validate game text of this card!
(0) Temporal Test Subject ( Fractured Time)
Event
Temporal. Discard an , , or personnel from hand to take an , , or personnel from your discard pile into hand. Destroy this event.
"I was sent against my will! I'm not from your part of space. I come from a trans-dimensional realm. ... I don't know why I was sent here."
Characteristics: recover cards from your discard pile, Temporal.
Requires: Alternate universe related, Future related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • The Inner Light ( In A Mirror, Darkly)
Event
To play this event, you must command no cards. Plays in your core. When you play this event, you may play an personnel aboard your ship. That personnel loses each of his or her icons (except for and those in game text), gains , and becomes . When this event is destroyed, kill that personnel.
"Where is this...?"
Characteristics: "affiliation", plays in your core, plays on your ship, ship related card.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) War Without End ( Face of the Enemy)
Maneuver. Temporal. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. If each personnel aboard that ship is , it is Weapons +4. If you win, score 10 points.
"As you know, we could outrun the Klingon vessels, but we must protect the Enterprise-C until she enters the temporal rift... and we must succeed."
Characteristics: engagement, score points, enhance your WEAPONS (other cards), plays in your core, Maneuver, Temporal, ship related card.
Requires: Alternate universe related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) • Watch Dog ( In A Mirror, Darkly)
Event
To play this event, you must command three personnel. Plays in your core. While your personnel is facing a dilemma, you may play interrupts on this event as if they were in hand.
Order - Place an interrupt from hand on this event.
"Don't mind Porthos. He hasn't had his dinner yet."
Characteristics: place a card from hand on your event, plays in your core, extend your hand size, interrupt related card.
Requires: affiliation, Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Brutal Experiments ( In A Mirror, Darkly)
Interrupt
When any number of your personnel facing a dilemma are about to be killed, destroy a non-Hand Weapon equipment present to prevent that. Those personnel are stopped instead.
It was ruthless cruelty that kept the Empire alive for so long.
Characteristics: equipment related card, prevent your personnel from beeing killed.
Requires: "killer" dilemma, Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Standard Punishment ( In A Mirror, Darkly)
Interrupt
When your personnel is attempting a mission, make each of your personnel attributes +1 until the end of this mission attempt.
"The agony booth is a most effective means of discipline."
Characteristics: enhance your personnel attributes (other cards).
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Bajor, Terok Nor ( Shattered Mirror)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
You may play cards, cards, cards, cards, cards, and equipment at this mission. Mirror. You cannot command another headquarters mission. Each non-unique personnel and non-unique personnel you own gains .
"...the center of authority for the Bajoran sector."
Characteristics: equipment related card, Bajor, Alpha quadrant mission, headquarters.
Requires: affiliation, affiliation, affiliation, affiliation, "affiliation", Alternate universe related.
Card logging info: First edited by Telak at Nov 24th, 2018. One quality log by eberlems at Nov 25th, 2018. Please support openCards and validate game text of this card a second time!
• Gorlan Sector, Crush the Rebellion ( Sacrifice of Angels)
Space Mission
Location: Alpha-Quadrant Span: -1. Points: 35.
Requirements: Leadership, Navigation, Officer, Security, 2 Treachery, and Strength > 36
Special Instructions:
Mirror. When a card an opponent owns is about to prevent or destroy your Assault or Maneuver card, you may discard a card from hand to prevent that.
"The rebels won't know what hit them."
Characteristics: prevent your cards from beeing destroyed, discard a specific card from hand, Alpha quadrant mission, STRENGTH Missions, space mission, worth 35 or less points.
Requires: Assault, Maneuver, Alternate universe related.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(4) • Beverly Crusher, Battleship Doctor ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Biology Exobiology 2 Medical
Science
When you play this personnel, if you command an Officer personnel, she is cost -1. When your personnel present who has a cost of 4 or more is about to be killed by a dilemma, you may discard a card from hand to stop that personnel instead.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"I'll have to get her back ...it's more than I can do here."
Characteristics: prevent your personnel from beeing killed by a dilemma, affiliation, Next Generation related, discard a card from hand, reduce your card play cost, Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: Next Generation related, Alternate universe related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Brunt, Nice Guy ( In A Mirror, Darkly)
Ferengi Personnel of Ferengi species.
Icons:
Archaeology Engineer Honor
Medical Navigation Programming
Security
Smuggler. When you play this personnel, choose one: download an personnel; or download a ship.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"You two must be hungry. I've got food and drink waiting for you on the ship."
Characteristics: affiliation, download, download - personnel, download - ship, Alternate universe related, Smuggler, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species, ship related card.
