(2) After Action Report ( Virtual Promo Cards)
Dual Dilemma
Randomly select a personnel to be stopped for each completed mission you command.
"You've done a terrific job, Jean-Luc. Now, pack your bags and get the hell out there."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: First edited by eberlems at Feb 12th, 2018. Please support openCards and validate game text of this card!
(5) Agonizing Encounter ( To Boldly Go)
Dual Dilemma
For each headquarters you command, this dilemma is cost -1. Your opponent names a skill. For each of your missions that requires that skill, randomly select a personnel to be stopped.
"I was lucky that thing had knees...
"That was not his knee."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Alien Abduction ( Second Edition)
Space Dilemma
Unless you have 2 Engineer and Physics or Medical and Transporters, randomly select three personnel to be stopped.
"The skeletal structure in your radius and ulna is offset by .02 microns. Your arm has been amputated and surgically reattached."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) An Issue of Trust ( Captain's Log)
Dual Dilemma
Unless you have Honor or Treachery, all your personnel are stopped. If you have two or more personnel who have Honor or Treachery, randomly select all but one of those personnel to be stopped.
"You don't trust me."
"I have no reason to."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) A Private Little War ( Infinite Diversity)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Honor, Medical, Science and Integrity > 32 or Engineer, Security, Treachery and Strength > 32, randomly select a second personnel to be stopped and your opponent may download an equipment.
"A balance of power. The trickiest, most difficult, dirtiest game of them all, but the only one that preserves both sides."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, equipment related card, download, download - equipment.
Card logging info: First edited by Telak at Dec 12th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(0) A Royal Hunt ( Necessary Evil)
Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) For each of your headquarters missions, randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select another personnel to be stopped. This dilemma returns to its owner's dilemma pile.
"Ha ha! You made a noble fight of it, Captain!"
Characteristics: "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma, Consume.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Arrogance ( Tacking Into the Wind)
Space Dilemma
Reveal the top card of your deck. Unless it has a cost of 4 or more, randomly select a personnel to be stopped.
"Now, let's get that battleship and we can all go home."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: personnel who has a cost of 4 or more.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(5) Assist Rescue Operation ( To Boldly Go)
Dual Dilemma
Unless you have Anthropology, Diplomacy, and Leadership or Officer, Treachery, and Strength > 26, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download a ship and its Commander that he or she does not command. If he or she does this, that ship and personnel are then placed at a mission where your opponent could play them.
none
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, download, download - personnel, download - ship.
Requires: affiliation, Earth, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Between Duty and Respect ( To Boldly Go)
Dual Dilemma
Unless you have Archaeology, Geology, and Science or Honor, Leadership, and Officer, randomly select a personnel to be stopped, and if the opponent on your left commands Bajor, he or she may take a card from his or her discard pile into hand.
"If I leave here, I'll die...so I'd rather die here."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Bajor.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Bio-neural Computer Core ( Dangerous Missions)
Dual Dilemma
Randomly select a personnel to be stopped. If your opponent does not command that personnel and you still have nine personnel remaining, place him or her on your opponent’s headquarters mission instead, then randomly select a second personnel that your opponent does not command to be placed on your opponent’s headquarters mission. That opponent now commands those personnel.
none
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Rule hint for this card
This card has an erratum: Change of wording.
Game text without errara: "Randomly select a personnel to be stopped. If the opponent on your left does not command that personnel and you have still nine personnel remaining, place him or her on your opponent's headquarter mission instead, than randomly select a second personnel that your opponent does not command to be placed on that's opponents mission headquarters. That opponent now commands those personnel.".
Taken form Current Errata 2015-04-06.This card has an clarification: That opponent only takes command of the personnel that are placed on his or her headquarters mission. (CRD 2010-05-29)
Taken form .Card logging info: First edited by at . One quality log by eberlems at Feb 17th, 2019. Please support openCards and validate game text of this card a second time!
(2) Blended ( Second Edition)
Planet Dilemma
Unless you have Diplomacy or Telepathy, all your personnel are stopped. If you have two or more personnel who have Diplomacy or Telepathy, randomly select all but one of those personnel to be stopped.
"Look, he wouldn't even talk to me unless I had a drink with him. ... So don't go criticizing my counseling technique!"
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Bre'Nan Ritual ( To Boldly Go)
Dual Dilemma
Place this dilemma on this mission. At the start of each mission attempt at this mission, randomly select a personnel to be stopped. When this mission is completed, place this dilemma beneath your incomplete non-headquarters mission.
