(2) Abrasive Allies ( Strange Bedfellows)
Planet Dilemma
Unless you command personnel with more different affiliations than the owner of this dilemma, your opponent chooses a personnel to be stopped.
"...I hope you won't allow that Cardassian-sized ego of yours to spoil our victory. And I do mean our victory. Yours, mine."
"And the Breen."
Characteristics: "opponent's choice stopper" dilemma.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(4) Aceton Assimilators ( The Nth Degree)
Dual Dilemma
Your opponent names a dilemma. Search your dilemma pile for a copy of that dilemma and place it beneath your opponent's non-headquarters mission, then choose a personnel to be stopped for each copy of that dilemma beneath your opponent's missions. Shuffle and replace your dilemma pile.
"...we're supplying the devices with the energy to kill us."
Characteristics: dilemma with a cost of 3 or more, place opponent's dilemmas under your mission, "opponent's choice stopper" dilemma.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(3) Alien Conspiracy ( In A Mirror, Darkly)
Dual Dilemma
Choose three personnel. Your opponent chooses one of those personnel to be stopped.
"Sabotage the Defiant? Have you lost your senses?"
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Antedean Assassins ( Second Edition)
Dual Dilemma
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Telepathy, your opponent chooses an Anthropology or Telepathy personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"The skeletal structure in your radius and ulna is offset by .02 microns. Your arm has been amputated and surgically reattached."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Authenticate Artifacts ( Second Edition)
Planet Dilemma
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You can tell Baran that I'm working as fast as I can."
Characteristics: "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Brave Words ( A Time to Stand)
Dual Dilemma
Unless the missions you command have greater total span than the mission your opponent commands, your opponent chooses a personnel to be stopped.
"I've heard them before, from thousands of species across thousands of worlds, since long before you were created."
Characteristics: "opponent's choice stopper" dilemma, span related card.
Card logging info: First edited by Telak at Apr 11th, 2016. Please support openCards and validate game text of this card!
(3) Bynars' Password ( Second Edition)
Dual Dilemma
Unless you have a personnel who has 2 Engineer or a personnel who has 2 Programming, your opponent chooses an Engineer or Programming personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"That's the file. It'll work now."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Depression ( Call to Arms)
Dual Dilemma
Unless you have 2 Anthropology or 2 Medical or Telepathy and Integrity > 32, your opponent chooses a personnel to be stopped and this dilemma is returned to its owner's dilemma pile.
"One has to find something to do with one's time. For some reason, my work isn't as... fulfilling as it used to be."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) DNA Analysis ( Call to Arms)
Dual Dilemma
Unless you have a personnel who has 2 Medical or a personnel who has 2 Science, your opponent chooses a Medical or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"There's no doubt, Captain. Right down to your regressive strain of Shalaft's Syndrome. He's a clone."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Dumb Waiter ( Face of the Enemy)
Dual Dilemma
Your opponent reveals one of his or her personnel at this mission. Unless you have the skills on that personnel, your opponent chooses three personnel to be stopped.
"For the first forty minutes, it was like pulling teeth even getting him to admit his name."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(2) Duty Schedule ( Tacking Into the Wind)
Space Dilemma
Your opponent chooses a number of personnel equal to the number of staffing requirement icons on this ship. Choose one of those personnel to be stopped.
"You will tell the department heads that, as of now, the Enterprise is on a four-shift rotation. I don't want to talk about it. Get it done."
Characteristics: "opponent's choice stopper" dilemma.
Card logging info: First edited by eberlems at Jul 25th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(2) Failure To Communicate ( Call to Arms)
Planet Dilemma
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Security, your opponent chooses an Anthropology or Security personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Once we get back to Enterprise and we can finally understand each other, the first words out of your mouth better be 'thank you.' "
Characteristics: "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Final Triumph ( Genesis)
Dual Dilemma
Unless you choose to discard an event from your hand, your opponent chooses a personnel to be stopped.
"No ... Kirk. The game's not over. To the last I will grapple with three!"
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, event related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Harried and Harassed ( Zero Hour)
Dual Dilemma
Your opponent chooses his or her staffed ship at another mission and places it at this mission. If he or she commands a Pursuit event, this dilemma returns to its owner's dilemma pile.
"Why don't you slow down before your engines explode?"
Characteristics: "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, event related card, "relocate" ship cards, ship related card.
