(2) • Clarity ( What You Leave Behind)
Event
Morph. To play this event, you must command two founders. Plays in your core. When you Consume dilemma places any number of dilemmas beneath an opponent's mission, you may destroy this event to choose one of those dilemmas and return it to your dilemma pile.
"One day, the Link will be all you need. And that day is coming soon."
Characteristics: manipulate your dilemma pile, return a dilemma to your dilemma pile, plays in your core, Morph.
Requires: Consume, Founder.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Deja Q ( What You Leave Behind)
Event
Q. Plays in your core. When you reveal a Consume dilemma from your dilemma stack, you may take a Consume dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile.
"And I have a much more serious problem. I am no longer a member of the continuum. My superiors have decided to punish me."
Characteristics: manipulate your dilemma pile, return a dilemma to your dilemma pile, plays in your core, Q, Q.
Requires: manipulate your dilemma stack, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Distracting Exhibition ( To Boldly Go)
Event
Plays in your core. When you play this event, name a skill. While an opponent's personnel is facing your dilemma, if he or she uses that skill, take a dilemma from beneath an opponent's completed mission and place it on top of your dilemma pile. You may do this only once each mission attempt.
"... you'll encounter numerous other species."
Characteristics: manipulate your dilemma pile, return a dilemma to your dilemma pile, plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Favor the Bold ( Raise the Stakes)
Event
Temporal. To play this event, you must command three personnel who have a cost of 4 or more. Lose 5 points to choose your completed mission. Return each dilemma beneath that mission to their owner's dilemma piles. That mission is no longer completed. Remove this event from the game.
"Mister Castillo... inform the crew we're going back."
Characteristics: return a dilemma to your dilemma pile, lose points, Temporal, remove cards from the game (this card).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Parallel Course ( Captain's Log)
Event
Pursuit. Plays in your core. When your opponent moves from a mission where you have a staffed ship, you may take a dilemma from beneath that mission and return it to its owner's dilemma pile.
"You and Mr. Sulu will match its course and speed exactly, move for move. If he has sensors, he should thank we're a reflection, an echo."
Characteristics: return a dilemma to your dilemma pile, plays in your core, Pursuit, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) The Manheim Effect ( Call to Arms)
Event
Temporal. Plays in your core. When you are about to draw dilemmas, you may destroy this event to take an overcome dilemma you own from an opponent's completed mission and place it on top of your dilemma pile.
"Sensors show nothing, sir, but it appears a moment in time repeated itself exactly. For everyone."
Characteristics: manipulate your dilemma pile, return a dilemma to your dilemma pile, plays in your core, Temporal.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) The Trial Never Ended ( Call to Arms)
Event
Q. Plays in your core. When a dilemma is about to be overcome, you may destroy this event to exchange that dilemma with the top card of its owner's dilemma pile. (The new dilemma is overcome.)
"The last time that I stood here was seven years ago. ... We demonstrated to you that mankind had become peaceful and benevolent. You agreed, and you let us go on our way. Now why am I standing here again?"
Characteristics: return a dilemma to your dilemma pile, plays in your core, Q, Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Down to Business ( Raise the Stakes)
Interrupt
To play this interrupt, you must command six personnel.
Order - Each player discards a random card from hand. The owner of the discarded card that has the highest cost takes a dilemma they own from beneath an opponent's mission and returns it to their dilemma pile. (In the case of a tie, place this interrupt on the bottom of its owner's deck.)
"I'll match anyone's best offer, and add the gold on top of it."
Characteristics: return a dilemma to your dilemma pile, discard a random card from hand, manipulate opponent's hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Event Horizon ( Extreme Measures)
Interrupt
When an opponent's personnel complete a mission, if you command a completed mission, lose 5 points to return each Persistent dilemma beneath that opponent's mission to its owner's dilemma pile.
"This isn't another singularity... it's the same one!"
Characteristics: return a dilemma to your dilemma pile, lose points.
Requires: Persistent.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
• Aid Maritime Sovereignty ( Favor the Bold)
Planet Mission
Location: Delta-Quadrant Span: 2. Points: 35.
Requirements: Diplomacy, Leadership, Science, and Integrity > 34 or Physics, Navigation, Treachery, and Cunning > 36
Special Instructions: When you complete this mission, take a dilemma you own from beneath a mission and return it to your dilemma pile.
Any affiliation may attempt this mission.
The Waters: "They only discovered the waters three hundred years ago."
Characteristics: manipulate your dilemma pile, return a dilemma to your dilemma pile, Delta-Quadrant mission, planet mission, worth 35 or less points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Leonard H. McCoy, Chief Medical Officer ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Biology Exobiology
Honor Medical
You may play this personnel at cost +3 to take two dilemmas you own from beneath an opponent's mission and return them to your dilemma pile.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 5
"I signed aboard this ship to practice medicine ..."
Characteristics: return a dilemma to your dilemma pile, affiliation, The Original Series related, Past related, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Sarek, Logical Being ( What You Leave Behind)
Federation Personnel of Vulcan species.
Icons:
2 Diplomacy Honor Law
When you play this personnel, each player takes a Consume or Persistent dilemma he or she owns from beneath a mission and returns it to his or her dilemma pile.
INTEGRITY: 8 CUNNING: 7 STRENGTH: 5
"Present your arguments. I will listen."
Characteristics: return a dilemma to your dilemma pile, affiliation, Earth related, personnel who has a cost of 3 or more, Vulcan species.
Requires: Consume, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Sarek, Vulcan Delegate ( What You Leave Behind)
Federation Personnel of Vulcan species.
Icons:
Anthropology Astrometrics Diplomacy
2 Honor Science
When you play this personnel, each player takes a Consume or Persistent dilemma he or she owns from beneath a mission and returns it to his or her dilemma pile.
INTEGRITY: 8 CUNNING: 7 STRENGTH: 7
"My government's instructions will be heard in the consul chambers on Babel."
Characteristics: return a dilemma to your dilemma pile, affiliation, The Original Series related, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Vulcan species.
Requires: Consume, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Shran, In Archer's Debt ( To Boldly Go)
Non-aligned Personnel of Andorian species.
Icons:
Astrometrics Leadership
Navigation Officer Transporters
Commander: Kumari. When this personnel is stopped by a dilemma, you may discard a card from hand to take your overcome dilemma and place it on the bottom of your dilemma pile.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"Once he's free, my debt will be repaid in full."
Further game play infos
Shran, In Archer's Debt counts as "matching commander" for the following ship cards:
Characteristics: return a dilemma to your dilemma pile, "affiliation", discard a card from hand, Past related, Commander, personnel who has a cost of 3 or more, Andorian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Winn Adami, Religious Opportunist ( What You Leave Behind)
Bajoran Personnel of Bajoran species.
Anthropology Diplomacy Law
Leadership Treachery
Vedek. Order - Remove an event in your discard pile from the game to take a Consume dilemma or Persistent dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
Characteristics: manipulate your dilemma pile, return a dilemma to your dilemma pile, event related card, affiliation, "use" your discard pile, remove cards from the game (other cards), Vedek, personnel who has a cost of 3 or more, Bajoran species.
Requires: Consume, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.