Requires: affiliation, Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Elim Garak, Crafty Underling ( In A Mirror, Darkly)
Cardassian Personnel of Cardassian species.
Icons:
Anthropology Law 2 Security
2 Treachery
When you play this personnel, if you command a Treachery personnel, he is cost -1. While this personnel is attempting a mission, you may discard an card from hand to make him gain a skill of your choice until the end of that mission attempt.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"I thought we'd agreed that it was the Intendant who was incompetent. I was merely following her orders."
Characteristics: affiliation, discard a specific card from hand, reduce your card play cost, enhance your skills (this card), Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Ezri Tigan, Cynical Mercenary ( Shattered Mirror)
Bajoran Personnel of Trill species.
Icons:
Anthropology Navigation Physics
Security Transporters
Smuggler. When you play this personnel, you may shuffle any number of personnel from your discard pile into your deck.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"I don't expect you to believe this, but I am trying to help you."
Characteristics: affiliation, manipulate your deck, recover cards from your discard pile, Alternate universe related, Smuggler, personnel who has a cost of 3 or more, Trill species.
Requires: "affiliation", Alternate universe related.
Card logging info: First edited by Telak at Nov 26th, 2018. Please support openCards and validate game text of this card!
(1) Farrell ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Archaeology Geology Security
While you command an personnel, you may play this personnel at cost +2 to make each player download a unique personnel.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
Higher ranking officers were often escorted by henchmen and bodyguards.
Characteristics: affiliation, download, download - personnel, The Original Series related, Alternate universe related, Past related, Human species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Guinan, Battleship Bartender ( Unity)
Federation Personnel of El-Aurian species.
Icons:
Anthropology Exobiology Honor
When you play an card at this mission, you may stop this personnel to make that card cost -2.
INTEGRITY: 7 CUNNING: 7 STRENGTH: 4
"This is not a ship of war. This is a ship of peace."
Characteristics: affiliation, Next Generation related, reduce your card play cost, Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, El-Aurian species.
Requires: Next Generation related, Alternate universe related.
Card logging info: First edited by Telak at Dec 11th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(2) Haadok ( Lineage)
Federation Personnel of Vulcan species.
Icons:
Anthropology Exobiology Medical
Navigation Security
While you command an personnel, you may play this personnel at cost +1 to name a unique personnel. That personnel cannot be killed by dilemmas until the end of this turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"I suggest you remember that my operatives would avenge my death..."
Characteristics: prevent your personnel from beeing killed by a dilemma, affiliation, The Original Series related, Alternate universe related, Past related, Vulcan species.
Requires: Alternate universe related.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(2) • Hikaru Sulu, Savage Security Chief ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Biology Physics 2 Security
2 Treachery
While you command an personnel, you may play this personnel at cost +1 to draw a card for each of your Treachery personnel, then place the same number of cards from hand on the bottom of your deck in any order.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"Mr. Spock has orders to kill you, Captain. ...You will also appear to have killed him after a fierce battle. ...it will leave me in command."
Characteristics: affiliation, The Original Series related, "reshuffle" your hand, additional card draws, Alternate universe related, Past related, Human species.
Requires: The Original Series related, Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • James T. Kirk, Brutal Barbarian ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Law 2 Leadership Officer
2 Treachery
While you command an personnel, you may play this personnel at cost +2 to have him gain any skill of your choice and make each of your personnel attributes +1 until the end of this turn.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"You would find me a formidable enemy."
Characteristics: affiliation, enhance your personnel attributes (other cards), The Original Series related, enhance your skills (this card), Alternate universe related, Past related, James T. Kirk, Human species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Jonathan Archer, Defiant Commander ( Tacking Into the Wind)
Starfleet Personnel of Human species.
Icons:
2 Leadership Officer Security
2 Treachery
Commander: Starship Defiant. While you have no cards in hand, each personnel present is Cunning +1 (and Integrity +1 if they are aboard an ship).
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"I've been a solider all my life, and I will not stand by and let these people destroy an empire that has endured for centuries."
Further game play infos
Jonathan Archer, Defiant Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your CUNNING (other cards), enhance your INTEGRITY (other cards), Alternate universe related, Past related, Commander, personnel who has a cost of 3 or more, Human species.
Requires: affiliation, manipulate your hand, Alternate universe related.
Card logging info: First edited by Telak at Dec 6th, 2011. One quality log by eberlems at Feb 9th, 2012. Please support openCards and validate game text of this card a second time!
(4) • Kira Nerys, Resourceful Prisoner ( In A Mirror, Darkly)
Bajoran Personnel of Bajoran species.
