(2) Intelligent Design ( Lower Decks)
Dual Dilemma
Choose a personnel with Cunning > 7 to be stopped. If you cannot, place this dilemma in your core. While this dilemmas is in your core, your opponent's Holograms are each attributes +1.
"Actually, they tried to limit our knowledge. They didn't want us to become self-sufficient... I taught myself."
Characteristics: "place in core" dilemma, "your choice stopper" dilemma, enhance your CUNNING (other cards), enhance your personnel attributes (other cards).
Requires: Hologram "species".
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(2) Parallel Romance ( This Side of Paradise)
Dual Dilemma
Randomly select two personnel to be stopped. For each personnel stopped by this dilemma, each of your personnel is attributes +1 until the end of this mission attempt.
Relationships in parallel universes take different courses.
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "reduce attributes" dilemma, enhance your personnel attributes (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Modified Tricorder ( Captain's Log)
Equipment
When your personnel present are facing a dilemma at a mission, you may discard a card from hand to make each Biology and each Science personnel present attributes +1 until the end of that dilemma.
"But my tricorder says there's nothing but solid rock for another fifteen meters."
Characteristics: enhance your personnel attributes (other cards), discard a card from hand.
Requires: Voyager related, Delta-Quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Biological Distinctiveness ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. Each of your personnel is attributes +1 for each personnel on this event.
Order - Place a personnel you command but do not own on this event.
The thousands of species assimilated by the Borg have each by their own small measure brought the Collective a step closer to perfection.
Characteristics: enhance your personnel attributes (other cards), plays in your core.
Requires: take command (of opponent cards), affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Casualties of the Occupation ( Symbiosis)
Plays in your core.
Order - Remove a card in your discard pile from the game to make each of your personnel attributes +1 until the end of your turn (limit +3).
"If only they had cooperated with us, we could have turned their world into a paradise. From the moment we arrived on Bajor, it was clear that we were the superior race."
Characteristics: enhance your personnel attributes (other cards), plays in your core, "use" your discard pile, remove cards from the game (other cards).
Requires: affiliation, affiliation.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(2) Diplomatic Offer ( To Boldly Go)
Event
Plays in your core. When your Diplomacy personnel is facing a dilemma, you may discard a card from hand to make that personnel attributes +1 and gain Leadership. These effects last until the end of that dilemma. You may only do this once each turn.
"Come see for yourself... You'll realize I'm telling the truth."
Characteristics: enhance your personnel attributes (other cards), plays in your core, discard a card from hand, enhance your skills (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Dissolving the Senate ( Call to Arms)
Event
To play this event, you must command three personnel. Plays in your core. When your personnel is stopped by a dilemma, you may destroy this event to make one of your unique personnel present attributes +4. This effect lasts until the end of that mission attempt.
"As happens frequently on Romulus, a new government came to power."
Characteristics: enhance your personnel attributes (other cards), plays in your core.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Hall of Warriors ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you win combat or an engagement, place the top card of your deck on this event. Each of your ships is attributes +1 for each card on this event.
"May your Bat'leth run red. Success!"
Characteristics: enhance your personnel attributes (other cards), enhance your ship attributes (other cards), plays in your core, manipulate your deck, Decay, ship related card.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Hunters' Training Program ( Unity)
Event
Holoprogram. Plays in your core. While there are three or more cards on this event, each of your Holograms is attributes +1.
"We gave them that technology so they could hunt holographic prey, not get themselves killed."
Characteristics: enhance your personnel attributes (other cards), plays in your core, Holoprogram.
Requires: Hologram "species".
Card logging info: First edited by Telak at Dec 1st, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(2) Intoxicating Spirits ( Warp Pack: Access Denied)
Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) When an interrupt is played, if you command a Waiter personnel, you may give command of this event to an opponent to prevent that interrupt and place it in its owner's discard pile. While you command but do not own this event, each player's Waiter personnel is attributes +1.
Characteristics: prevent opponent's events, prevent opponent's interrupts, enhance your personnel attributes (other cards), Commodity, interrupt related card.
Requires: Waiter.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(1) Mental Discipline ( Energize)
Event
Plays in your core. When your unique personnel is facing a dilemma, you may discard a personnel with the same card title from hand to make him or her attributes +1 and gain one of the discarded personnel's skills until the end of that dilemma.
"Yes, this is a tight enclosed space. Yes, there's not a lot of room to move. But a disciplined mind doesn't allow itself to be sidetracked by niggling psychological disorders like claustrophobia."
Characteristics: enhance your personnel attributes (other cards), plays in your core, discard a specific card from hand, enhance your skills (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Not Easily Taken ( Unity)
Event
To play this event, you must command a Anthropology personnel. Plays in your core. While your personnel is attempting a mission with an event on it, he or she is attributes +1. While an opponent's personnel is attempting a mission with an event on it, he or she is attributes -1.
"They were going to make a present of us to the Cardassian government."
Characteristics: enhance your personnel attributes (other cards), manipulate opponent's attributes (personnel), plays in your core.
Requires: affiliation, Maquis related, plays / place on a mission.
Card logging info: First edited by Telak at Dec 11th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(3) Oo-mox ( Unity)
Event
To play this event, you must command Ferenginar. Plays in your core. Each of your personnel is attributes +1. At the end of your turn, place this event beneath your Ferenginar.
"There is no translation... but the ear is one of our most erogenous zones."
Characteristics: enhance your personnel attributes (other cards), plays in your core.
Requires: affiliation, Ferenginar.
Card logging info: First edited by Telak at Dec 26th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(1) • Peak Performance ( Extreme Measures)
Event
Plays in your core. When you play this event, name a unique personnel. While you have 30 or more points, your personnel with that title is attributes +1. While you have 60 or more points, your personnel with that title cannot be stopped by dilemmas.
"If Sisko were here, do you think he'd give up? Or Worf? Or Dax?"
Characteristics: prevent your personnel from beeing stopped by a dilemma, enhance your personnel attributes (other cards), plays in your core.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
(1) • Pickpocket ( Energize)
Event
Crime. To play this event, you must command a Thief. Plays in your core.