"Your worthiness to join our house will now be judged...according to the traditions of my family."
Characteristics: dilemma with a cost of 3 or more, "place on mission" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Brink of War ( Zero Hour)
Dual Dilemma
Unless you have 3 Diplomacy or Cunning > 40, randomly select a personnel to be stopped, then this dilemma is placed in your core. When an opponent begins an engagement involving one of your ships, each opponent's ship involved is Weapons +2.
"...you will prepare my son for immediate transport. If he is not aboard the Q'Maire in five minutes, you will suffer the consequences."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, ship related card.
Requires: engagement.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(1) Broken Link ( Extreme Measures)
Dual Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have Anthropology, Biology, and Law or Diplomacy, Leadership, and Security, randomly select a personnel to be stopped and if this dilemma's owner discards a Capture card or a Punishment card from hand, then that personnel is placed in your opponent's brig instead.
"Oh, poor Odo. Perhaps we should have killed you."
Characteristics: "capture" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, discard a specific card from hand.
Requires: Capture, Punishment.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Cardassian Processing ( To Boldly Go)
Dual Dilemma
Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength > 30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead.
"It is standard procedure for the Cardassians to use torture in their interrogations."
Characteristics: "capture" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Cardassia Prime.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Cargo Pirates ( What You Leave Behind)
Dual Dilemma
Randomly select a personnel to be stopped and if your opponent commands three Thief personnel, choose an additional personnel to be stopped.
"This ship attacked them eight weeks ago and it planted a beacon on their hull. A day later, this cruiser showed up and demanded their cargo. The Constellation tried to drive them off, but the aliens got aboard and killed three of their crew. Then they to
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Chameloid Chicanery ( Captain's Log)
Dual Dilemma
Randomly select a personnel to be stopped. If your opponent has an Infiltrator at this mission, randomly select a personnel to be killed.
"Would you mind explaining that little trick you do?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Chula: Echoes ( Second Edition)
Dual Dilemma
Randomly select three personnel. If the highest Cunning among those personnel is even, all three of them are stopped.
Players of Chula must quickly learn that anything and everything in the game might be a potential pitfall. Sisko, Dax, and Kira were misled by the ghostly voice of the missing Julian Bashir.
Characteristics: "Chula" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Chula: Pick One to Save Two ( Second Edition)
Dual Dilemma
Randomly select three personnel. Choose to return one of those personnel to its owner's hand or to have all three of them be stopped.
"Thialo... Sacrifice one so that two may live."
Characteristics: "Chula" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "relocate" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Compassionate Interference ( Captain's Log)
Planet Dilemma
Randomly select a personnel to be stopped. Unless you reveal a Biology personnel from your hand or reveal a Geology personnel from your hand, that personnel is killed instead.
"They'll die! You'd let them suffocate? Even if we could prevent it?"
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Coolant Leak ( Extreme Measures)
Dual Dilemma
Unless you have Engineer or a personnel who has a cost of 4 or more, all your personnel are stopped. If you have two or more personnel who have Engineer or cost 1 or less, randomly select all but one of those personnel to be stopped.
"I estimate two minutes to a warp core breach!"
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Requires: personnel who has a cost of 4 or more.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Covert Insertion ( To Boldly Go)
Dual Dilemma
Unless you have Diplomacy, Officer, and Security or Biology, Intelligence, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Founders' Homeworld, he or she may download an Infiltrator that he or she does not command and place him or her on your ship or planet mission.
Founders have cultivated fear in their subjects and enemies from within.
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, download, download - personnel, ship related card.
Requires: Founders' homeworld, planet mission, Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Cutting Remark ( Sacrifice of Angels)
Dual Dilemma
Randomly select a personnel to be stopped. If you command four or more events that cost 2 or less, destroy two of your events.
"I promise, not too much off the top."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, event related card, destroy an event.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(2) Dangerous Standoff ( To Boldly Go)
Dual Dilemma
Unless you have Diplomacy, Leadership, and Physics or Exobiology, Medical, and Cunning > 28, randomly select a personnel to be stopped, and if the opponent on your left commands Unicomplex and does not command that personnel, he or she may place that personnel there. Your opponent now commands that personnel.
"Or what? You'll assimilate me?"
