(3) The Secret War ( In A Mirror, Darkly)
Dual Dilemma
Unless you have Honor, Officer, and Integrity > 34 or Security, Treachery, and Strength > 34, randomly select a personnel to be stopped, and if the opponent on your left commands Athos IV, that personnel is returned to his or her owner's hand instead.
"I'm sorry we won't be working together, Benjamin ...like old times."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, "relocate" dilemma, "relocate" personnel cards - return to hand.
Requires: Athos IV.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) For the Cause ( Energize)
Event
Plays on Athos IV. You may attempt and complete Region: Demilitarized Zone missions using your personnel (and a ship they are aboard at a space mission), regardless of effects preventing personnel (or ships those personnel are aboard) from doing so, with these requirements: Leadership, Security, Treachery, and Strength > 36.
"Those people, they were colonists ... And then one day, the Federation signed a treaty and handed their world over to the Cardassians. ... they made these people refugees overnight."
Characteristics: modify your mission requirements.
Requires: Maquis related, Athos IV, Demilitarized Zone, space mission.
Rule hint for this card
This card has an erratum: Further requirements to complete missions.
Taken form Current Errata 2015-04-06.This card has an clarification: This event does not allow a player to attempt an opponent's mission. (CRD 2010-05-29)
Taken form .Card logging info: Logged by openCards team at Jan 1st, 2008.
Alarming Rumors ( Raise the Stakes)
Interrupt
To play this interrupt, you must command Athos IV and six personnel. When an opponent plays a non-ship card, discard a card of the same card type from hand to prevent that and place that card on top of its owner's deck.
"You're not one to sneak aboard and attach implosion devices to impulse engines; but, believe it or not, some of your brethren are willing to do such things."
Characteristics: prevent opponent's card play.
Requires: Maquis related, Athos IV.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Cascade Virus ( These Are The Voyages)
Interrupt
To play this interrupt you must command Athos IV and three personnel. When an opponent is about to play a non-unique personnel or a personnel who costs 2 or less, prevent that and place the personnel in its owner's discard pile.
"Before you waste a lot of time running around trying to restore computer control, let me save you some trouble. You can't."
Characteristics: prevent opponent's card play.
Requires: Maquis related, Athos IV.
Rule hint for this card
This card has an erratum: Prevent usage in decks without Athos IV.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 15th, 2011)
(2) Kobb ( Energize)
Non-aligned Personnel of Human species.
Icons:
Diplomacy Law
Science
When you play this personnel at Athos IV, choose an opponent to place a card from hand on top of his or her deck.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"The Federation believes that it can solve every problem with a treaty. But out here, on the frontier, without the power of the Federation to back it up, a treaty is only a piece of paper."
Characteristics: "affiliation", Maquis related, manipulate opponent's hand, Human species.
Requires: Athos IV.
Card logging info: Logged by openCards team at Jan 1st, 2008.