Order - Reveal the top card of an opponent's deck. If it is not a personnel, destroy this event. Otherwise, each of your Thieves is attributes +2 until the end of this turn. You may do this only once each turn.
Advanced technology is still susceptible to old-fashioned treachery.
Characteristics: enhance your personnel attributes (other cards), plays in your core, manipulate opponent's deck, Crime.
Requires: Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Power Shift ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. While your personnel is attempting a mission, you may lose 5 points to make each of your personnel attributes +1 until the end of this mission attempt.
"I knew they would never give us our freedom. I would have to take it. ...But the point is that finally the Empire is realizing that there is a better way."
Characteristics: lose points, enhance your personnel attributes (other cards), plays in your core.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Limited to the end of the mission attempt.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Special Modifications ( Tacking Into the Wind)
Event
Plays in your core. Add to the staffing requirements of each of your ships. Each of your staffed ships is attributes +1.
Following the devastation of Wolf 359, Starfleet began aggressively equipping and retrofitting its remaining ships with phaser upgrades and power supply recalibrations.
Characteristics: enhance your personnel attributes (other cards), enhance your ship attributes (other cards), plays in your core, ship related card.
Card logging info: First edited by eberlems at Jul 13th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(2) The Cost of Freedom ( The Undiscovered Country)
Event
Plays in your core. At the start of your Execute Orders segment, discard the top three cards of your deck. For each event you discarded this way, each of your personnel is attributes +1 until the end of the turn. If you do not discard an event this way, all of your personnel are stopped.
Over nine hundred million Cardassians were slaughtered by Dominion forces in retaliation for the actions of Damar's resistance.
Characteristics: event related card, enhance your personnel attributes (other cards), plays in your core, manipulate your deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • The New Occupation ( What You Leave Behind)
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel or personnel is attempting a mission aboard your ship, you may place your Dissident on this event to make that personnel attributes +1 until the end of that mission attempt.
"This is not an occupation. This is a Cardassian station."
Characteristics: place a card from hand on your event, enhance your personnel attributes (other cards), plays in your core, Decay, ship related card.
Requires: affiliation, affiliation, Terok Nor related, Dissident.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • The Reckoning ( What You Leave Behind)
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel is facing a dilemma, you may place a Prophet card or a Pah-wraith card from your hand on this event to make that personnel attributes +1 until the end of this turn.
"It will be the end ..."
"Or the beginning."
Characteristics: enhance your personnel attributes (other cards), plays in your core, Decay.
Requires: affiliation, Pah-wraith, Prophet.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • U.S.S. Enterprise-J ( What You Leave Behind)
Event
Place in your core. Each of your personnel at a mission that is worth 40 or more points is attributes +1.
"You're on Enterprise. Enterprise-J to be exact, a distant relative of your ship. We're four hundred years in the future. ... I've brought you to a monumental moment in history, the battle of Procyon Five, where the Federation engaged the Sphere Builders.
Characteristics: enhance your personnel attributes (other cards).
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
A Day Long Remembered ( Strange Bedfellows)
Interrupt
When your personnel is attempting a non- mission, he or she is attributes +1 for each Assault or Maneuver event in your core until the end of that mission attempt (limit +5).
"... on this day, we three... together stepped forth into the eye of destiney."
Characteristics: event related card, enhance your personnel attributes (other cards).
Requires: affiliation, Assault, Maneuver, Delta-Quadrant mission, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Apr 6th, 2015. Please support openCards and validate game text of this card!
Advanced Tactical Training ( What You Leave Behind)
Interrupt
When your personnel is facing a dilemma, destroy one of your events to add that event's cost to that personnel's attributes until the end of this mission attempt.
"Ro parked us between their warp nacelles. I thought she was crazy, but it worked. She knew exactly what she was doing."
Characteristics: event related card, enhance your personnel attributes (other cards).
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
A Royal Welcome ( This Side of Paradise)
Interrupt
Order - Destroy your event that has a cost of 3 or more to make your opponent name a skill (except Acquisition, Intelligence, Law, or Telepathy). You may download a personnel who has that skill and place him or her at your headquarters mission where that personnel could be played. That personnel is attributes +1 until the end of this turn.
Arridor and Kol reaped all the rewards the locals had to offer.
Characteristics: event related card, destroy an event - your own, enhance your personnel attributes (other cards), download, download - personnel.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Chance Observation ( Necessary Evil)
Interrupt
When your personnel is facing a dilemma, reveal the top three cards of an opponent's deck and make that personnel attributes +1 for each non-event card revealed. This effect lasts until the end of that dilemma.
"Serve me faithfully and you will be rewarded. Keep those lovely eyes on Commander Suran."
Characteristics: enhance your personnel attributes (other cards), manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Cluttering Irrelevancies ( Strange New Worlds)
Interrupt
When your Hologram is facing a dilemma, name a skill. That Hologram gains that skill and is attributes +2 until the end of that dilemma. At the end of this mission attempt, return that Hologram to its owner’s hand.
"He wasn't programmed to be a tenor, he was programmed to be a physician."
Characteristics: enhance your personnel attributes (other cards), enhance your skills (other cards).
Requires: Hologram "species".
Rule hint for this card
This card has an erratum: Limiting the duration.
Game text without errata: "When your Hologram is facing a dilemma, name a skill. That Hologram gains that skill and is attributes +2 until the end of this mission attempt. At the end of this mission attempt, return that Hologram to its owner's hand."
Taken form Current Errata 2015-04-06.Card logging info: Last edited by eberlems at Feb 11th, 2010. One quality log by Telak at Mar 22nd, 2011. Please support openCards and validate game text of this card a second time!
Comfort Women ( Second Edition)
Interrupt
When your Gul or Legate is attempting a mission, he or she gains one skill from your non- personnel at that mission. Also, each of your Guls and Legates involved is attributes +1. These effects last until the end of that mission attempt.
"Your old lives have ended. Your pasts have been erased. You have one purpose and one purpose only: to provide comfort and care to the Cardassian officers stationed here."