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Unicomplex.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Desperation ( Extreme Measures)
Dual Dilemma
Unless you have 3 Security or Leadership, Treachery, and Strength > 28, randomly select a personnel to be stopped and choose a personnel to be stopped for each different Bajoran Resistance personnel your opponent commands.
"You were innocent bystanders for decades as the Cardassians took our homes, as they violated and tortured our people..."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "your choice stopper" dilemma.
Requires: Bajoran Resistance.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Deuterium Plunderers ( To Boldly Go)
Planet Dilemma
Unless your have Exobiology and 2 Medical, or Officer, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Qo'noS, he or she may download up to three personnel that he or she does not command and place them at this mission.
"Where's your hospitality? My crew is hungry. Let's have food and drink. Then we'll discuss business..."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "specific affiliation related" dilemma, download, download - personnel.
Requires: affiliation, Qo'nos.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Disgraceful Assault ( Energize)
Space Dilemma
Unless you have 2 Security and Transporters, randomly select a personnel to be stopped. Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped.
"With a direct torpedo hit you crippled our entire gravitational field, and two of your Starfleet crew beamed aboard wearing magnetic boots - and did this."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Exposed Power Relay ( Energize)
Dual Dilemma
Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is killed instead, then randomly select a second personnel to be killed. If you still have ten personnel remaining, your opponent chooses a third personnel to be killed.
"If the energy flowing through this arc were interrupted by a non-conductive material, it is likely that the circuit would be broken."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Family ( Extreme Measures)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you reveal an Honor personnel from your hand or reveal a Treachery personnel from your hand, place that personnel on the bottom of his or her owner's deck instead.
"They took everything I was. They used me to kill and to destroy, and I couldn't stop them. I should have been able to stop them!"
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, "relocate" personnel cards - return to his or her owner's deck.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(7) Formal Hearing ( Necessary Evil)
Dual Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have Diplomacy, Intelligence, 2 Programming, and Cunning > 38 or 2 Honor, Law, and 2 Officer, randomly select three personnel to be stopped.
"We are here to consider the request of the Klingon Empire that Lt. Commander Worf be extradited for trial on charges of murder."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "randomly stopper" dilemma, event related card.
Requires: plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Historical Curiosity ( 20th Anniversary Collection)
Space Dilemma
Unless you have Anthropology, Law, and Transporters or Shields > 8, randomly select two personnel to be stopped and your opponent draws up to two cards.
"Security, send a detachment to the transporter room immediately. Phaser sidearms, and be prepared to give presidential honors."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, additional card draws.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(2) Hull Breach ( Captain's Log)
Space Dilemma
Randomly select a personnel to be stopped. Unless you reveal an Astrometrics personnel from your hand or reveal a Navigation personnel from your hand, that personnel is killed instead.
"Medical teams to the bridge!"
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Imagined Emergency ( Captain's Log)
Dual Dilemma
Unless you have Engineer, Exobiology, and Medical or Leadership, Security, and Strength > 30, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions.
"Sisko to Kira. Report. Kira, can you read me?"
"Disregard, Commander. False alarm. Kira out."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Information Extraction ( Extreme Measures)
Dual Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have Intelligence, Officer, and Programming or Exobiology, Medical, and Treachery, randomly select a personnel to be stopped and if this dilemma's owner chooses to lose 5 points, then add 10 to each attribute requirement of this mission until the end of this mission attempt.
"I want to thank you for helping us destroy your world."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, lose points.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) Instigate Dissension ( The Undiscovered Country)
Dual Dilemma
Randomly select two personnel to be stopped. Unless you command one or less headquarters missions, your opponent places this dilemma on one of your headquarters missions. You cannot play personnel at this mission. At the end of each of your turns, you may reveal three different non- personnel from hand who could by played at this headquarters to remove this dilemma from the game.
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "specific affiliation related" dilemma, remove cards from the game (this card).
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Just Following Orders ( Extreme Measures)
Dual Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have Astrometrics, Intelligence, and Treachery or Geology, Honor, and Navigation, randomly select a personnel to be stopped and if this dilemma's owner discards an event from hand, then he or she may destroy an event.
"The cloak failed, and half the ship materialized in solid rock."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, event related card, destroy an event.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Key to the Alpha Quadrant ( In A Mirror, Darkly)
Dual Dilemma
Unless you have Astrometrics, Diplomacy, and Officer or Leadership, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Mouth of the Wormhole, he or she scores 5 points.
