(1) Bajoran Phaser Pistol ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Predominately similar to Starfleet hand weapons, this standard-issue side arm of the Bajoran Militia eliminates the need for a prefire chamber by employing a "tracer" beam to focus the primary energy discharge.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Breen CRM 114 ( The Nth Degree)
Equipment
Hand Weapon. While in combat, each of your Breen personnel present is Strength +3. When any number of your personnel present are about to be stopped by a dilemma, you may stop your Smuggler present and remove this equipment from the game to prevent that.
"It's guaranteed to cut through reactive armor in the six to fifteen centimeter range, and shields to four point six gigajoules."
Characteristics: prevent your personnel from beeing stopped by a dilemma, enhance your STRENGTH (other cards), Hand Weapon, remove cards from the game (this card).
Requires: combat, Smuggler, Breen species.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(1) Cardassian Phaser Pistol ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Cardassian energy weapons are powered by an isotolinium ampule, capable of an output significantly higher than most similar weapons.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Federation Compression Rifle ( Captain's Log)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1. While facing a dilemma at a mission, each Security personnel present is Strength +1.
"Break out the compression phaser rifles."
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, Voyager related, Delta-Quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Ferengi Whip ( Strange New Worlds)
Equipment
Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your personnel present is Strength +1. While facing a dilemma, each Treachery personnel present is Strength +1.
This high energy weapon was favored by the Ferengi for over 200 years before it finally fell into disuse in the mid-24th century.
Characteristics: enhance your STRENGTH (other cards), manipulate your deck, Hand Weapon.
Requires: combat, affiliation, Ferenginar.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Guinan's Rifle ( Sacrifice of Angels)
Hand Weapon. While in combat, each of your El-Aurian personnel present is Strength +3. When combat begins involving your personnel with Integrity > 7 present, you may remove this equipment from the game to prevent that and stop each personnel involved.
"That was setting number one. Anyone want to see setting number two?"
Characteristics: prevent a combat or enggement, enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, El-Aurian species.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(1) Jem'Hadar Disruptor Pistol ( Call to Arms)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
One notable difference between this directed energy weapon and similar side arms of other cultures is the lack of a configurable power setting - it can be fired only to kill.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Klingon Disruptor Pistol ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Despite a preference for bladed weapons, few Klingon warriors go into battle without this standard-issue side arm.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Phase Pistol ( To Boldly Go)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
"They have two settings: stun and kill. It would be best not to confuse them."
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Resistance Rifle ( Extreme Measures)
Equipment
Hand Weapon. While in combat, each of your Bajoran Resistance personnel present is Strength +1. While your Bajoran Resistance personnel present is facing a dilemma, you may add that personnel's Strength to his or her Cunning or Integrity until the end of that dilemma. You may do this only once each turn.
"We have to get him with the first volley."
Characteristics: enhance your CUNNING (other cards), enhance your INTEGRITY (other cards), enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, Bajoran Resistance.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by Telak at Mar 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)
(1) Romulan Disruptor Pistol ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Standard procedure dictates that members of the Romulan military be armed at all times while on duty.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Starfleet Type-2 Phaser ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Starfleet hand weapon commonly issued to security officers and away team members. Though revised several times for more ergonomic handling, the weapon's basic technology has gone virtually unchanged throughout the 24th century.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • The Sword of Kahless ( Necessary Evil)
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. Each of your Klingons and Honor personnel present is Integrity - 2, Cunning + 1, and Strength + 2.
"An icon that predates the Klingon Empire. An icon more sacred than the Torch of G'boj ...More revered than Sabak's armor, and more coveted than the Emperor's crown! ...the bat'leth of the first Warrior King."
Characteristics: enhance your CUNNING (other cards), enhance your STRENGTH (other cards), Artifact, Hand Weapon.
Requires: Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • TR-116 Rifle ( The Nth Degree)
Hand Weapon. While in combat, each of your Treachery personnel present is Strength +1.
Order - If this equipment is present with your Assassin, name a skill. Choose an opponent's personnel at this mission with that skill. Return this equipment to its owner's hand to kill that personnel.
"It's an ingenious weapon."
Characteristics: kill opponent's personnel, enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation, Assassin.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(2) • Blue Match ( Lower Decks)
Event
Tsunkatse. To play this event, you must command three personnel. Plays in your core. At the start of your turn, you may make each player reveal the bottom card of his or her deck. If you reveal personnel with higher total Strength than each opponent, the first card you play this turn is cost -2.
"Whenever the Pendari landed a blow, our audience grew."
Characteristics: enhance your STRENGTH (other cards), plays in your core, manipulate opponent's deck, manipulate your deck, Tsunkatse, reduce your card play cost.
Requires: "affiliation".