Characteristics: enhance your personnel attributes (other cards), enhance your skills (other cards).
Requires: Gul, Legate.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Common Enemy ( Strange Bedfellows)
Interrupt
While your personnel is facing a dilemma, count the number of different affiliations among your personnel present. He or she is attributes +1 for each affiliation counted until the end of this mission attempt (limit +8).
"The only way to beat the Dominion is to keep our alliance intact."
Characteristics: enhance your personnel attributes (other cards).
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Dark Secrets ( Reflections 2.0)
Interrupt
Pah-wraith. When your personnel is facing a dilemma, remove two cards in your discard pile from the game to make each of your personnel attributes +1 until the end of that dilemma (or +3 if you choose an opponent to choose the two cards you remove from the game instead).
"The Pah-wraiths aren't evil, but they are powerful. And they're willing to share their power with you. - do you want it?"
Characteristics: enhance your personnel attributes (other cards), "use" your discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Delegated Assignment ( Strange New Worlds)
Interrupt
When one of your unique personnel is about to be stopped by a dilemma, stop two of your personnel present to make that personnel attributes +2 until the end of turn instead.
"Confirm that each distribution amplifier is at one hundred percent efficiency. ... If there's more than a .03 percent fall off, replace it..."
Characteristics: prevent your personnel from beeing stopped by a dilemma, enhance your personnel attributes (other cards).
Requires: Deep Space None related.
Rule hint for this card
This card has an erratum: Limiting the duration.
Game text without errata: "When one of your unique personnel is about to be stopped by a dilemma, stop two of your personnel present to make that personnel attributes +2 instead.".
Taken form Current Errata 2015-04-06.Card logging info: First edited by at . One quality log by eberlems at Mar 4th, 2012. Please support openCards and validate game text of this card a second time!
Dominion Hierarchy ( These Are The Voyages)
Interrupt
When your Vorta is facing a dilemma, if he or she is present with a Changeling and a Jem'Hadar, he or she is attributes +2 and gains a skill of your choice until the end of that mission attempt.
The Dominion achieves its ruthless efficiency in part through rigid role definition designed by the Founders themselves.
Characteristics: enhance your CUNNING (other cards), enhance your personnel attributes (other cards), enhance your skills (other cards).
Requires: Changeling species, Jem'Hadar species, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Driven ( These Are The Voyages)
Interrupt
When your Officer is facing a dilemma, discard a Officer from hand to choose one: he or she is attributes +5 until the end of that dilemma; or he or she gains a skill of your choice until the end of that dilemma.
"You overworked him, pushed him, expected too much from him ..."
Characteristics: enhance your personnel attributes (other cards), enhance your skills (other cards).
Requires: The Original Series related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
He Speaks in Shale ( To Boldly Go)
Interrupt
When your personnel is facing a dilemma, add that dilemma's cost to each of that personnel's attributes. This effect lasts until the end of that dilemma.
"We're here to find out what happened to the colony. We came to help you."
Characteristics: enhance your personnel attributes (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Infinite Combinations ( Lineage)
Interrupt
While your personnel is facing a dilemma, discard a personnel of a different species from hand to make him or her attributes +2 and gain one level of every skill he or she already has until the end of that dilemma.
"The great secret is not the variety of life... it's the variety of us."
Characteristics: enhance your personnel attributes (other cards), enhance your skills (other cards), species related cards (unspecific).
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
Means of Control ( Strange New Worlds)
Interrupt
Punishment. To play this interrupt, you must have a captive. When your personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn.
"How many lights do you see there? ... Strange ... I see five. Are you quite sure?"
Characteristics: enhance your personnel attributes (other cards), Punishment, enhance your skills (other cards).
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Posturing ( Raise the Stakes)
Interrupt
To play this interrupt, you must command three personnel. When your personnel is attempting a mission, choose an opponent and remove the top card of his or her deck from the game to add the cost of that card to that personnel's attributes until the end of this mission attempt.
"You will withdraw or I will be forced to destroy your ship and your away team."
Characteristics: enhance your personnel attributes (other cards), remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Protection of the Tal Shiar ( Second Edition)
Interrupt
When your non-Intelligence personnel is facing a dilemma, he or she is attributes +1 and gains all skills on one of your Intelligence personnel at this mission. This effect lasts until the end of that dilemma.
"The purpose of the Tal Shiar is to ensure loyalty. To defy them is to invite imprisonment - or death."
Characteristics: enhance your personnel attributes (other cards), enhance your skills (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Relative Dimensions ( Face of the Enemy)
Interrupt
Temporal. While your Engineer aboard your ship is facing a dilemma at a space mission, discard a card from hand to add that ship's Shields to his or her attributes until the end of the mission attempt.
"How can this ship be bigger on the inside than on the outside?"
Characteristics: enhance your personnel attributes (other cards), enhance your SHIELDS (other cards), discard a card from hand, Temporal, ship related card.
Requires: affiliation, space mission.
Card logging info: First edited by Telak at Nov 13th, 2015. Please support openCards and validate game text of this card!
Relentless Attacks ( Allegiance)
Interrupt
Nucleogenic. While your personnel present with three Treachery personnel is facing a dilemma, you may discard a card from hand to make that personnel attributes +3 until the end of that dilemma.
"We'll be dead if we don't get the shields back up. Arm yourselves! Drop shields!"
Characteristics: enhance your personnel attributes (other cards), discard a card from hand, Nucleogenic.
Requires: Voyager related.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
Rule of Acquisition #33 ( What You Leave Behind)
Interrupt
Rule. When your personnel is facing a dilemma, say "It never hurts to suck up the boss" to coose one - make that personnel attributes +2 until the end of the turn; or replace all levels of any one skill in that dilemma's requirements with 3 Acquisition.
"It never hurts to suck up to the boss."
Characteristics: change the requirements of opponent's dilemmas, enhance your personnel attributes (other cards), Rule.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Standard Punishment ( In A Mirror, Darkly)
Interrupt
When your personnel is attempting a mission, make each of your personnel attributes +1 until the end of this mission attempt.