"By putting together a task force comprised of elements from the Second, Fifth and Ninth fleets, I believe that we can take back Deep Space Nine, the most important piece of real estate in the quadrant."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, score points.
Requires: Mouth of the Wormhole.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Klingon Law ( Favor the Bold)
Dual Dilemma
Unless you have Integrity > 40 or Leadership, Programming, and Cunning > 28, randomly select a personnel to be stopped, and your opponent may draw a card for each Chancellor personnel and High Council Member personnel he or she commands.
"D'Ghor, you cannot challenge this man in Council without just cause."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, additional card draws.
Requires: Chancellor, High Council Member.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Last Gasp ( Captain's Log)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you reveal a Leadership personnel from your hand or reveal an Officer personnel from your hand, that personnel is killed instead.
"You've proven a worthy opponent, Captain. I would've preferred to die fighting you, but I suppose I can settle for this."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Let Them Worry ( Favor the Bold)
Dual Dilemma
Unless you have 3 Honor or Medical, Physics, and Strength > 28, randomly select a personnel to be stopped, and if your opponent commands 3 Shape-shifter personnel, all your personnel are stopped.
"... none of that has anything to do with you. You're a changeling. You're timeless."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Requires: Shape-shifter.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Macrovirus ( Dead Stop)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have 2 Exobiology and 2 Science or Medical, Security, and a Hand Weapon, that personnel is killed and this dilemma is placed on your ship at this mission.
Damage - When your opponent plays an interrupt on his or her turn, randomly select a personnel aboard this ship to be killed.Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, kill opponent's personnel, Damage, interrupt related card.
Requires: Hand Weapon.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(3) Maquis Vendetta ( Dangerous Missions)
Planet Dilemma
Randomly select a personnel to be stopped. If that personnel has Officer or Security, randomly select a second personnel to be stopped.
"Hello, captain..."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Mark of Gideon ( These Are The Voyages)
Dual Dilemma
Randomly select a personnel to be stopped. If you still have nine personnel remaining, return that personnel to his or her owner's hand, then your opponent chooses a second personnel to return to his or her owner's hand. If you still have ten personnel remaining, your opponent chooses a third personnel to return to his or her owner's hand.
"There is no place ... that is not filled with people."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, "relocate" personnel cards - return to hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Memory Invasion ( Energize)
Dual Dilemma
Your opponent examines your hand and chooses a card. Unless you choose to discard that card, randomly select three personnel to be stopped.
"...it's a practice that was abolished on our world centuries ago. ... A perverse source of pleasure, perhaps. A way to exercise control over another..."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Miner Disagreement ( Call to Arms)
Planet Dilemma
Unless you have Anthropology, Diplomacy, and Cunning > 32 or 2 Exobiology and Leadership, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"He wants your obedience to the Brotherhood of Aliens ... and your coat."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Mr. Tricorder ( Reflections 2.0)
Planet Dilemma
Your opponent chooses a personnel. Unless you choose to place him or her aboard your ship at this mission, randomly select two personnel to be stopped.
"Data, we don't have time for this!"
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Mugato ( These Are The Voyages)
Planet Dilemma
Unless you have 2 Biology and 2 Medical or Leadership, 2 Security and Strength > 34, randomly select two personnel to be stopped and place this dilemma in your core. At the start of each of your turns, discard the top card of your deck.
Feral beasts with poisonous fangs. Once bitten, a victim's chance for survival is very limited.
Characteristics: "place in core" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) New Advancements ( In A Mirror, Darkly)
Dual Dilemma
Unless you have Diplomacy, Leadership, and Navigation or a ship at a completed space mission, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download two cards.
"She'll be ready to launch in fourteen months."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, download, download - personnel, download - ship.
Requires: affiliation, Earth, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Nonlinear Existence ( Return to Grace)
Space Dilemma
Your opponent chooses a card in his or her discard pile. Unless you discard a card from hand of the same card type, randomly select a personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"None of your past experiences helped prepare you for this consequence."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma, "use" your discard pile, discard a card from hand.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(3) Not Quite Domesticated Pets ( Genesis)
Dual Dilemma
Unless you have Diplomacy, 2 Leadership and Integrity > 28 or Biology, 2 Exobiology and Cunning > 34, randomly select a personnel to be stopped. If your opponent has more events in his or her core than you and he or she does not command that personnel, place that personnel at his or her headquarter mission insted and that opponent now commands that personnel.