Requires: Pursuit.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(2) Hired Muscle ( Energize)
Dual Dilemma
Unless you have 2 Acquisition or choose to discard three cards from hand, your opponent chooses a personnel to be placed on top of his or her owner's deck.
"The FCA's involved now. And those Nausicaans working for Brunt aren't just for show."
Characteristics: "opponent's choice stopper" dilemma, "specific affiliation related" dilemma, discard a card from hand.
Requires: "affiliation".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Indecent Proposal ( Strange Bedfellows)
Dual Dilemma
Randomly select a personnel who costs 5 or more to be stopped. If you cannot, your opponent chooses a personnel to be stopped. If a personnel who costs 5 or more was stopped by this dilemma, return this dilemma to its owner's dilemma pile.
"I am not for sale. And if, by some chance, I were to become available, I would rather eat Orion wing-slugs than deal with a toad-faced troll like you!"
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "randomly select" dilemma.
Rule hint for this card
This card has an erratum: The design intent was for this dilemma to return only if a 5 (or higher) cost personnel was stopped. Game text before errata: "Randomly select a personnel who costs 5 or more to be stopped then return this dilemma to its owner's dilemma pile. If you cannot, your opponent chooses a personnel to be stopped.".
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(6) Inequitable Exchange ( Extreme Measures)
Dual Dilemma
If your opponent has a captive in his or her brig, this dilemma is cost -3. Take a personnel you own from an opponent's brig (he or she joins this mission attempt). Then your opponent chooses a different personnel to be placed in his or her brig.
"Two members of your unit are being held at our base camp. We'll exchange them for you and your doctor."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "capture" dilemma, "opponent's choice stopper" dilemma.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by Telak at Mar 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)
(3) Inside Collaborators ( Call to Arms)
Dual Dilemma
Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"...how did a Reman get to be Praetor? I don't get it."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Lawgivers ( These Are The Voyages)
Planet Dilemma
For each headquarters mission you command, your opponent chooses a personnel to be stopped. Each personnel stopped this way is returned to his or her owner's hand.
"The body absorbs its enemies. It only kills when it has to. When the first Archons came, they were free, out of control, opposing the will of Landru. Many were killed, many more were absorbed."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "opponent's choice stopper" dilemma, "relocate" dilemma, "specific affiliation related" dilemma, "relocate" personnel cards - return to hand.
Requires: "affiliation", headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Lending a Hand ( This Side of Paradise)
Planet Dilemma
Your opponent chooses two personnel to be stopped. Choose a personnel from your hand that you do not command who has a cost less than the total cost of those two personnel. You may place that personnel on this planet mission and have him or her join this mission attempt.
"I've always wanted to play the part of the 'Mysterious Stranger.'"
Characteristics: "opponent's choice stopper" dilemma, "your choice stopper" dilemma.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Logical Solution ( Star Trek 50)
Dual Dilemma
Choose one: your opponent chooses your personnel with the most • icons to be placed in your discard pile; or if you have at least one card in hand, discard your hand; or all your personnel are stopped.
"The ship... out of danger?"
Characteristics: "opponent's choice stopper" dilemma, "relocate" dilemma, "stop all personnel" dilemma, "use" your discard pile, manipulate opponent's hand.
Card logging info: First edited by Telak at Sep 28th, 2016. Please support openCards and validate game text of this card!
(3) Meaningless Words ( Energize)
Dual Dilemma
Unless you choose to discard the top three cards of your deck, your opponent chooses a personnel to be stopped.
"It's for your own good, Benny. Wipe away the words. Destroy them before they destroy you."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Microbrain ( Second Edition)
Dual Dilemma
Unless you have a personnel who has 2 Exobiology or a personnel who has 2 Geology, your opponent chooses an Exobiology or Geology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"How could it be alive? It's inorganic."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "specific skill stopper" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Moment of Doubt ( These Are The Voyages)
Dual Dilemma
This dilemma is cost -2 for each headquarters mission you command. Your opponent chooses an Officer or Security personnel to be stopped.
"Why me? I look around that bridge, and I see the men waiting for me to make the next move. And ... what if I'm wrong?"
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "headquarter related" dilemma, "opponent's choice stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Mr. Tricorder ( Reflections 2.0)
Planet Dilemma
Your opponent chooses a personnel. Unless you choose to place him or her aboard your ship at this mission, randomly select two personnel to be stopped.
"Data, we don't have time for this!"
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Psych Test ( Strange New Worlds)
Dual Dilemma
Your opponent chooses two personnel. Randomly select one of those personnel to be stopped.