"The agony booth is a most effective means of discipline."
Characteristics: enhance your personnel attributes (other cards).
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
The Enemy of My Enemy ( Far Beyond the Stars)
When your personnel is attempting a mission, discard the top three cards of your deck to make that personnel gain all skills, attributes, and keywords on a personnel in your discard pile until the end of the mission attempt. Remove this interrupt from the game.
"Who would have thought that the two of us would be fighting side by side?"
Characteristics: enhance your CUNNING (other cards), enhance your INTEGRITY (other cards), enhance your personnel attributes (other cards), enhance your STRENGTH (other cards), manipulate your deck, "use" your discard pile, remove cards from the game (this card), interrupt related card.
Requires: affiliation.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
The Founder Is Wise ( Call to Arms)
Interrupt
When your Vorta is facing a dilemma, he or she is attributes +2 and gains all skills on one of your Founders present. This effect lasts until the end of that dilemma.
"Founder, you honor us with your presence."
"I understand the war is going well."
"Only because I've followed the plan the Founders laid out for me."
Characteristics: enhance your personnel attributes (other cards), enhance your skills (other cards).
Requires: Founder, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Untapped Influence ( Balance of Terror)
Interrupt
While your personnel is facing a dilemma, choose a dilemma an opponent owns that has been removed from the game. That personnel may gain a skill required by that dilemma or add that dilemma's cost to his or her attributes until the end of the mission attempt.
"...what good is power if you're not willing to use it?"
Characteristics: enhance your personnel attributes (other cards), enhance your skills (other cards).
Requires: remove opponent's dilemmas from the game, Terok Nor related.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
Veiled Threat ( Strange New Worlds)
Interrupt
To play this interrupt, you must command three personnel. When your personnel is facing a dilemma, make him or her attributes +2 until the end of the mission attempt for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and incomplete non-headquarters missions.
"I'm not going to allow anybody to hurt such a...grateful friend..."
Characteristics: event related card, enhance your personnel attributes (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Fulfill Temporal Paradox ( Unity)
Planet Mission
Location: Gamma-Quadrant Span: 2. Points: 30.
Requirements: Astrometrics, Honor, 2 Science, and Cunning>35
Special Instructions: Each of your non-Human personnel at this mission is attributes +1.
Gaia: "This settlement was founded by the crew of a Starfleet vessel that crashed on this planet two centuries ago."
Characteristics: enhance your personnel attributes (other cards), Gamma-Quadrant mission, planet mission, worth 30 or less points, worth 35 or less points, species related cards (unspecific).
Card logging info: Last edited by eberlems at Jan 3rd, 2012. One quality log by Telak at Jan 4th, 2012. Please support openCards and validate game text of this card a second time!
• Orlitus Cluster, Astronomical Survey ( Lower Decks)
Space Mission
Location: Delta-Quadrant Span: 3. Points: 30.
Requirements: Astrometrics, Biology, Navigation, and Cunning > 32
Special Instructions: Each of your personnel here with a cost of 1 or less is attributes +1.
Any affiliation may attempt this mission.
"Our scans of the hull fragment were inconclusive. We found some displaced positrons that could indicate a dark matter impact."
Characteristics: enhance your personnel attributes (other cards), Delta-Quadrant mission, space mission, worth 30 or less points, worth 35 or less points.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
• Secure Strategic Base ( These Are The Voyages)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Requirements: Anthropology, 2 Leadership, Security, and (Cunning > 32 or Strength > 32)
Special Instructions: Each of your personnel at this mission is attributes +1.
Organia: "... the only Class-M planet in the disputed area, ideally located for use by either side. ... Inhabited by humanoids, a very peaceful, friendly people living on a primitive level. Little of intrinsic value."
Characteristics: enhance your personnel attributes (other cards), Alpha quadrant mission, STRENGTH Missions, planet mission, worth 30 or less points, worth 35 or less points.
Requires: Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Benjamin Sisko, Acting Head of Starfleet Security ( Balance of Terror)
Federation Personnel of Human species.
Icons:
Diplomacy Engineer Honor
Leadership Officer 2 Security
While you command a Paranoia event, each of your Security personnel present is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Sir, the thought of filling the streets with armed troops is as disturbing to me as it is to you. But not as disturbing as the thought of a Jem'Hadar army landing on Earth without opposition."
Characteristics: event related card, affiliation, enhance your personnel attributes (other cards), Earth related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Benjamin Sisko, Human species.
Requires: affiliation, Paranoia.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(2) • Benjamin Sisko, Enlightened Supervisor ( Strange Bedfellows)
Federation Personnel of Human species.
Icons:
Engineer Leadership Officer
Transporters
While this personnel is present with your personnel, each of your personnel present is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"We don't always agree. We have some damn good fights... but we always come away from them with a little more understanding and appreciation for each other."
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, Benjamin Sisko, Human species.
Requires: affiliation, affiliation.
Card logging info: First edited by Telak at Mar 31st, 2015. Please support openCards and validate game text of this card!
(3) • Beverly Crusher, Encouraging Commander ( Tapestry)
Federation Personnel of Human species.
Icons:
Biology Leadership 2 Medical
Officer
Commander: U.S.S. Enterprise-D. While this personnel is aboard your U.S.S. Enterprise-D, each of your non-unique personnel present is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"Let's do it."
Further game play infos
Beverly Crusher, Encouraging Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), Next Generation related, Commander, personnel who has a cost of 3 or more, Human species.
Requires: Next Generation related, U.S.S. Enterprise-D.
Card logging info: First edited by Telak at Sep 22nd, 2012. One quality log by eberlems at Sep 27th, 2012. Please support openCards and validate game text of this card a second time!
(2) • Boothby, Groundskeeper ( To Boldly Go)
Federation Personnel of Human species.
Icons:
Anthropology Honor
Each of your Cadets is attributes +1 while he or she is facing a dilemma.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 4
"You did what you had to do. You did what you thought best. I just made sure that you listened to yourself."