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, event related card, take command (of opponent cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Old Differences ( What You Leave Behind)
Dual Dilemma
When you reveal this dilemma from the dilemma stack, if this mission is worth 35 or less points, it is cost -1. Randomly select two personnel to be stopped.
"Seven million killed? Not exactly a state secret."
"Especially if you're monitoring communications between Starfleet and the Vulcan High Command."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: worth 35 or less points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Opportunity for Profit ( To Boldly Go)
Dual Dilemma
Unless you have Acquisition, Engineer, and Programming or Honor, Officer, and Security, randomly select a personnel to be stopped, and the opponent on your left may discard a card from beneath his or her Ferenginar to randomly select an additional personnel to be stopped.
"You ordered it...you're going to pay for it."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Ferenginar.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Ornaran Threat ( Second Edition)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You will take us to our planet. Leave us there with our medicine or this person dies."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Paradan Replicant ( In A Mirror, Darkly)
Dual Dilemma
Randomly select a personnel to be stopped. If that personnel is non-unique, remove all copies of that personnel in hand from the game, search your deck for any additional copies of that personnel, remove them from the game as well, and shuffle and replace your deck.
"There was a rumor you'd been abducted and replaced by a replicant."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, remove cards from the game (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Paradise Found ( Star Trek 50)
Planet Dilemma
This dilemma is cost +1 for each interrupt in your opponent's discard pile. Unless you have Anthropology, 2 Honor, and 2 Leadership or 2 Astrometrics, 2 Engineer, and Cunning > 38, randomly select three personnel to be stopped.
"Cup of Earl Grey?"
"That would be perfect."
Characteristics: dilemma with variable costs, "randomly select" dilemma, "randomly stopper" dilemma, manipulate opponent's discard pile, interrupt related card.
Card logging info: First edited by Telak at Sep 24th, 2016. Please support openCards and validate game text of this card!
(2) Parallel Romance ( This Side of Paradise)
Dual Dilemma
Randomly select two personnel to be stopped. For each personnel stopped by this dilemma, each of your personnel is attributes +1 until the end of this mission attempt.
Relationships in parallel universes take different courses.
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "reduce attributes" dilemma, enhance your personnel attributes (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Patriotic Spirit ( Favor the Bold)
Planet Dilemma
Unless you have 3 Officer or Honor, Leadership, and Strength > 28, randomly select a personnel to be stopped, and randomly select a personnel to be stopped for each Glinn personnel your opponent commands.
"... I pledge my life to free Cardassia..."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Glinn.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Personal Duty ( Second Edition)
Space Dilemma
Unless you have Leadership or Officer, all your personnel are stopped. If you have two or more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped.
"Data, this is something I have to do."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Pest Control ( Balance of Terror)
Space Dilemma
Unless you have 2 Engineer and 2 Exobiology or Transporters, 2 Treachery, and Cunning > 34, randomly select two personnel to be stopped and place this dilemma in your core. At the start of each of your turns, discard the top card of your deck.
"I want these off the ship. I don't care if it takes every man we've got, I want them off the ship."
Characteristics: "place in core" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, manipulate opponent's deck.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) Picking Up the Pieces ( Energize)
Planet Dilemma
Unless you have Geology or Programming, all your personnel are stopped. If you have two or more personnel who have Geology or Programming, randomly select all but one of those personnel to be stopped.
"Fan out. Let's search around."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Pinned Down ( Second Edition)
Dual Dilemma
Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped.
"Quick! Into the forest!"
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Profitable Venture ( To Boldly Go)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Acquisition, Diplomacy, and Transporters or Law, Officer, and Security, randomly select a personnel to be stopped and the next dilemma revealed during this mission attempt is cost -3.
"I have a business opportunity that might interest you..."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Proximity-Actuated Field ( Strange New Worlds)
Dual Dilemma
Unless you have Biology and 2 Security or 2 Physics and Cunning > 35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions.
"I wouldn't try that again. ... Not good for your brainpaths in the long term."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Put to the Screws ( Lower Decks)
Dual Dilemma
Your opponent names two different skills. Choose one of the named skills. If you have two or more personnel who have that skills, randomly select all but one of those personnel to be stopped.
"Finding your weakness is only a matter of time."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(0) Rejecting the Past ( Return to Grace)
Dual Dilemma
This dilemma is cost +1 for each card in opponent's discard pile (limit 6). Randomly select two personnel to be stopped.
