(3) Hazardous Materials ( Dead Stop)
Space Dilemma
For each Trellium-D the opponent on your left commands randomly select a personnel to be killed. Unless you have Engineer, Medical, and Security or Anthropology, Navigation, and Officer, place this dilemma on your ship.
Damage - When your opponent plays an equipment that costs 1 or more, randomly select a personnel aboard this ship to be killed.Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, equipment related card, kill opponent's personnel, Damage.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(4) Macrovirus ( Dead Stop)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have 2 Exobiology and 2 Science or Medical, Security, and a Hand Weapon, that personnel is killed and this dilemma is placed on your ship at this mission.
Damage - When your opponent plays an interrupt on his or her turn, randomly select a personnel aboard this ship to be killed.Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, kill opponent's personnel, Damage, interrupt related card.
Requires: Hand Weapon.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(3) Subspace Fracture ( Dead Stop)
Planet Dilemma
Randomly select a personnel to be stopped. Unless you have 2 Geology and 2 Transporters or Honor, Officer, and a non-Hand Weapon equipment, that personnel is killed and this dilemma is placed on your ship at this mission.
Damage - When your opponent plays an event that costs 2 or more, randomly select a personnel aboard this ship to be killed.Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, equipment related card, event related card, kill opponent's personnel, Damage.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(1) Kar'takin ( Strange Bedfellows)
Equipment
Hand Weapon. When you win combat in which all your personnel present involved are Jem'Hadar, if this equipment is present, you may place this equipment on the bottom of its owner's deck to randomly kill an opponent's personnel involved.
Favored by Jem'Hadar in close-quarters combat.
Characteristics: kill opponent's personnel, Hand Weapon.
Requires: combat, Jem'Hadar species.
Rule hint for this card
This card has an erratum: The design intent was that this hand weapon should be present during combat to activate the game text. Game text before errata: "When you win combat in which all your personnel involved are Jem'Hadar, you may place this equipment on the bottom of its owner's deck to randomly kill an opponent's personnel involved.".
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at Apr 18th, 2015. Please support openCards and validate game text of this card!
(2) • Tommy Gun ( Sacrifice of Angels)
Equipment
Hand Weapon. When you win combat involving your Thief, personnel, or personnel present, randomly select an opponent's personnel involved to be killed. If that personnel is or a Hologram, randomly select a second opponent's personnel involved to be killed.
"Drop the guns. Drop 'em."
Characteristics: kill opponent's personnel, Hand Weapon.
Requires: combat, affiliation, Next Generation related, The Original Series related, Thief, Hologram "species".
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(3) • TR-116 Rifle ( The Nth Degree)
Hand Weapon. While in combat, each of your Treachery personnel present is Strength +1.
Order - If this equipment is present with your Assassin, name a skill. Choose an opponent's personnel at this mission with that skill. Return this equipment to its owner's hand to kill that personnel.
"It's an ingenious weapon."
Characteristics: kill opponent's personnel, enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation, Assassin.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(2) • Varon-T Disruptor ( 20th Anniversary Collection)
Equipment
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your personnel present, the opponent's personnel involved who has the highest Integrity is killed.
Banned in the Federation due to its vicious nature. Literally tears the body apart from the inside out, resulting in an excruciating death by disintegration.
Characteristics: kill opponent's personnel, Artifact, Hand Weapon.
Requires: combat.
Card logging info: First edited by Telak at Nov 23rd, 2014. Please support openCards and validate game text of this card!
(2) • Zefram Cochrane's Shotgun ( A Less Perfect Union)
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your personnel present, if each of your personnel involved is Human, randomly select two opponent's personnel involved to be killed.
"He used it to kill the first Vulcan who stepped onto Terran soil."
Characteristics: kill opponent's personnel, Artifact, Hand Weapon.
Requires: combat, Hand Weapon, Alternate universe related, Human species.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(2) All-Out War ( Necessary Evil)
Event
Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly kill three opponent's personnel involved.