Characteristics: affiliation, enhance your personnel attributes (other cards), Earth related, Human species.
Requires: Cadet.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Branson ( Face of the Enemy)
Federation Personnel of Human species.
Icons:
Astrometrics Navigation Officer
While this personnel is aboard your Sovereign-class ship, it is attributes +1.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
Helm officer postings aboard Sovereign-class ships were highly desirable, and only those who showed a knack for pushing the envelope were chosen to pilot Starfleet's most advanced ships of the line.
Characteristics: affiliation, enhance your personnel attributes (other cards), enhance your ship attributes (other cards), Next Generation related, Human species, ship related card.
Requires: Sovereign-class.
Card logging info: First edited by Telak at Nov 11th, 2015. Please support openCards and validate game text of this card!
(2) • Burrows, Diagnostic Tech ( To Boldly Go)
Starfleet Personnel of Human species.
Icons:
Astrometrics Officer
Transporters
When your personnel present is about to be stopped by a dilemma you may kill this personnel to prevent that and make that personnel attributes +3 until the end of this turn.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"It's from over there..."
Characteristics: kill your own personnel, prevent your personnel from beeing stopped by a dilemma, affiliation, enhance your personnel attributes (other cards), Past related, Human species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Chakotay, Freedom Fighter ( Energize)
Federation Personnel of Human species.
Icons:
Anthropology Archaeology
Leadership Navigation Treachery
Commander: Valjean. While this personnel is facing a dilemma, each of your other personnel present is attributes +1.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Fine. Be a fool. If I have to die, at least I'll have the pleasure of watching you go with me."
Further game play infos
Chakotay, Freedom Fighter counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), Maquis related, Commander, personnel who has a cost of 3 or more, Chakotay, Human species.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Declan Keogh, Veteran Captain ( 20th Anniversary Collection)
Federation Personnel of Human species.
Icons:
Astrometrics Geology Physics
Commander: U.S.S. Odyssey. While this personnel is aboard your ship at a mission, each of your non-unique personnel present is attributes +1.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"All the Maquis had were a pair of lightly armed shuttlecraft. I expect the Dominion to have sharper teeth."
Further game play infos
Declan Keogh, Veteran Captain counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, Commander, Human species, ship related card.
Requires: Deep Space None related, Gamma-Quadrant mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) • Elim Garak, Federation Agent ( Virtual Promo Cards)
Federation Personnel of Cardassian species.
Icons:
Anthropology Diplomacy Programming
Your Intelligence personnel present are each attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"I could never figure out why. I guess I never will."
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, Cardassian species.
Card logging info: First edited by eberlems at Sep 2nd, 2010. One quality log by Roga Danar at Sep 8th, 2010. Please support openCards and validate game text of this card a second time!
(3) • Emory Erickson, Father of the Transporter ( To Boldly Go)
Starfleet Personnel of Human species.
Icons:
Engineer Physics
Programming 3 Transporters
While this personnel is facing a dilemma, each Engineer personnel present is attributes +1 and gains Transporters.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 3
"I always suspected you'd be famous, just never thougth you'd be more famous than me."
Characteristics: affiliation, enhance your personnel attributes (other cards), enhance your skills (other cards), Past related, personnel who has a cost of 3 or more, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Fiona McKenzie, Experienced Corporal ( This Side of Paradise)
Starfleet Personnel of Human species.
Icons:
Exobiology Leadership Navigation
Security Transporters
MACO. While this personnel is facing a dilemma, if three MACO personnel are present with her, you may discard a card from hand to make a personnel present attributes +2 until the end of that dilemma.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"I did a six week tour on Jupiter Station."
Characteristics: affiliation, enhance your personnel attributes (other cards), discard a card from hand, Past related, MACO, personnel who has a cost of 3 or more, Human species.
Requires: affiliation, MACO.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Harry Kim, Eager to Please ( Captain's Log)
Federation Personnel of Human species.
Icons:
Astrometrics Biology
Physics Programming Science
Transporters
While this personnel is facing a dilemma at a mission, each of your Programming personnel present is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
I'm gonna die."
Characteristics: affiliation, enhance your personnel attributes (other cards), Voyager related, personnel who has a cost of 3 or more, Human species.
Requires: Delta-Quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Hideaki Chang, Conscientious Corporal ( These Are The Voyages)
Starfleet Personnel of Human species.
Icons:
Biology Physics
Security
MACO. While this personnel is present with three MACOs, he and each personnel present is attributes +1.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
"Do you have any idea where we're headed?"
Characteristics: affiliation, enhance your personnel attributes (other cards), enhance your personnel attributes (this card), Past related, MACO, Human species.
Requires: affiliation, MACO.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • James T. Kirk, Brutal Barbarian ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Law 2 Leadership Officer
2 Treachery
While you command an personnel, you may play this personnel at cost +2 to have him gain any skill of your choice and make each of your personnel attributes +1 until the end of this turn.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"You would find me a formidable enemy."
Characteristics: affiliation, enhance your personnel attributes (other cards), The Original Series related, enhance your skills (this card), Alternate universe related, Past related, James T. Kirk, Human species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • James T. Kirk, Irrational Human Being ( Dangerous Missions)
Federation Personnel of Human species.
Icons:
Anthropology Honor
Leadership Security
When your Leadership personnel present is selected by a dilemma, you may stop this personnel to make that personnel attributes +3 until the end of this dilemma.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 5
"We are working together... trust me."
Characteristics: affiliation, enhance your personnel attributes (other cards), Earth related, Past related, personnel who has a cost of 3 or more, James T. Kirk, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Jean-Luc Picard, Galen ( Reflections 2.0)
Non-aligned Personnel of Human species.
Icons:
Anthropology Archaeology
Leadership Science
Thief. Commander: Fortune. While an artifact is in your discard pile, each of your Smuggler personnel and Thief personnel is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Wheels within wheels. I'm starting to forget which side I'm on."
Further game play infos
Jean-Luc Picard, Galen counts as "matching commander" for the following ship cards:
Characteristics: "affiliation", enhance your personnel attributes (other cards), "use" your discard pile, Commander, Thief, personnel who has a cost of 3 or more, Jean-Luc Picard, Human species.