"I will no longer serve gods who give me nothing in return. I'm ready to walk the path the Pah-wraiths have laid out for me... Those who dare to try, the Federation and its Vedek puppets, the false gods and their precious Emissary, they'll all be swept aside like dead leaves before an angry wind."
Characteristics: dilemma with variable costs, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(3) Restricted Area ( Call to Arms)
Dual Dilemma
Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is placed in your opponent's brig instead, then randomly select a second personnel to be placed in your opponent's brig. If you still have ten personnel remaining, randomly select a third personnel to be placed in your opponent's brig.
"Kira to Rom - don't open that hatch!"
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Revelry ( Dangerous Missions)
Dual Dilemma
For each of your headquarter missions, randomly select a personnel to be stopped. You may place to personnel from hand in your discard pile to prevent this.
"The party's just getting started".
Characteristics: "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "use" your discard pile.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Savagery to Match Their Numbers ( Favor the Bold)
Dual Dilemma
Unless you have Strength > 40 or Officer, Security, and Cunning > 28, randomly select a personnel to be stopped, and choose a number of personnel who have a total cost equal to or greater than the number of Alpha personnel your opponent commands to be killed.
"Two columns? How're we going to hold off two columns?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Alpha.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Security Weapons ( In A Mirror, Darkly)
Dual Dilemma
Randomly select a personnel to be stopped. If that personnel has a cost of 2 or less, kill him or her instead.
"I'm detecting some kind of movement. ...It's heading in your direction. Moving fast."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Shaken Confidence ( Zero Hour)
Dual Dilemma
When this dilemma is revealed, it is cost -1 for each Paranoia event your opponent commands. Unless you have 2 Intelligence, randomly select three personnel to be stopped.
"...I hadn't even met Beverly... You introduced them"
"My brother introduced them."
"You don't have a brother. Two sisters, Anne and Melissa. What the hell is this all about?"
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, event related card.
Requires: Paranoia.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(1) Shattered ( In A Mirror, Darkly)
Space Dilemma
Unless you have Anthropology, Leadership, and Science or Engineer, Transporters, and Cunning > 28, randomly select a personnel to be stopped, and if the opponent on your left does not command a headquarters mission, he or she may take a personnel from his or her discard pile and place him or her aboard a ship at a mission.
"Different areas seem to exist in different time periods."
Characteristics: "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Voyager related, Delta-Quadrant mission, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Sheer Lunacy ( Call to Arms)
Space Dilemma
Unless you have 2 Anthropology and Cunning > 32 or 2 Programming and Science, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"This thing has been driving me crazy. You said you knew the solution. Prove it."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Shields Up! ( Dangerous Missions)
Space Dilemma
Randomly select a personnel to be stopped. If that personnel has Astrometics or Navigation, randomly select a second personnel to be stopped.
"Full force fields ... invasive maneuvers".
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Skeptical Superiors ( Favor the Bold)
Space Dilemma
Unless you have 3 Leadership or Astrometrics, Programming, and Cunning > 28, randomly select a personnel to be stopped, and randomly select a personnel to be stopped for each Admiral personnel your opponent commands.
"But what if you're wrong and the Dominion doesn't commit its forces to protect Deep Space Nine? What if they launch a full-scale assault on Earth instead?"
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Admiral.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Sorting Things Out ( Energize)
Dual Dilemma
If a personnel has been killed during this mission attempt, randomly select a personnel to be stopped.
"I've failed as the Emissary and, for the first time in my life, I've failed in my duty as a Starfleet officer. ... I need time to think... clear my head."
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Strategic Superiority ( Favor the Bold)
Space Dilemma
Unless you have 3 Diplomacy or Weapons > 8, randomly select a personnel to be stopped, and choose a number of personnel who have a total cost equal to or greater than the number of General personnel your opponent commands to be killed.
"Captain, your shields have been weakened, your station boarded... Surrender while you can!"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: General.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Subspace Fracture ( Dead Stop)
Planet Dilemma
Randomly select a personnel to be stopped. Unless you have 2 Geology and 2 Transporters or Honor, Officer, and a non-Hand Weapon equipment, that personnel is killed and this dilemma is placed on your ship at this mission.