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(2) Felicium ( Unity)
Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) While you command but do not own this event, each player's Acquisition personnel are Strength +1.
"Despite what the Ornarans have been saying, it is not a medicine. It was a medicine, but it cured the plague two hundred years ago."
Characteristics: enhance your STRENGTH (other cards), Commodity.
Card logging info: First edited by Telak at Dec 24th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(1) • Hollow Hospitality ( Balance of Terror)
Event
Paranoia. Plays in your core. Your non-Treachery personnel cannot gain skills (except Treachery). Each of your personnel and personnel are Strength +1.
"Jake, get them a menu... I would recommend the Shrimp Creole."
Characteristics: enhance your STRENGTH (other cards), plays in your core, Paranoia.
Requires: Deep Space None related, Earth related.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(0) Humanity's Worst Enemy ( A Less Perfect Union)
Decay: 2. (When there are two cards on this event, destroy it.) Paranoia. Plays in your core. While no opponent commands a ship at a Region: Sector 001 mission, each of your Dissident personnel is Cunning +1 and Strength +1. At the start of your turn, place the top card of your deck on this event.
"Her name is Elizabeth."
Characteristics: enhance your CUNNING (other cards), enhance your STRENGTH (other cards), plays in your core, manipulate your deck, Decay, Paranoia, ship related card.
Requires: affiliation, Sector 001, Dissident.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(1) Peaceful Coexistence ( Balance of Terror)
Event
Paranoia. Plays in your core. Each unique non-Bluegill personnel you own (except Androids and Holograms) gains Bluegill. Each of your Bluegill personnel are Integrity -1 and Strength +1.
The alien parasite bore a striking resemblance to the Trill symbiont in its ability to combine its physiology with its host. Unlike the Trill, the parasite could be separated without killing its host, and it completely subsumed its host's consciousness wh
Characteristics: enhance your STRENGTH (other cards), plays in your core, Paranoia, Bluegill.
Requires: Bluegill.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(0) • Practical Evidence ( Star Trek 50)
Q. Plays on a non-headquarters mission. While a player is attempting this mission, his or her personnel must use Integrity or Cunning to meet Strength requirements.
"...your test hardly requires a long mission. Your immediate destination offers far more challenge than you can possibly imagine."
Characteristics: enhance your CUNNING (other cards), enhance your STRENGTH (other cards), using Cunning instead, using Integrity instead, Q, plays / place on a mission, Q.
Card logging info: First edited by Telak at Sep 24th, 2016. Please support openCards and validate game text of this card!
(3) • Red Match ( Lower Decks)
Event
Tsunkatse. To play this event, you must command three personnel. Plays in your core. At the start of your turn, you may destroy this event to make each player reveal the bottom card of his or her deck. The player that reveals the personnel with the highest total Strength scores 5 points. (In case of a tie, no player scores points.)
"Do whatever it takes to survive."
Characteristics: score points, enhance your STRENGTH (other cards), plays in your core, manipulate opponent's deck, manipulate your deck, Tsunkatse.
Requires: "affiliation".
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(1) Soft Sell ( Symbiosis)
Crime. Plays on an opponent's incomplete non-headquarters mission. While this mission is complete, each of your Smuggler personnel and Thief personnel are Cunning +1 and Strength +1.
"My friend, ten credits apiece is a very reasonable price. Now you can see for yourself how much the lovely little lady appreciates the finer things."
Characteristics: enhance your CUNNING (other cards), enhance your STRENGTH (other cards), Crime, plays / place on a mission.
Requires: Smuggler, Thief.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
Defend It and Hope ( Sacrifice of Angels)
Assault. When an opponent begins combat, if they have a higher score than you or do not command a completed mission, each of your personnel involved is Strength +6.
Order - Stop your Leadership personnel to draw two cards.
"We hold."
Characteristics: score points, enhance your STRENGTH (other cards), Assault, additional card draws.
Requires: combat.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
The Enemy of My Enemy ( Far Beyond the Stars)
When your personnel is attempting a mission, discard the top three cards of your deck to make that personnel gain all skills, attributes, and keywords on a personnel in your discard pile until the end of the mission attempt. Remove this interrupt from the game.
"Who would have thought that the two of us would be fighting side by side?"
Characteristics: enhance your CUNNING (other cards), enhance your INTEGRITY (other cards), enhance your personnel attributes (other cards), enhance your STRENGTH (other cards), manipulate your deck, "use" your discard pile, remove cards from the game (this card), interrupt related card.
Requires: affiliation.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Vision of Violence ( Energize)
Interrupt
Prophet. When your personnel is in combat, add the Strength of a personnel in your discard pile to your total Strength.
"Accept this gift from the Prophets."