Requires: Artifact, Smuggler, Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Jenna D'Sora, Veteran Security Officer ( This Side of Paradise)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer Exobiology
Security
When this personnel begins a mission attempt, you may name a personnel. If that personnel is chosen or selected by a dilemma during this mission attempt, he or she is attributes +2 and gains Anthropology until the end of that dilemma.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
"That's one thing I've always loved about you. You made me laugh."
Characteristics: affiliation, enhance your personnel attributes (other cards), Next Generation related, enhance your skills (other cards), Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Joseph Sisko, Creole Chef ( Energize)
Federation Personnel of Human species.
Icons:
Anthropology Biology
Honor
Each of your personnel present is attributes +1.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 3
"I recognize that look. ... The one that says, 'something's bothering me and I don't know what to do about it.' ... You want to tell me about it?"
Characteristics: affiliation, enhance your personnel attributes (other cards), Earth related, personnel who has a cost of 3 or more, Human species.
Requires: affiliation, Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Kalandra, Battlefield Surgeon ( Second Edition)
Federation Personnel of species.
Icons:
Biology Honor
Leadership Medical
While your other Medical personnel at this mission is facing a dilemma, he or she is attributes +2.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"We do the best we can, considering the circumstances."
Characteristics: affiliation, enhance your personnel attributes (other cards), Earth related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kira Nerys, Colonel Kira ( Second Edition)
Bajoran Personnel of Bajoran species.
Icons:
Diplomacy Honor
Leadership Officer Programming
Security
While this personnel is present with your personnel, each of your other personnel present is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Sitting in the captain's chair, having that kind of responsibility... it focuses you."
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, personnel who has a cost of 3 or more, Bajoran species.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kira Nerys, Outspoken Major ( Genesis)
Bajoran Personnel of Bajoran species.
Icons:
Diplomacy Honor Leadership
Security
While this personnel is facing a dilemma, each personnel present is attributes +1 and gains Honor.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"... I have the bad habit of telling the truth ... Even when people don't want to hear it."
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, enhance your skills (other cards), personnel who has a cost of 3 or more, Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Kohlar, Pilgrim Commander ( Raise the Stakes)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Diplomacy Honor
Leadership Officer
Commander: I.K.S. Voq'leng. While this personnel is attempting a mission, each of your Klingon personnel present is attributes +1.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 7
"What evidence did our ancestors have when they began this journey? Nothing but thier faith."
Further game play infos
Kohlar, Pilgrim Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: Delta-Quadrant mission, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Leeta, Rebel Supporter ( Necessary Evil)
Bajoran Personnel of Bajoran species.
Icons:
Anthropology Honor
Dissident. Dabo Girl. When you play this personnel, discard a card from hand. While you have more than ten cards in your discard pile, each of your Dissident personnel present is attributes +1.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
Inspired by the bravery of her husband Rom, Leeta joined in the underground efforts to oust the Dominion from Deep Space 9.
Characteristics: affiliation, enhance your personnel attributes (other cards), "use" your discard pile, Terok Nor related, discard a card from hand, Dabo Girl, Dissident, Bajoran species.
Requires: Dissident.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Leonard H. McCoy, Remarkable Man ( Strange New Worlds)
Federation Personnel of Human species.
Icons:
Biology Exobiology
Leadership Medical
Admiral. While this personnel is attempting a mission, if you have completed no missions, each of your personnel present is attributes +2.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 2
"This is a new ship, boy, but she's got the right name. Remember that. You treat her like a lady. She'll always bring you home."
Characteristics: affiliation, enhance your personnel attributes (other cards), Next Generation related, Admiral, personnel who has a cost of 3 or more, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Lily Sloane, Voice of Reason ( A Less Perfect Union)
Non-aligned Personnel of Human species.
Icons:
2 Engineer Honor Physics
While this personnel is facing a dilemma, you may place a Damage card from hand on your ship at this mission to make a personnel present attributes +4 (limit +12) until the end of that dilemma.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"Wait a minute! This is stupid. If we can get off this ship and blow it up, let's do it."
Characteristics: "affiliation", enhance your personnel attributes (other cards), discard a specific card from hand, Past related, Human species, ship related card.
Requires: Damage.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(3) • Lyndsay Ballard, Back From the Dead ( Captain's Log)
Federation Personnel of Human species.
Icons:
Astrometrics Honor Navigation
Physics Programming Science
While this personnel is facing the last dilemma on your opponent's dilemma stack, you may kill her to make each personnel present attributes +1 until the end of this turn.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 5
"Hey! Show some respect for the dead!"
Characteristics: manipulate opponent's dilemma stack, kill your own personnel, affiliation, enhance your personnel attributes (other cards), Voyager related, personnel who has a cost of 3 or more, Human species.
Requires: Voyager related.
Rule hint for this card
This card has an erratum: Typo in Physics.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Mar 14th, 2010 (Q1 by Roga Danar at Sep 9th, 2010 & Q2 by Telak at Mar 21st, 2011)
(4) • Martok, Leader of Destiny ( Call to Arms)
Klingon Personnel of Klingon species.
Icons:
2 Honor 2 Leadership
Officer
Chancellor. Commander: I.K.S. Rotarran. While this personnel is facing a dilemma, if you command an Assault or Maneuver event, each of your Honor Klingons present is attributes +1.
INTEGRITY: 8 CUNNING: 6 STRENGTH: 8
"Kahless said, 'Great men do not seek power, they have power thrust upon them.'"
Further game play infos
Martok, Leader of Destiny counts as "matching commander" for the following ship cards:
Characteristics: event related card, affiliation, enhance your personnel attributes (other cards), Chancellor, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: Maneuver, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Matthew Dougherty, Misguided Admiral ( Captain's Log)
Federation Personnel of Human species.
Icons:
Diplomacy Leadership
Officer Treachery
Admiral. Order - Destroy your staffed ship or your staff ship to make all your personnel attributes +3 until the end of this turn. You may do this only only once each turn.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 5
"I'm acting on orders from the Federation Council."