Icons:
Anthropology Diplomacy Intelligence
Law Leadership Transporters
2 Treachery
At the start of each of your turns, if this personnel is in your discard pile or an opponent's brig, you may remove an personnel in your discard pile from the game to place this personnel on a headquarters mission that she could be played.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 5
"Why don't you lower this force field and join me in here?"
Characteristics: prevent your personnel from beeing captured, affiliation, "use" your discard pile, recover cards from your discard pile, remove cards from the game (other cards), Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Bajoran species.
Requires: Alternate universe related, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Leonard H. McCoy, Fiendish Physician ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
2 Biology Exobiology Medical
Science
While you command an personnel, you may play this personnel at cost +3 to name a personnel. Each opponent kills each personnel he or she commands with that card title.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"My Sickbay's a chamber of horrors."
Characteristics: kill opponent's personnel, affiliation, The Original Series related, Alternate universe related, Past related, Human species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Logan Black ( In A Mirror, Darkly)
Starfleet Personnel of Human species.
Icons:
Law Leadership Officer
Treachery
Admiral. Commander: I.S.S. Avenger. When you play this personnel you may discard a card from hand to choose one: download a Maneuver card or download an ship.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 5
"With the technology on this ship at our disposal, the rebels won't stand a chance."
Further game play infos
Logan Black counts as "matching commander" for the following ship cards:
Characteristics: affiliation, download, download - Maneuver (cards), download - ship, discard a card from hand, Alternate universe related, Past related, Admiral, Commander, Human species.
Requires: affiliation, Maneuver, Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Marlena Moreau ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Biology Physics 2 Treachery
While you command an personnel, you may play this personnel at cost +1 to make each player discard a personnel from hand.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 4
"I've been a captain's woman, and I like it. I'll be one again if I have to go through every officer in the fleet."
Characteristics: affiliation, The Original Series related, discard a personnel from hand, manipulate opponent's hand, Alternate universe related, Past related, Human species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Montgomery Scott, Uncivilized Engineer ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
2 Engineer Programming 2 Transporters
While you command an personnel, you may play this personnel at cost +2 to make each player destroy an event he or she commands.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
A relentless taskmaster, Chief Engineer Scott's department has the highest rate of turnover on the ship.
Characteristics: event related card, destroy an event, affiliation, The Original Series related, Alternate universe related, Past related, Human species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Nador, Curious Commander ( Raise the Stakes)
Cardassian Personnel of Cardassian species.
Icons:
Archaeology Astrometrics Geology
Law Navigation Officer
Physics Treachery
Commander: Rokassa. Gul. When you play this personnel, if you have completed a mission requiring Officer or Treachery, he is cost -4. While you have completed a mission worth 40 or more points each personnel present is attributes +1.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 6
none
Further game play infos
Nador, Curious Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), reduce your card play cost, Alternate universe related, Commander, Gul, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Requires: Alternate universe related, mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Pavel A. Chekov, Treacherous Underling ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Astrometrics Navigation Officer
Physics 2 Treachery
While you command an personnel, you may play this personnel at cost +1 to make each player draw two cards, then place two cards from hand on the bottom of his or her deck in any order.
INTEGRITY: 2 CUNNING: 5 STRENGTH: 6
"So you die, Captain, and we all move up in rank."
Characteristics: affiliation, The Original Series related, manipulate your hand, additional card draws, Alternate universe related, Past related, Human species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Revised Paris, Female Ensign Chaser ( In A Mirror, Darkly)
Federation Personnel of Hologram species.
Icons:
Biology Physics Treachery
While you command an personnel, you may play this personnel at cost +1 to make each player discard a personnel from hand.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 6
"No one behaved like this. Well, aside from Mister Paris."
Characteristics: affiliation, Voyager related, discard a personnel from hand, manipulate opponent's hand, Future related, Hologram "species".
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Slar, Gorn Slave Master ( In A Mirror, Darkly)
Non-aligned Personnel of Gorn species.
Icons:
2 Engineer Physics Programming
Security Treachery
This personnel is Cunning +1 and Strength +1 for each personnel present.
INTEGRITY: 2 CUNNING: 3 STRENGTH: 3
"I'm familiar with your species. Humans are not trustworthy."
Characteristics: "affiliation", enhance your CUNNING (this card), enhance your STRENGTH (this card), Alternate universe related, Past related, personnel who has a cost of 3 or more, Gorn species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Spock, Man of Integrity ( In A Mirror, Darkly)
Federation Personnel of Human / Vulcan species.
Icons:
Engineer Honor Programming
Science Transporters
While you command an personnel, you may play this personnel at cost +2 to make each player place a personnel from hand on a headquarters mission where that personnel could be played.
