(2) • Cargo Run ( Energize)
Event
Plays on your space mission. Add Acquisition to this mission's requirements. When you complete this mission, score 5 points.
From supplies to raw materials to contraband, there are as many kinds of cargo as there are places in the galaxy to take it.
Characteristics: score points, plays / place on a mission, modify your mission requirements.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Expand the Collective ( Fractured Time)
To play this event, you must command three personnel. Plays on your mission worth 35 or fewer points. You may attempt and complete it using your personnel with these requirements:
- Anthropology, Biology, Security, Transporters, and Strength > 32
- Astrometrics, Engineer, Physics, Science, and Cunning > 36.
When you complete it, destroy this event to score 5 points.
Characteristics: score points, modify your mission requirements.
Requires: affiliation, Alpha quadrant mission, worth 35 or less points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) For the Cause ( Energize)
Event
Plays on Athos IV. You may attempt and complete Region: Demilitarized Zone missions using your personnel (and a ship they are aboard at a space mission), regardless of effects preventing personnel (or ships those personnel are aboard) from doing so, with these requirements: Leadership, Security, Treachery, and Strength > 36.
"Those people, they were colonists ... And then one day, the Federation signed a treaty and handed their world over to the Cardassians. ... they made these people refugees overnight."
Characteristics: modify your mission requirements.
Requires: Maquis related, Athos IV, Demilitarized Zone, space mission.
Rule hint for this card
This card has an erratum: Further requirements to complete missions.
Taken form Current Errata 2015-04-06.This card has an clarification: This event does not allow a player to attempt an opponent's mission. (CRD 2010-05-29)
Taken form .Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Legal Proceedings ( Energize)
Event
Plays on your planet mission. Add Law to this mission's requirements. When you complete this mission, score 5 points.
Often light-years away from established judicial bodies, the senior staff of a starship is given some discretionary power in dealing with matters of law.
Characteristics: score points, plays / place on a mission, modify your mission requirements.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Spatial Reconfiguration ( Peak Performance)
Event
Plays on your non-headquarters mission. This mission gains Region: Delphic Expanse and can be attempted by your personnel. When a card an opponent owns causes you to lose command of this event, return it to its owner's hand.
"They're altering this space to make it habitable for their species. It's a prelude to an invasion."
Characteristics: plays / place on a mission, Delphic Expanse, modify your mission requirements.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
Outlining the Stakes ( Necessary Evil)
Interrupt
To play this interrupt, you must command three personnel. When you are checking if your personnel can meet a mission's requirements, lose 5 points to subtract a skill from those requirements.
"Vice Proconsul M'ret of the Imperial Senate. ...His defection will be a profound blow to Romulus. ...Now you realize why we are willing to go to such extraordinary lengths - even kidnapping you - to make sure we succeed."
Characteristics: lose points, modify your mission requirements.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Betazed, Occupy Homeworld ( A Time to Stand)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 45.
Requirements: Leadership, Officer, 3 Security, and Strength > 48
Special Instructions: When you attempt this mission, reduce the attribute requirements of this mission by 1 (limit 15) for each opponent's dilemma that has been removed from the game until the end of that mission attempt.
"...they keep sending in reinforcements..."
Characteristics: remove cards from the game (other cards), Alpha quadrant mission, modify your mission requirements, STRENGTH Missions, planet mission, mission worth 40 or more points.
Requires: remove opponent's dilemmas from the game.
Card logging info: First edited by Telak at Apr 11th, 2016. Please support openCards and validate game text of this card!
• Cardassia IV, Hold Secret Prisoners ( Return to Grace)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 40.
Region: Cardassia System.
Requirements: Law, 2 Officer, 2 Security, Cunning > 40
Special Instructions: When your personnel begin a mission attempt here, reduce the attribute requirements of this mission by 2 (limit 10) for each captive in your brig until the end of that mission attempt.
"No one should have to suffer like that."
Characteristics: Alpha quadrant mission, Cardassia System, modify your mission requirements, planet mission, mission worth 40 or more points.
Requires: Capture.
Card logging info: First edited by Telak at Mar 14th, 2014. Please support openCards and validate game text of this card!
• Gamma Erandi, Chart Nebula ( A Time to Stand)
Space Mission
Location: Alpha-Quadrant Span: 4. Points: 35.
Nebula.