Characteristics: kill your own personnel, affiliation, enhance your personnel attributes (other cards), Earth related, Admiral, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: Earth related, Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Michael Jonas, Crafty Mechanic ( Zero Hour)
Federation Personnel of Human species.
Icons:
Engineer Physics Transporters
Treachery
When combat or an engagement begins involving this personnel, you may return him to his owner's hand to make each of your cards attributes +1 until the end of this turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Do you know what they're asking me to do?"
Characteristics: "relocate" personnel cards - return to hand, affiliation, enhance your personnel attributes (other cards), Maquis related, Human species.
Requires: combat, engagement, Maquis related.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(4) • Miles O'Brien, Engineering Staffer ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
2 Engineer Honor
Physics 2 Transporters
You may play this personnel aboard your ship. While this personnel is facing a dilemma, you may discard an equipment from hand to make a personnel present attributes +2 until the end of that dilemma.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"Obviously, the first thing we should do is to take this, uh ... this transtator here, and - leave it exactly where it is."
Characteristics: equipment related card, affiliation, enhance your personnel attributes (other cards), Deep Space None related, plays on your ship, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Requires: The Original Series related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Nador, Curious Commander ( Raise the Stakes)
Cardassian Personnel of Cardassian species.
Icons:
Archaeology Astrometrics Geology
Law Navigation Officer
Physics Treachery
Commander: Rokassa. Gul. When you play this personnel, if you have completed a mission requiring Officer or Treachery, he is cost -4. While you have completed a mission worth 40 or more points each personnel present is attributes +1.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 6
none
Further game play infos
Nador, Curious Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), reduce your card play cost, Alternate universe related, Commander, Gul, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Requires: Alternate universe related, mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Nicholas Locarno, Nova Squadron Leader ( To Boldly Go)
Federation Personnel of Human species.
Icons:
Cadet. While this personnel is facing a dilemma, he gains Diplomacy, Leadership, Navigation, Officer, and Treachery and each Cadet present is attributes +1.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
"Everything's going to be all right ...so long as we stick together."
Characteristics: affiliation, enhance your personnel attributes (other cards), Earth related, enhance your skills (this card), Cadet, Human species.
Requires: Cadet.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Nog, Defiant Captain ( Matter of Time)
Federation Personnel of Ferengi species.
Icons:
Acquisition Diplomacy Engineer
Honor Officer Physics
Commander: U.S.S. Defiant. While this personnel is aboard your ship, it is attributes +1 for each personnel aboard (limit +4).
INTEGRITY: 7 CUNNING: 6 STRENGTH: 5
"I'd better get back to the bridge."
Further game play infos
Nog, Defiant Captain counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), enhance your ship attributes (other cards), Deep Space None related, Future related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species, ship related card.
Requires: Deep Space None related, Future related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) • Orta, Resistance Leader ( Extreme Measures)
Bajoran Personnel of Bajoran species.
Icons:
Geology Leadership Security
Treachery
Bajoran Resistance. While this personnel is facing a dilemma, you may lose 5 points to make each Bajoran Resistance personnel present attributes +1 until the end of this turn. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 7
"Please forgive my appearance. Unfortunately, some years ago, as a guest of the Cardassians, my face was mutilated."
Characteristics: lose points, affiliation, enhance your personnel attributes (other cards), Bajoran Resistance, personnel who has a cost of 3 or more, Bajoran species.
Requires: Bajoran Resistance.
Card logging info: Logged by Roga Danar at Feb 6th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Nov 29th, 2011)
(4) • Revised Neelix, Hedgehog Ops Officer ( In A Mirror, Darkly)
Federation Personnel of Hologram species.
Icons:
Astrometrics Biology Physics
Programming Science Transporters
2 Treachery
While this personnel is facing a dilemma, you may discard a card titled Neelix or Revised Neelix from hand to make each of your Treachery personnel present attributes +1 until the end of this dilemma.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 4
"Approximately three thousand Kyrians dead."
Characteristics: affiliation, enhance your personnel attributes (other cards), Voyager related, discard a specific card from hand, Future related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Revised Neelix, Hologram "species".
Requires: Neelix, Revised Neelix.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Rom, Younger Brother ( Strange New Worlds)
Ferengi Personnel of Ferengi species.
Icons:
Engineer Honor
Physics Programming
Waiter. When a personnel present is randomly selected by a dilemma, you may make that personnel attributes +1 until the end of that dilemma.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"I've always been smart, Brother. I've just lacked self-confidence."
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, Waiter, Ferengi species.
Requires: "randomly select" dilemma, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Ruk, Old One Servitor ( Strange New Worlds)
Non-aligned Personnel of Android species.
Icons:
Exobiology Geology
Security
When you play this personnel, each Android you command is attributes +1 until end of turn.
INTEGRITY: 4 CUNNING: 9 STRENGTH: 10
"To maintain your existence would be illogical. They grew fearful of us, they began to turn us off. You are inconsistent. You cannot be programmed. You are inferior."
Characteristics: "affiliation", enhance your personnel attributes (other cards), Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Android "species".
Requires: Android "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Spock, Celebrated Ambassador ( Strange New Worlds)
Romulan Personnel of Human / Vulcan species.
Icons:
Archaeology 2 Diplomacy
Honor Science
Dissident. While this personnel is present with a Dissident, each of your Romulan personnel present is attributes +1.
INTEGRITY: 8 CUNNING: 8 STRENGTH: 6
"For some time, I have been aware of a growing movement here of people who seek to learn the ideals of the Vulcan philosophy. They have been declared enemies of the state."
Characteristics: affiliation, enhance your personnel attributes (other cards), Dissident, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, Vulcan species.
Requires: Dissident, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Tamal, Technician ( Necessary Evil)
Federation Personnel of Human species.
Icons:
Anthropology Engineer
Science
While this personnel is attempting a mission, you may discard a Leadership personnel from hand to make a personnel present attributes +1 until the end of that mission attempt.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
Former petty officer aboard the U.S.S. Gandhi, recruited into the Maquis by Thomas Riker.