INTEGRITY: 6 CUNNING: 8 STRENGTH: 7
"I do not desire the captaincy. I much prefer my scientific duties."
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, The Original Series related, Alternate universe related, Past related, personnel who has a cost of 3 or more, Human species, Vulcan species.
Requires: Alternate universe related, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Telok, Bodyguard ( In A Mirror, Darkly)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Leadership Programming
Security
When you play this personnel, if you command three cards, draw up to two cards.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 7
"What's wrong, Terran? Lost your nerve? Afraid to die today, eh?"
Characteristics: affiliation, additional card draws, Alternate universe related, personnel who has a cost of 3 or more, Klingon species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Tomek, Displaced Alien ( In A Mirror, Darkly)
Romulan Personnel of Alien species.
Icons:
Engineer Honor Physics
Security
You may play this personnel aboard your ship. When you play an personnel, you may discard an card from hand to download an interrupt.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"Yes ...our young ...are trapped ...We must get them out ...return them..."
Characteristics: affiliation, download, download - interrupt, discard a specific card from hand, plays on your ship, Alternate universe related, interrupt related card, Alien species, ship related card.
Requires: affiliation, Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Tuvok, Coldly Logical Soldier ( In A Mirror, Darkly)
Non-aligned Personnel of Vulcan species.
Icons:
Intelligence Programming Security
When you download a card, if you command an personnel and you have not downloaded a card titled Tuvok this turn, you may also download this personnel. (This ability may be used while this personnel is in your deck.)
INTEGRITY: 6 CUNNING: 7 STRENGTH: 7
"Nonetheless, logic dictates caution in the face of a superior enemy."
Characteristics: "affiliation", manipulate your deck, download, download - personnel, Alternate universe related, personnel who has a cost of 3 or more, Tuvok, Vulcan species.
Requires: download, Alternate universe related, Tuvok.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Uhura, Unprincipled Technician ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Anthropology Officer Treachery
While you command an personnel, you may play this personnel at cost +2 to make each player discard two cards from hand.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"I was ...getting bored."
Characteristics: affiliation, The Original Series related, discard a card from hand, manipulate opponent's hand, Alternate universe related, Past related, Human species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Zefram Cochrane, Breaking History ( Zero Hour)
Non-aligned Personnel of Human species.
Icons:
Astrometrics 2 Engineer Navigation
Programming Treachery
Commander: Phoenix. Order - Discard an card from hand to begin combat involving this personnel. If you win, randomly select an opponent's non-Human personnel involved to be killed.
INTEGRITY: 3 CUNNING: 7 STRENGTH: 5
"Board that ship! Take everything you can!"
Further game play infos
Zefram Cochrane, Breaking History counts as "matching commander" for the following ship cards:
Characteristics: combat, kill opponent's personnel, "affiliation", discard a specific card from hand, Alternate universe related, Past related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, species related cards (unspecific).
Requires: Alternate universe related.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(6) Alliance Vor'cha ( Shattered Mirror)
Klingon Ship (Vor'cha Class / Standard Equipment )
Staffing reqirements:
Icons:
This ship is attributes +1 for each different affiliation among your personnel aboard (limit +3).
RANGE: 8 WEAPONS: 8 SHIELDS: 8
"The Alliance ships are quick and powerful, but they do have one weakness. Their targeting systems can be fooled."
Characteristics: affiliation, enhance your ship attributes (this card), Alternate universe related, Vor'cha-class, ship with four or more staffing icons.
Requires: Alternate universe related.
Card logging info: First edited by Telak at Nov 26th, 2018. Please support openCards and validate game text of this card!
(7) • Defiant, Mirror Warship ( In A Mirror, Darkly)
Non-aligned Ship (Defiant Class / Standard Equipment )
Staffing reqirements:
Icons:
To play this ship, you must command three personnel. When you play this ship, you may discard any number of cards from hand. This ship is cost -1 for each card discarded this way.
RANGE: 8 WEAPONS: 10 SHIELDS: 10
"Well, right now it's a little too powerful for its own good."
Characteristics: "affiliation", Alternate universe related, Defiant-class, ship with four or more staffing icons.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • I.S.S. Avenger, Admiral's Ship ( In A Mirror, Darkly)
Starfleet Ship (NX Class / Standard Equipment )
Staffing reqirements:
Icons:
To play this ship, you must command three personnel. Order - Discard a card from hand to make this ship attributes +1 (limit +2) until the end of turn.