Requirements: Exobiology, Navigation, Physics, Transporters, and Cunning > 34
Special Instructions: When you being a mission attempt here, if you command two completed missions, reduce the attribute requirement of this mission by 5 until the end of the mission attempt.
Any affiliation may attempt this mission.
"Initial scans of ionization patterns complete, sir."
Characteristics: Alpha quadrant mission, modify your mission requirements, mission with span 4, nebula mission, space mission, worth 35 or less points.
Card logging info: First edited by Telak at Apr 11th, 2016. Please support openCards and validate game text of this card!
• Terra Nova, Reestablish Communications ( A Time to Stand)
Planet Mission
Location: Alpha-Quadrant Span: 4. Points: 35.
Requirements: Astrometrics, Diplomacy, Engineer, Leadership, and Cunning > 38
Special Instructions: When you begin a mission attempt here, reduce the attribute requirements of this mission by 1 (limit 10) for each dilemma beneath your missions until the end of the mission attempt.
"...then one day, nobody heard from them again."
Characteristics: Alpha quadrant mission, modify your mission requirements, mission with span 4, planet mission, worth 35 or less points.
Card logging info: First edited by Telak at Apr 19th, 2016. Please support openCards and validate game text of this card!
(4) • Chakotay, Steadfast Commander ( Lower Decks)
Federation Personnel of Human species.
Icons:
2 Anthropology Archaeology Diplomacy
Honor Leadership Officer
Commander: U.S.S. Voyager. When you begin a mission attempt involving this personnel, if you do not command a planet mission, reduce all attribute requirements of that mission by 2 for each of your completed space missions until the end of that mission attempt.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
Characteristics: affiliation, Voyager related, modify your mission requirements, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Chakotay, Human species.
Requires: deck type "space only", planet mission, space mission.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(2) • Kell, Romulan Accomplice ( Necessary Evil)
Romulan Personnel of Klingon species.
Diplomacy Engineer
Exobiology Programming Treachery
High Council Member. While this personnel is at a mission, he is an Infiltrator. While this personnel is at your mission, you may attempt it.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 5
Traitorous emissary of the Klingon High Council who collaborated with the Romulans in an assassination attempt on the governor of Krios.
Characteristics: affiliation, modify your mission requirements, High Council Member, Infiltrator, Klingon species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Opaka, Healer ( Return to Grace)
Bajoran Personnel of Bajoran species.
Icons:
2 Anthropology 2 Diplomacy 2 Honor
2 Leadership
Kai. While this personnel is attempting a mission, each Kai, Prylar, and Vedek at that mission may meet Cunning and Strength requirements of that mission using Integrity.
INTEGRITY: 10 CUNNING: 7 STRENGTH: 2
"My work is here now, Commander."
Characteristics: affiliation, Deep Space None related, modify your mission requirements, Kai, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Bajoran species.
Requires: Gamma-Quadrant mission, Kai, Prylar, Vedek.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(2) • Selok, Deep Cover Operative ( Necessary Evil)
Romulan Personnel of Romulan species.
Icons:
Anthropology Intelligence
Security Treachery
While this personnel is at a mission, she is an Infiltrator. While this personnel is at your mission, you may attempt it.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
Romulan patriot who spent years gathering intelligence on the Federation under the alias of a Vulcan ambassador.
Characteristics: affiliation, modify your mission requirements, enhance your abilities (this card), Infiltrator, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Javert, Maquis Flagship ( Raise the Stakes)
Federation Ship (Condor Class)
Staffing reqirements:
Icons:
While this ship is at your mission that is worth 40 or less points and your corresponding Commander is aboard this ship, your personnel may attempt and complete that mission, regardless of effects preventing personnel (or ships those personnel are aboard) from doing so, with these requirements: Leadership, Security, Treachery, and Strength > 36.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
"I've never seen a ship configuration like that before... it almost seems like someone modified an old support courier."
Further game play infos
The following personnel cards can be used as "matching commander" for Javert, Maquis Flagship:Characteristics: affiliation, Maquis related, modify your mission requirements.
Requires: affiliation, Maquis related, mission worth 40 or more points, Commander.
Rule hint for this card
This card has an erratum: Clarification about attempt restrictions.
Game text without errata: "While this ship is at your mission that is worth 40 or less points and your corresponding Commander is aboard this ship, your personnel may attempt and complete that mission with these requirements: Leadership, Security, Treachery, and Strength>36. ".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.