"...let your people know, the Klingon Empire will remember what has happened here. You have sided against us in battle. And this we do not forgive...or forget."
Characteristics: combat, engagement, kill opponent's personnel, lose points, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Assassination Plot ( Energize)
Event
Plays in your core.
Order - Destroy this event and return your Assassin to his or her owner's hand to randomly kill an opponent's personnel present with that Assassin.
"Where is the peace conference? They're going to attempt another assassination."
Characteristics: "relocate" personnel cards - return to hand, kill opponent's personnel, plays in your core.
Requires: Assassin.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Battle Drills ( Second Edition)
Event
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.
"Someone or something on this station is distorting the laws of probability."
Characteristics: engagement, kill opponent's personnel, enhance your WEAPONS (other cards), plays in your core, Maneuver, ship related card.
Requires: Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Battle Lust ( Necessary Evil)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another opponent's personnel involved. Repeat this until you kill a personnel who does not cost 1.
"The Klingon will to fight pales in comparison to our own."
Characteristics: combat, engagement, kill opponent's personnel, plays in your core, Assault, Maneuver.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Born for Conquest ( Energize)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
"Take every last man, form a boarding party, armed heavily. ... We are Klingons!"
Characteristics: combat, kill opponent's personnel, score points, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Bred for Battle ( Call to Arms)
Event
Assault. Plays in your core.
Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.
"By the time the Dominion is done with you, all you'll want is a quick death."
Characteristics: combat, kill opponent's personnel, plays in your core, discard a card from hand, Assault.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Brutal Struggle ( Second Edition)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.
"Intruder alert! ... Security detail to deck 29."
Characteristics: combat, kill opponent's personnel, plays in your core, Assault.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Collateral Damage ( Necessary Evil)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.
"There's method to their madness. They're inflicting considerable damage on the Klingons."
Characteristics: combat, engagement, kill opponent's personnel, plays in your core, manipulate opponent's deck, Assault, Maneuver.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Cry "Havoc!" ( Second Edition)
Event
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.
"'...and let slip the dogs of war.'"
Characteristics: engagement, kill opponent's personnel, plays in your core, Maneuver.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Devastating Melee ( The Nth Degree)
Assault. To play this event, you must command three personnel. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select a number of opposing personnel to be killed equal to the number of your Hand Weapons equipped by your personnel involved (limit 3).
Jem'Hadar excel in close-quarters combat.
Characteristics: combat, kill opponent's personnel, plays in your core, Assault.
Requires: affiliation, Hand Weapon.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(1) • Ferocity ( Energize)
Event
Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your personnel, you may destroy this event to randomly kill an opponent's personnel involved.
The skill of a Klingon warrior is feared only slightly more than the fury of the Klingon temper.
Characteristics: kill opponent's personnel, plays in your core, Assault, Maneuver.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Heart of Glory ( Energize)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly kill two opponent's personnel involved.
"Do not deny the challenge of your destiny. Get off your knees and soar. Open your eyes and let the dream take flight."
Characteristics: combat, engagement, kill opponent's personnel, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Hostilities Unleashed ( Zero Hour)
Maneuver. Plays in your core.
Order - Discard an event from hand to begin an engagement involving your ship with its corresponding Commander aboard. If you win, randomly select an opponent's personnel involved to be killed. Otherwise, destroy this event. You may do this only once each turn.
"I don't suppose you would like to surrender..."
Characteristics: engagement, kill opponent's personnel, plays in your core, discard an event from hand, Maneuver, ship related card.
Requires: Commander.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(5) Jem'Hadar Strike Force ( Call to Arms)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
"All I know is that the Vorta say to do something, and you do it. ... Because if you do not, they will send in the Jem'Hadar, and then you die."
Characteristics: combat, engagement, kill opponent's personnel, score points, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Lethal Wound ( Shattered Mirror)
Event
Plays in your core. When a personnel is about to be stopped by a dilemma, if that stop is prevented, kill that personnel.