RANGE: 6 WEAPONS: 5 SHIELDS: 5
"Our entire assault fleet wiped out by a rebel attack. Thousands of your fellow Starfleet officers dead. If the Defiant hadn't arrived when it did, all of you would be among them. And who are we to blame for this? Not the brave men and women who gave thei
Further game play infos
The following personnel cards can be used as "matching commander" for I.S.S. Avenger, Admiral's Ship:Characteristics: affiliation, enhance your ship attributes (this card), discard a card from hand, Alternate universe related, Past related.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • I.S.S. Enterprise, Terran Flagship ( In A Mirror, Darkly)
Starfleet Ship (NX Class / Cloaking Device )
Staffing reqirements:
Icons:
To play this ship, you must command three personnel. You do not need to spend all your counters on your turns. While you have no cards in your hand, this ship is Range +2.
RANGE: 6 WEAPONS: 5 SHIELDS: 5
"My orders are to take the ship into Tholian space for a mission of vital importance to the Empire. I can't reveal the details of our assignment, but I can tell you this. If we're successful, Starfleet will crush the rebellion once and for all."
Further game play infos
The following personnel cards can be used as "matching commander" for I.S.S. Enterprise, Terran Flagship:Characteristics: affiliation, enhance your RANGE (this card), Alternate universe related, Past related, Cloaking Device.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Regency 1, Alliance Flagship ( Sacrifice of Angels)
Klingon Ship (Negh'Var Class / Standard Equipment )
Staffing reqirements:
Icons:
When you play this ship, you may discard an card from hand to download a Maneuver event for each Mirror mission you command.
RANGE: 9 WEAPONS: 11 SHIELDS: 10
"This time I will deal with the rebels myself. You will be at my side, redeeming yourself in battle."
Characteristics: event related card, affiliation, download, download - Maneuver (cards), discard a specific card from hand, Alternate universe related, ship with four or more staffing icons.
Requires: Maneuver, Alternate universe related.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(6) • Rokassa, Tampering Vessel ( Raise the Stakes)
Cardassian Ship (Galor Class)
Staffing reqirements:
Icons:
While your corresponding Commander is aboard this ship, each personnel aboard this ship gains .
RANGE: 8 WEAPONS: 8 SHIELDS: 8
"That ship was responsible for reprogramming the Array. ... It is the same class and energy configuration as the ship we saw in the imaging logs."
Further game play infos
The following personnel cards can be used as "matching commander" for Rokassa, Tampering Vessel:Characteristics: affiliation, Alternate universe related.
Requires: affiliation, Alternate universe related, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Starship Defiant, Ripe for the Taking ( Tacking Into the Wind)
Starfleet Ship (Constitution Class / Standard Equipment )
Staffing reqirements:
Icons:
To play this ship, you must command four personnel. You may play this ship at cost +3 to destroy an event (or destroy two Maneuver events).
RANGE: 8 WEAPONS: 6 SHIELDS: 6
"Imagine the technology we can find on that ship. New tactical systems, advanced bio-weapons. Engines that can reach speeds we can only dream of."
Further game play infos
The following personnel cards can be used as "matching commander" for Starship Defiant, Ripe for the Taking:Characteristics: event related card, destroy an event, affiliation, manipulate your deck, manipulate your hand, Alternate universe related, Past related.
Requires: affiliation, Maneuver, Alternate universe related.
Card logging info: First edited by eberlems at Jul 9th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(3) • Starship Enterprise, Imperial Flagship ( Matter of Time)
Federation Ship (Constitution Class / Standard Equipment )
Staffing reqirements:
Icons:
To play this ship, you must command four personnel. You may play this ship at cost +1 to name a unique personnel you own. That personnel gains Commander: Starship Enterprise.
RANGE: 8 WEAPONS: 6 SHIELDS: 6
After the initial discovery of the U.S.S. Defiant, the Terran Empire quickly duplicated its technology and spaceframe, focusing exclusively on fleet production rather than innovation in starship design.
Characteristics: affiliation, The Original Series related, Alternate universe related, Past related.
Requires: The Original Series related, Alternate universe related, Commander.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(5) • U.S.S. Enterprise-C, Temporal Linchpin ( Matter of Time)
Federation Ship (Ambassador Class / Standard Equipment )
Staffing reqirements:
Icons:
While this ship is at a space mission, you may play or personnel aboard this ship. You may do this only once each turn.
RANGE: 8 WEAPONS: 7 SHIELDS: 8
"...a ship from the past has travelled through time. How can we know what effect those events will have on the present?"
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-C, Temporal Linchpin:Characteristics: affiliation, Next Generation related, Past related.
Requires: Next Generation related, Alternate universe related, Past related, space mission.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!