Damage - When your opponent plays an event that costs 2 or more, randomly select a personnel aboard this ship to be killed.Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, equipment related card, event related card, kill opponent's personnel, Damage.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(2) Telepathic Invasion ( To Boldly Go)
Dual Dilemma
Unless you have Diplomacy, Officer and Telepathy or Intelligence, Treachery, and Cunning > 22, randomly select a personnel to be stopped, and if the opponent on your left commands Romulus, he or she may examine your hand and discard a card of his or her choice from the revealed cards.
"It was as if ... a part of me was stolen."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Romulus.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) The Big Goodbye ( Unity)
Space Dilemma
Randomly select a personnel to be stopped. Unless you have Diplomacy, Engineer, and Medical or Anthropology, Leadership, and Strength > 30, that personnel is killed and all your personnel are stopped.
"Tell me something... when you've gone, will this world still exist?"
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(3) The Secret War ( In A Mirror, Darkly)
Dual Dilemma
Unless you have Honor, Officer, and Integrity > 34 or Security, Treachery, and Strength > 34, randomly select a personnel to be stopped, and if the opponent on your left commands Athos IV, that personnel is returned to his or her owner's hand instead.
"I'm sorry we won't be working together, Benjamin ...like old times."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, "relocate" dilemma, "relocate" personnel cards - return to hand.
Requires: Athos IV.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Tragic Turn ( Fractured Time)
Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission (limit one per mission). When a dilemma is overcome here, if that dilemma killed any of your personnel, randomly select a personnel attempting the mission to be killed. Otherwise, if that dilemma stopped any of your personnel, randomly select a personnel attempting the mission to be stopped.
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on mission" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, Consume.
Rule hint for this card
This card has an erratum: Game text before errata: "Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission (limit one per mission). When a personnel at this mission is stopped by another dilemma, randomly select a personnel to be stopped. When a personnel at this mission is killed by another dilemma, randomly select a personnel to be killed."
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Treachery Running Deep ( Favor the Bold)
Dual Dilemma
Unless you have 3 Anthropology or Physics, Treachery, and Cunning > 28, randomly select a personnel to be stopped, and discard a card from hand for each Praetor personnel and Senator personnel your opponent commands.
"I support all diplomatic overtures. But if you will excuse me, Praetor, I have an appointment with the Tholian ambassador."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, discard a card from hand.
Requires: Praetor, Senator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Trilithium Heist ( Extreme Measures)
Dual Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have Acquisition, Engineer, and Transporters or Medical, Physics, and Science, randomly select a personnel to be stopped and if this dilemma's owner discards a Crime card from hand, then he or she scores 5 points.
"Profit. This is all about profit."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, score points, discard a specific card from hand.
Requires: Crime.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) Unbelievable Emergency ( Genesis)
Space Dilemma
Your opponent names a skill. For each headquarters mission you command, randomly select two personnel to be stopped. If either of those personnel that is selected has the named skill, kill that personnel instead.
"Energy wave at two-hundred forty degrees port."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Under Pressure ( Captain's Log)
Space Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Astrometrics, Engineer, and Navigation or Biology, Medical, and Science, randomly select a personnel to be killed. You may randomly select two personnel to be stopped to prevent this.
"I'm going to need your help. Someone's got to defuse this thing."
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Unexpected ( Energize)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Astrometrics and 2 Diplomacy or Exobiology and 2 Medical, place that personnel on top of his or her owner's deck instead.
"I'm not quite sure if congratulations are in order, Commander, but ... you're pregnant."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Unfair Comparison ( Peak Performance)
Dual Dilemma
You and your opponent each reveal the top three dilemmas of your dilemma piles. Unless you revealed dilemmas that have an equal or greater total cost than your opponent, randomly select three personnel to be stopped.
"You weren't programmed to care. You were programmed to hold a scalpel."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Sep 14th, 2010)
(3) Unionize ( Favor the Bold)
Dual Dilemma
Unless you have 3 Security or Anthropology, Diplomacy, and Integrity > 24, randomly select a personnel to be stopped, and you must destroy any number of events from your core that have a total cost equal to or greater than the number of Dabo Girl personnel and Waiter personnel your opponent commands.
"... we're all on strike."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, event related card.
Requires: Dabo Girl, Waiter.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Worn-Out Welcome ( Reflections 2.0)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Anthropology and 2 Diplomacy or Transporters and 3 Treachery, place that personnel on one of your headquarters missions.
"I think it's time we left."
"I couldn't agree more."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.