"The disruptor burst left an anticoagulant in your system."
"So you can't stop the bleeding...?"
Characteristics: kill opponent's personnel, plays in your core.
Requires: prevent your personnel from beeing stopped by a dilemma.
Card logging info: First edited by Telak at Nov 29th, 2018. Please support openCards and validate game text of this card!
(1) Let Honor Guide You ( Second Edition)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Honor personnel. If you win, randomly kill an opponent's personnel involved.
"Would an honorable warrior ever refuse a challenge?"
Characteristics: combat, kill opponent's personnel, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Militia Patrol ( Necessary Evil)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this.
Many former prison inmates serve in the Militia out of a sense of obligation, so those who fought to win their freedom won't have to.
Characteristics: combat, kill opponent's personnel, plays in your core, Assault.
Requires: Bajoran Resistance.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Nelvana Trap ( Second Edition)
Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved.
"Two Romulan warships uncloaking -"
Characteristics: engagement, kill opponent's personnel, Maneuver, plays / place on a mission, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) No Love for the Spoon Heads ( Second Edition)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event.
"Remember, the bomb is set to go off three minutes after it's activated. ... I suggest you plant it somewhere in Dukat's quarters."
Characteristics: combat, destroy an event, kill opponent's personnel, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • No Peace in Our Time ( Second Edition)
Event
Maneuver. Plays in your core. Each of your Treachery personnel is Cunning +2.
Order - Destroy this event to begin an engagement involving your Treachery personnel. If you win, randomly kill an opponent's personnel involved.
"You do prefer it this way, don't you? As it was meant to be. ... 'Once more unto the breach, dear friends...'"
Characteristics: engagement, kill opponent's personnel, enhance your CUNNING (other cards), plays in your core, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Power to the Weapons ( Energize)
Event
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved.
"Congratulations, captain. You wanted them angry. They're angry."
Characteristics: engagement, kill opponent's personnel, plays in your core, Maneuver.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Provocative Levity ( Sacrifice of Angels)
Maneuver. Plays in your core.
Order - Destroy this event to place an opponent's staffed non- ship at your Nebula mission where you command a staffed ship, then begin an engagement involving your personnel at that mission. If you win, randomly kill two opponent's personnel involved.
"Khan! I'm laughing at the 'superior intellect.'"
Characteristics: engagement, kill opponent's personnel, plays in your core, Maneuver, ship related card.
Requires: The Original Series related, nebula mission.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(3) Rash Aggression ( Energize)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Treachery personnel. If you win, choose an opponent's personnel involved to be killed.
"You can let your engineers play with the machines. I'm sending out search parties."
Characteristics: combat, kill opponent's personnel, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Recruitment Tactics ( Extreme Measures)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly select an opponent’s personnel involved to be killed and you may take a Bajoran Resistance personnel from your discard pile and place him or her on your Bajor.
"... Shakaar is gaining support all over Bajor."
Characteristics: "relocate" personnel cards - form discard pile into play, combat, kill opponent's personnel, plays in your core, recover cards from your discard pile, Assault.
Requires: Bajor, Bajoran Resistance.
Rule hint for this card
This card has an erratum: Clarification, which personnel could be selected.
Game text without errata: "(...) If you win, randomly select an opponent's personnel to be killed and you may take a Bajoran Resistance (...)".
Taken form Current Errata 2015-04-06.Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
(1) • Relentless Charge ( Raise the Stakes)
Event
To play this event, you must command six personnel. Plays in your core. At the start of each player's turn, that player must choose one: stop a staffed ship he or she commands at a non-headquarters mission; kill a personnel he or she commands; or lose 5 points.
"...you can either kill them, or they'll kill you. Either way, they're coming."