Characteristics: affiliation, enhance your personnel attributes (other cards), Maquis related, discard a specific card from hand, Human species.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • The Sirah, The Storyteller ( Energize)
Bajoran Personnel of Bajoran species.
Anthropology 2 Honor
Leadership
While this personnel is facing a dilemma, you may stop him to make each of your other personnel present attributes +3 until the end of that dilemma.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 2
"Despite our fears, we shall stand our ground and face the Dal'Rok."
Characteristics: affiliation, enhance your personnel attributes (other cards), Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Three of Twelve, Specialty Drone ( The Undiscovered Country)
Borg Personnel of Borg species.
Icons:
Medical Science Security
Drone. While this personnel is attempting a mission, each of your unique personnel present is attributes +1.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Unusual abilities absorbed by the Collective sometimes require the dedicated oversight of an advanced drone.
Characteristics: affiliation, enhance your personnel attributes (other cards), Past related, Drone, Borg species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Worf, Defiant Commander ( In A Mirror, Darkly)
Federation Personnel of Klingon species.
Icons:
Diplomacy 2 Honor Leadership
Officer
Commander: U.S.S. Defiant. Each of your personnel present who has a cost of 4 or more is attributes +1.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 8
"Life is a great deal more complicated in this red uniform."
Further game play infos
Worf, Defiant Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Yarka, Harbinger of the Prophets ( Reflections 2.0)
Bajoran Personnel of Bajoran species.
Anthropology Archaeology
Physics
While each of your non-headquarters missions is a mission, each of your Bajorans present is attributes +1.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 4
"You must listen to me. - I've studied the prophecies all my life. We are on the verge of a great disaster."
Characteristics: affiliation, enhance your personnel attributes (other cards), Bajoran species.
Requires: affiliation, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Fortune, Raider for Hire ( Decipher's Promotion Cards)
Non-aligned Ship (Virayllan Class / Standard Equipment )
Staffing reqirements:
While your Treachery personnel is aboard this ship, he or she is attributes +1 for each Artifact card you command (limit +3).
RANGE: 8 WEAPONS: 7 SHIELDS: 7
"The resonator was believed to have been destroyed during the Time of the Awakening. Only one piece is known to have survived and it was placed in a Vulcan museum under heavy guard. A year ago, that piece was stolen from the museum. Soon after, mercenary
Further game play infos
The following personnel cards can be used as "matching commander" for Fortune, Raider for Hire:Characteristics: "affiliation", enhance your personnel attributes (other cards).
Requires: Artifact.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • I.K.S. Negh'Var, Infiltrated Flagship ( Far Beyond the Stars)
Dominion Ship (Negh'Var Class / Cloaking Device )
Staffing reqirements:
You may play this ship at Qo'noS (it becomes ). To staff this ship, you must have a Chancellor, Founder, or General aboard. While attempting a mission, your Chancellors, Founders, and Generals at this mission are each attributes +1.
RANGE: 9 WEAPONS: 11 SHIELDS: 10
"Whatever we have done is in the best interests of the Alpha Quadrant."
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Negh'Var, Infiltrated Flagship:Characteristics: affiliation, enhance your personnel attributes (other cards), Cloaking Device, ship with four or more staffing icons.
Requires: affiliation, Qo'nos, Chancellor, Founder, General.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(3) • I.K.S. Qel'Poh, H.M.S. Bounty ( What You Leave Behind)
Federation Ship (B'rel Class / Cloaking Device )
Staffing reqirements:
Icons:
While you command two missions that are worth 40 points or more, this ship is Range +2. While a personnel you command aboard this ship is facing a dilemma, you may discard a personnel from hand to make that personnel attributes +1 until the end of that dilemma.
RANGE: 6 WEAPONS: 7 SHIELDS: 6
"... it was Dr. McCoy, with a fine sense of historical irony, who decided on a name for our captured Klingon vessel."
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Qel'Poh, H.M.S. Bounty:Characteristics: affiliation, enhance your personnel attributes (other cards), enhance your RANGE (this card), Earth related, The Original Series related, Past related, Cloaking Device.
Requires: Past related, mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Queen's Borg Sphere, Contingency Vessel ( Genesis)
Borg Ship (Sphere Class / Standard Equipment )
Staffing reqirements:
While this ship is at a mission, each personnel aboard is attributes +1. While your Borg Queen is aboard this ship, it is staffed.
RANGE: 9 WEAPONS: 10 SHIELDS: 9
"You think in so three-dimensional terms. How small you've become."
Further game play infos
The following personnel cards can be used as "matching commander" for Queen's Borg Sphere, Contingency Vessel:Characteristics: affiliation, enhance your personnel attributes (other cards), ship with four or more staffing icons.
Requires: affiliation, Borg species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Salvaged Attack Ship, Sheep in Wolf's Clothing ( Far Beyond the Stars)
Federation Ship (Attack Ship Class / Standard Equipment )
Staffing reqirements:
Icons:
While this ship is at a mission, this ship and each of your personnel at this mission are attributes +1.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"...right now I would settle for a viewscreen."
"Or a chair."
"Or a sandwich."
Further game play infos
The following personnel cards can be used as "matching commander" for Salvaged Attack Ship, Sheep in Wolf's Clothing:Characteristics: affiliation, enhance your personnel attributes (other cards), enhance your ship attributes (this card), Earth related.
Requires: affiliation, Deep Space None related.
Card logging info: First edited by Telak at Sep 15th, 2018. Please support openCards and validate game text of this card!
(5) • U.S.S. Centaur, Patrolling Ship ( Legacy)
Federation Ship (Centaur Class / Standard Equipment )
Staffing reqirements:
Icons:
While your personnel aboard is attempting a mission that has three or less dilemmas beneath it, he or she is attributes +1.
RANGE: 8 WEAPONS: 7 SHIELDS: 7
"... there's a Federation ship off our starboard bow, bearing one-five-seven mark zero-nine-five."
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, ship related card.
Requires: Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.