"...facing my deepest fear and living through it. I don't even know what it is."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Recurring Injury ( Second Edition)
Dual Dilemma
Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses a Biology or Medical personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"It's his shoulder. It's popped out of his socket."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Reflections ( In A Mirror, Darkly)
Space Dilemma
Reveal a number of cards from the top of your deck equal to the number of cards your opponent commands. For each event or interrupt revealed, your opponent chooses a personnel to be stopped.
"I lured you away from Engineering with the promise of a sexual encounter ...Once we were alone in my quarters, I implanted a telepathic suggestion ...I compelled you to sabotage the power grid."
Characteristics: "opponent's choice stopper" dilemma, event related card, interrupt related card.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Rush Job ( Tacking Into the Wind)
Space Dilemma
Choose a personnel to be stopped. Unless this ship has four or more staffing requirement icons, choose a personnel to be stopped. Unless this ship has a icon in its staffing requirements, your opponent chooses a personnel to be stopped.
"Those departure orders. Twelve hours? Starfleet cannot be serious."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "your choice stopper" dilemma.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(0) Secret Identity ( Call to Arms)
Dual Dilemma
Your opponent chooses a personnel. You may replace him or her with any one personnel of the same affiliation from your deck. Place the personnel your opponent chose in his or her owner's discard pile. Shuffle and replace your deck.
"So, you like my lobes? ... Good! Then you can have them!"
Characteristics: "opponent's choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Stellar Core Fragment ( Second Edition)
Dual Dilemma
Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses a Physics or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"With my theories and their equipment, we might be able to alter the fragment's path."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Strength of Arms ( Face of the Enemy)
Planet Dilemma
Your opponent places a ship you command at this mission. Unless you have Diplomacy and a unique ship at this mission or Treachery and a ship with Weapons > 7 at this mission, your opponent chooses a personnel to be stopped.
"You're ordered to annihilate the Halkans, unless they comply. No alternative."
Characteristics: "opponent's choice stopper" dilemma, "relocate" dilemma, ship related card.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Tense Negotiations ( Second Edition)
Dual Dilemma
Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Leadership, your opponent chooses a Diplomacy or Leadership personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You swear well, Picard. You must have Klingon blood in your veins."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) The Caretaker's "Guests" ( Genesis)
Dual Dilemma
Your opponent chooses a personnel. You may replace him or her with any one personnel of the same affiliation from your discad pile. Place the personnel your opponent choose on the top of his or her owner's deck.
"What are they doing to us? What are these things growing on us?
Characteristics: "opponent's choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Tormented Dreams ( Unnatural Selection)
Dual Dilemma
For each of your other missions where you command unstopped personnel, your opponent chooses a personnel to be stopped. If no personnel were stopped by this dilemma, return it to its owner's dilemma pile.
"Elizabeth! Lizzie, you've got to get out of there!"
Characteristics: "opponent's choice stopper" dilemma.
Card logging info: First edited by Telak at Aug 21st, 2013. One quality log by Roga Danar at Sep 8th, 2013. Please support openCards and validate game text of this card a second time!
(1) Unfamiliar Etiquette ( Zero Hour)
Dual Dilemma
Your opponent chooses an event you command (if he or she cannot, this dilemma is overcome). Unless you choose to destroy that event, stop each personnel with a cost greater than the cost of that event.
"At the conclusion of our visit, we'll be offered the Stone of J'Kah as a gesture of salutation. Accept it, then bow slightly and observe a respectful silence for approximately five seconds."
Characteristics: "opponent's choice stopper" dilemma, event related card, destroy an event.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) Wavefront ( Second Edition)
Space Dilemma
Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Let's batten down the hatches."
Characteristics: "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Well-Prepared Defenses ( Raise the Stakes)
Dual Dilemma
Unless the missions you command are worth more total points than the total points of missions you opponent commands, your opponent chooses a personnel to be stopped.
"Riker has no honor. He tricked me!"
Characteristics: "opponent's choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) You Vant to Go Back? ( Raise the Stakes)
Dual Dilemma
This dilemma is cost +3. Reveal the top card of your deck. Unless the cost of that card is odd, your opponent chooses a personnel to be returned to his or her owner's hand.
"Of all of the … son of a … couldn't you have waited two seconds? He was just about to explain the whole thing!"
Characteristics: dilemma with variable costs, "opponent's choice stopper" dilemma, "relocate" dilemma, "relocate" personnel cards - return to hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.