Characteristics: kill opponent's personnel, lose points, stop opponent's ship, plays in your core, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Sabotaged Transporter ( In A Mirror, Darkly)
Event
Plays in your core. When a personnel is stopped by a dilemma you own, you may discard a personnel who has a cost of 4 or more from hand to kill that personnel.
Via direct sabotage or accidental equipment malfunction, converting the body into billions of kiloquads of data and zipping them through subspace can be dangerous.
Characteristics: kill opponent's personnel, plays in your core.
Requires: personnel who has a cost of 4 or more.
Rule hint for this card
This card has an erratum: Timing changed to after the stop.
Game text without errata: "(...) When a dilemma you own is about to stop a personnel, you may discard a personnel who has a cost of 4 or more from hand to kill that personnel instead.".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Dec 9th, 2010 (Q1 by Roga Danar at Feb 7th, 2011 & Q2 by Telak at Mar 15th, 2011)
(2) Shock Troops ( Sacrifice of Angels)
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Reman personnel. Your non-Reman personnel present are not involved in that combat. If you win, kill any number of your Reman personnel involved. The loser randomly selects an equal number of their personnel involved to be killed.
"...the reputation of being formidable warriors."
Characteristics: combat, kill opponent's personnel, kill your own personnel, plays in your core, Assault.
Requires: Reman species.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(3) Spreading Fear ( Fractured Time)
Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core.
Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed.
Characteristics: engagement, kill opponent's personnel, place a card from hand on your event, plays in your core, Decay, Maneuver.
Requires: Jem'Hadar species, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Vast Resources ( Energize)
Event
Punishment. To play this event, you must command three personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.
"Did you know that the Obsidian Order saves everything that comes into its possession? You never know what might prove useful. We have libraries of data transcripts, vaults of ancient artifacts... even cryogenic chambers containing biological subjects lik
Characteristics: kill opponent's personnel, Punishment, additional card draws.
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) We Will Not Surrender ( Energize)
Event
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
"If a war starts here, the blame will be yours."
Characteristics: engagement, kill opponent's personnel, score points, plays in your core, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Flaw in the Plan ( Extreme Measures)
Interrupt
When an opponent plays a personnel or places a personnel from hand on a headquarters mission, discard three unique personnel from hand to kill that personnel.
Order - Kill four personnel you own.
"Killing your own clone is still murder."
Characteristics: "relocate" personnel cards - place from hand into play, kill opponent's personnel, kill your own personnel.
Requires: headquarters.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
Parting Shot ( Call to Arms)
Interrupt
To play this interrupt, you must have 5 or more points. When an opponent's personnel uses his or her skills, if he or she is facing a dilemma, lose 5 points to kill that personnel.
"Must be something you assimilated. ... Just enough to bring chaos to order."
Characteristics: kill opponent's personnel, lose points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Pseudopod ( Call to Arms)
Interrupt
Infiltration. Morph.
Order - Return your Infiltrator to his or her owner's hand to randomly kill an opponent's personnel present with that Infiltrator.
"Let's face it, no matter how many precautions we take, he could replace any one of us. And we won't know it until it's too late."
Characteristics: "relocate" personnel cards - return to hand, kill opponent's personnel, Infiltration, Morph.
Requires: Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Shall We Not Revenge? ( The Undiscovered Country)
Interrupt
When an opponent's personnel uses his or her Anthropology, Astrometrics, Diplomacy, or Security, if he or she is facing a dilemma you own, place the top card of your dilemma pile face down beneath your dilemma stack to kill that personnel. Place this interrupt on the bottom of your deck.
"Tickle us, do we not laugh? Prick us, do we not bleed? Wrong us..."
Characteristics: manipulate your dilemma pile, manipulate your dilemma stack, kill opponent's personnel, manipulate your deck, interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Silent Strike ( What You Leave Behind)
Interrupt
To play this interrupt, you must command a staffed ship that has been on Engage Cloak since the start of you turn.
Order - Take your staffed ship off of Engange Cloak to place it at a non-headquarter mission where an opponent's ship is at and begin an engagement involving your personnel aboard that ship. If you win, randomly kill two opponent's personnel involved.
none
Characteristics: engagement, kill opponent's personnel, ship related card.
Requires: Cloaking Device.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Stunning Reversal ( Sacrifice of Angels)
Assault. Maneuver. When you win combat or an engagement you did not begin, you may choose one: the loser loses 10 points; the loser randomly selects three of their personnel involved to be killed; or score 20 points.
Order - Stop your Leadership personnel to draw two cards.
"Get out! Get out of there! Get out!"
Characteristics: kill opponent's personnel, score points, Assault, Maneuver, additional card draws.
Requires: combat, engagement.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(3) • Arne Darvin, "Hero of the Empire" ( Far Beyond the Stars)
Klingon Personnel of Klingon species.
Icons:
Anthropology Archaeology Intelligence
2 Treachery
Assassin. Infiltrator. When your Infestation stops a personnel, you may stop this personnel to kill that stopped personnel.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 7
"I've been thinking about my statue in the Hall of Warriors... I see myself standing with Kirk's head in one hand and a tribble in the other."
Characteristics: "Infestation"-related cards, kill opponent's personnel, affiliation, Assassin, Infiltrator, personnel who has a cost of 3 or more, Klingon species.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(2) • Corbin Entek, Undercover Operations Supervisor ( Second Edition)
Cardassian Personnel of Cardassian species.
Icons:
Biology Exobiology
Intelligence Security Treachery
Order - Kill your captive to destroy an event that captive's owner commands.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 5
I assure you, when it comes to the Obsidian Order, nothing is impossible.
Characteristics: event related card, destroy an event, kill opponent's personnel, affiliation, Cardassian species.
Requires: Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Drex, Arrogant Warrior ( Energize)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Officer
Security
Order - Return this personnel to his owner's hand to kill an opponent's personnel present who costs 2 or less.
INTEGRITY: 4 CUNNING: 4 STRENGTH: 7
A Klingon's nature drives him to seek conflicts. If there are none to be found, some Klingons will create their own.
Characteristics: "relocate" personnel cards - return to hand, kill opponent's personnel, affiliation, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Duras, Son of a Traitor ( Second Edition)
Klingon Personnel of Klingon species.
Icons:
Diplomacy Law
Leadership Programming 2 Treachery
High Council Member. When an opponent completes a mission, if this personnel is at that mission, you may kill one of that opponent's personnel at that mission.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 7
"You are a fool. And your challenge can only result in a fool's death."
Characteristics: kill opponent's personnel, affiliation, High Council Member, personnel who has a cost of 3 or more, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Elim Garak, First Officer of Terok Nor ( Fractured Time)
Cardassian Personnel of Cardassian species.
Icons:
Biology Officer
Programming Security 2 Treachery
When a personnel at this mission is about to be stopped by a dilemma, you may kill your captive to prevent that.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"If you need someone to beat him into submission for you, don't hesitate to call me."
Characteristics: kill opponent's personnel, prevent your personnel from beeing stopped by a dilemma, affiliation, Alternate universe related, Cardassian species.
Requires: Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Geordi La Forge, Sleeper Agent ( Tapestry)
Romulan Personnel of Human species.
Icons:
2 Engineer Physics Programming
Treachery
Assassin. Infiltrator.
Order - Return this personnel to his owner's hand to kill an opponent's Diplomacy personnel present.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 5
"I want you to kill him there, in front of many witnesses… you will claim that you acted on behalf of Starfleet."
Characteristics: "relocate" personnel cards - return to hand, kill opponent's personnel, affiliation, Assassin, Infiltrator, personnel who has a cost of 3 or more, Human species.
Card logging info: First edited by Telak at Sep 22nd, 2012. One quality log by eberlems at Sep 27th, 2012. Please support openCards and validate game text of this card a second time!
(2) • Kaas Dromand, Devoted Fanatic ( Matter of Time)
Bajoran Personnel of Bajoran species.
Icons:
Security Treachery
Assassin. When you play Cultist Attack, you may choose an opponent's personnel present to be killed. You may do this only once each turn.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 6
"This is a sacred moment... one that will long be remembered."
Characteristics: kill opponent's personnel, affiliation, Assassin, Bajoran species.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(1) • Kovat, Public Conservator ( Second Edition)
Cardassian Personnel of Cardassian species.
Anthropology Diplomacy
Law
While this personnel is attempting a mission, you may kill your captive to make this personnel attributes +3 until the end of that mission attempt. You may do this only once each turn.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 3
"I am here to help you concede the wisdom of the state. To prepare you to accept the inevitable with equanimity."
Characteristics: kill opponent's personnel, affiliation, enhance your personnel attributes (this card), Cardassian species.
Requires: Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kurn, Bajoran Security Officer ( Energize)
Bajoran Personnel of Klingon species.
Icons:
Law Navigation
Officer Security
When you win combat involving this personnel, you may return him to his owner's hand to kill an opponent's personnel involved.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 7
"I have accepted the transition. I am a Bajoran security officer. The uniform is simply... uncomfortable."
Characteristics: "relocate" personnel cards - return to hand, kill opponent's personnel, affiliation, Deep Space None related, personnel who has a cost of 3 or more, Klingon species.
Requires: combat.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Leck, Eliminator ( Strange New Worlds)
Ferengi Personnel of Ferengi species.
Icons:
Biology Exobiology
Security 2 Treachery
Assassin. Order - Discard any number of cards from hand and return this personnel to his owner's hand to randomly kill an opponent's personnel present whose cost equals the number of cards you discarded.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"Who do you want eliminated?"
Characteristics: "relocate" personnel cards - return to hand, kill opponent's personnel, affiliation, Assassin, Ferengi species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Leonard H. McCoy, Fiendish Physician ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
2 Biology Exobiology Medical
Science
While you command an personnel, you may play this personnel at cost +3 to name a personnel. Each opponent kills each personnel he or she commands with that card title.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"My Sickbay's a chamber of horrors."
Characteristics: kill opponent's personnel, affiliation, The Original Series related, Alternate universe related, Past related, Human species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Liam Bilby, Unwitting Accomplice ( Strange Bedfellows)
Dominion Personnel of Human species.
Acquisition Intelligence Programming
Treachery
Assassin. Thief. Order - Kill this personnel to kill an opponent's non- personnel present.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 4
"I should have known. You were too good to be true. I wanted so mush to believe that my luck had changed, I didn't see it."
Characteristics: kill opponent's personnel, kill your own personnel, affiliation, Assassin, Thief, Human species.
Card logging info: First edited by Telak at Jan 23rd, 2016. Please support openCards and validate game text of this card!
(3) • Limara'Son, Fierce Soldier ( Call to Arms)
Dominion Personnel of Jem'Hadar species.
Icons:
Astrometrics Navigation
Security Transporters
Order - Begin combat involving this personnel. If you win, randomly kill an opponent's personnel involved. Place this personnel in his owner's discard pile after combat.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 8
"Lack of white produces anxiety among us. One man could not restrain himself when he saw the enemy."
Characteristics: "relocate" personnel cards - from play in his or her owner's discard pile, combat, kill opponent's personnel, affiliation, personnel who has a cost of 3 or more, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Neela, Misguided Activist ( This Side of Paradise)
Bajoran Personnel of Bajoran species.
Icons:
Engineer Programming Treachery
Assassin. Order - Remove a personnel in your discard pile from the game and return this personnel to her owner's hand to kill an opponent's personnel present who has a skill the removed personnel has.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 5
"The prohphets spoke. I answered their call."
Characteristics: "relocate" personnel cards - return to hand, kill opponent's personnel, affiliation, "use" your discard pile, Deep Space None related, remove cards from the game (other cards), Assassin, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Phlox, Sadistic Physiologist ( In A Mirror, Darkly)
Starfleet Personnel of Denobulan species.
Icons:
Biology Engineer 2 Exobiology
Medical Science 2 Treachery
Order - If you have no cards in hand, each opponent must kill one of his or her non-unique personnel. You may do this only once each turn.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 5
"If you're angry now, just wait."
Characteristics: kill opponent's personnel, kill your own personnel, affiliation, Alternate universe related, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Denobulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Retaya, Chemical Agent ( Face of the Enemy)
Romulan Personnel of Flaxian species.
Icons:
2 Biology Intelligence Science
2 Treachery
Assassin. When your opponent is about to fail a mission attempt here, you may discard an event from hand to randomly kill a personnel involved.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 5
"I really don't think they would go well together."
Characteristics: event related card, kill opponent's personnel, affiliation, discard an event from hand, Assassin, personnel who has a cost of 3 or more.
Card logging info: First edited by Telak at Nov 13th, 2015. Please support openCards and validate game text of this card!
(3) • Retaya, Urbane Poisoner ( Second Edition)
Non-aligned Personnel of Flaxian species.
Icons:
2 Biology Physics
Engineer 2 Treachery
Assassin. Order - Return this personnel to his owner's hand to kill an opponent's Intelligence personnel present.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 5
"I deal in fine wares - mostly fabrics and fragrances."
Characteristics: "relocate" personnel cards - return to hand, kill opponent's personnel, "affiliation", Assassin, personnel who has a cost of 3 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Silaran Prin, Between Darkness and Light ( What You Leave Behind)
Cardassian Personnel of Cardassian species.
Icons:
Anthropology Engineer Programming
2 Treachery
Assassin. Order - Name a personnel. When an opponent plays that personnel, you may place this personnel in his owner's discard pile to kill that personnel. This effect lasts until this order is executed again.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
none
Characteristics: "relocate" personnel cards - from play in his or her owner's discard pile, kill opponent's personnel, affiliation, Assassin, personnel who has a cost of 3 or more, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Tal'Aura, Impatient Senator ( Second Edition)
Romulan Personnel of Romulan species.
Biology Diplomacy
Geology Programming 2 Treachery
Assassin. Dissident. Senator. Order - Return this personnel to her owner's hand to kill an opponent's Leadership personnel present.
INTEGRITY: 1 CUNNING: 6 STRENGTH: 4
With her contempt for the presiding bureaucracy, Tal'Aura too eagerly became a pawn in Shinzon's takeover of the Romulan government.
Characteristics: "relocate" personnel cards - return to hand, kill opponent's personnel, affiliation, Assassin, Dissident, Senator, personnel who has a cost of 3 or more, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • The Albino, Killer of Children ( Second Edition)
Non-aligned Personnel of Alien species.
Icons:
Exobiology Leadership
2 Medical 2 Treachery
Thief. Assassin. Order - Return this personnel to his owner's hand to kill an opponent's Honor personnel present.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
Thief. "You will die far quicker than your son did, Kang. ...No vengeance today"
Characteristics: "relocate" personnel cards - return to hand, kill opponent's personnel, "affiliation", Assassin, Thief, personnel who has a cost of 3 or more, Alien species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Toman'torax, Obstinate Second ( Strange Bedfellows)
Dominion Personnel of Jem'Hadar species.
Icons:
Anthropology Leadership Officer
When you win combat involving this personnel, if he is equipped with a Hand Weapon, randomly select an opponent's personnel involved in that combat to be killed.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 8
"It's our duty to punish those who would break their vow of loyalty."
Characteristics: kill opponent's personnel, affiliation, Jem'Hadar species.
Requires: combat, Hand Weapon.
Card logging info: First edited by Telak at Apr 8th, 2015. Please support openCards and validate game text of this card!
(3) • Toran, Ambitious Brute ( Necessary Evil)
Cardassian Personnel of Cardassian species.
Icons:
Astrometrics Diplomacy
Officer Physics 2 Treachery
Assassin. Gul. Order - Discard a personnel from hand and return this personnel to his owner's hand to kill an opponent's personnel present who has a skill that discarded personnel has.
INTEGRITY: 2 CUNNING: 5 STRENGTH: 6
"I will take over from here."
Characteristics: "relocate" personnel cards - return to hand, kill opponent's personnel, affiliation, discard a personnel from hand, Assassin, Gul, personnel who has a cost of 3 or more, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Trazko, Hired Muscle ( Second Edition)
Bajoran Personnel of Bajoran species.
Icons:
Astrometrics Programming
2 Treachery
Assassin. Order - Return this personnel to his owner's hand to kill an opponent's Treachery personnel present.
INTEGRITY: 2 CUNNING: 5 STRENGTH: 6
Contract killer employed by Vaatrik Pallra to shadow Quark and, if necessary, dispose of him.
Characteristics: "relocate" personnel cards - return to hand, kill opponent's personnel, affiliation, Assassin, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Yuta, Last of Her Line ( Unnatural Selection)
Non-aligned Personnel of Acamarian species.
2 Anthropology Biology Science
2 Treachery
Assassin. Name a number and place this personnel in her owner's discard pile to kill an opponent's personnel present with total printed attributes equal to that number.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 4
"...but my clan will outlive yours."
Characteristics: kill opponent's personnel, "affiliation", Assassin, personnel who has a cost of 3 or more, Acamarian species.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(4) • Zefram Cochrane, Breaking History ( Zero Hour)
Non-aligned Personnel of Human species.
Icons:
Astrometrics 2 Engineer Navigation
Programming Treachery
Commander: Phoenix. Order - Discard an card from hand to begin combat involving this personnel. If you win, randomly select an opponent's non-Human personnel involved to be killed.
INTEGRITY: 3 CUNNING: 7 STRENGTH: 5
"Board that ship! Take everything you can!"
Further game play infos
Zefram Cochrane, Breaking History counts as "matching commander" for the following ship cards:
Characteristics: combat, kill opponent's personnel, "affiliation", discard a specific card from hand, Alternate universe related, Past related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, species related cards (unspecific).
Requires: Alternate universe related.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(4) • Assimilated Transport ( Raise the Stakes)
Borg Ship (Transport Class)
Staffing reqirements:
Icons:
Order - Kill six personnel you command but do not own aboard this ship to place the top three dilemmas of the opponent on your left's dilemma pile beneath this mission. You may do this only if this ship is at one of your non-headquarter missions.
RANGE: 5 WEAPONS: 4 SHIELDS: 4
"I think It's safe to assume these aliens reconfigured the engines using technology from thier own ship."
Further game play infos
The following personnel cards can be used as "matching commander" for Assimilated Transport:Characteristics: place opponent's dilemmas under your mission, kill opponent's personnel, affiliation, Past related.
Requires: take command (of opponent cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Naprem, Renegade Vessel ( Far Beyond the Stars)
Cardassian Ship (K'Vort Class / Cloaking Device )
Staffing reqirements:
Icons:
When you win an engagement involving your personnel or your personnel, choose one: remove the top two cards of the loser's dilemma pile from the game; or randomly kill an opponent's Leadership personnel involved. You may do this only once per turn.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"There was a time when the mere mention of my race inspired fear."
Further game play infos
The following personnel cards can be used as "matching commander" for Naprem, Renegade Vessel:Characteristics: remove opponent's dilemmas from the game, kill opponent's personnel, affiliation, Deep Space None related, Terok Nor related, remove cards from the game (other cards), K'Vort-class, Cloaking Device.
Requires: engagement, affiliation, Deep Space None related.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!