Characteristics: enhance your STRENGTH (other cards), Prophet.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
We Are Klingon ( Energize)
Interrupt
When your personnel is attempting a mission, he or she is Strength +1 until the end of that mission attempt (or +3 if you command Kahless).
"How can you not sing for all to hear?"
Characteristics: enhance your STRENGTH (other cards).
Requires: affiliation, Kahless.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Aikido ( Strange New Worlds)
Non-aligned Personnel of Hologram species.
Honor Physics
Security
When a non-Hologram personnel present is randomly selected by a dilemma, you may make that personnel Strength +1 until the end of that dilemma.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 7
"It's not a real person... It has no life. Everything it does is controlled by computer. ... But it will feel real when it hits you."
Characteristics: "affiliation", enhance your STRENGTH (other cards), Hologram "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Andreas Colter ( Captain's Log)
Federation Personnel of Human species.
Icons:
Officer Programming
Security
While this personnel is facing a dilemma, each of your Security personnel present is Strength +1.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
Security personnel perform a variety of duties on Voyager. Sometimes this includes guarding the brig or protecting the ship from invading forces.
Characteristics: affiliation, enhance your STRENGTH (other cards), Voyager related, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Dar ( Hard Time)
Non-aligned Personnel of Hologram species.
Archaeology Engineer Navigation
Transporters
While you command three personnel, this personnel is Cunning +2, Strength +2, and becomes .
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Breen Hologram created as prey by the Hirogen. Once liberated by Iden, his background in logistics helped extend the energy stores aboard the Olarra.
Characteristics: "affiliation", enhance your CUNNING (this card), enhance your STRENGTH (other cards), enhance your STRENGTH (this card), Hologram "species".
Requires: affiliation.
Card logging info: First edited by Telak at Sep 5th, 2016. Please support openCards and validate game text of this card!
(3) • Data, Masquerading Monarch ( Dead Stop)
Federation Personnel of Android species.
Icons:
Anthropology Diplomacy Honor
Leadership Programming
This personnel is Cunning +1 and Strength +1 for each different non-unique personnel present (limit +4).
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"For though I speak it to you, I think the king is but a man, as I am... Therefore, his fears, out of doubt, be of the same relish as ours are."
Characteristics: affiliation, enhance your CUNNING (this card), enhance your STRENGTH (other cards), enhance your STRENGTH (this card), Next Generation related, personnel who has a cost of 3 or more, Android "species".
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(3) Heler ( Zero Hour)
Bajoran Personnel of Bajoran species.
Icons:
Astrometrics Transporters Treachery
Smuggler. When you play this personnel, you may draw a card for each mission you command that requires Strength.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
After being rescued by Major Kira and Gul Dukat, his skills were put to use coordinating deliveries of weapons to interested parties.
Characteristics: affiliation, enhance your STRENGTH (other cards), additional card draws, Smuggler, personnel who has a cost of 3 or more, Bajoran species.
Requires: STRENGTH Missions.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(3) • Kasidy Yates, Conflicted Captain ( What You Leave Behind)
Non-aligned Personnel of Human species.
Icons:
Engineer Leadership Navigation
Transporters
Commander: Xhosa. Smuggler. While present with four personnel, each personnel present is Strength +2.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 4
"Why not let me worry about that?"
Further game play infos
Kasidy Yates, Conflicted Captain counts as "matching commander" for the following ship cards:
Characteristics: "affiliation", enhance your STRENGTH (other cards), Maquis related, Commander, Smuggler, personnel who has a cost of 3 or more, Human species.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Kor, Courageous Governor ( These Are The Voyages)
Klingon Personnel of Klingon species.
Icons:
Anthropology Honor
Law Leadership Officer
When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Strength +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 8
"Obviously, you do not know the difference between courage and foolhardiness. Always it is the brave ones who die, the soldiers."
Characteristics: affiliation, enhance your STRENGTH (other cards), reduce your card play cost, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Kor, Klingon species.
Requires: Past related, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Li Nalas, Vastly Outnumbered ( Allegiance)
Bajoran Personnel of Bajoran species.
Icons:
Geology 2 Honor Leadership
Security
While an opponent commands an Assault event, this personnel and each personnel present is Strength +1.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 5
"Please don't resist, General. We have no wish to use deadly force."
Characteristics: event related card, affiliation, enhance your STRENGTH (other cards), enhance your STRENGTH (this card), Deep Space None related, personnel who has a cost of 3 or more, Bajoran species.
Requires: Deep Space None related, Assault.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
(2) Opposition Drone ( Call to Arms)
Borg Personnel of Borg species.
Icons:
Biology Security
Drone. Each of your other Borg present is Strength +1.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
TASK: Confront physical resistance to Borg activity. Overcome.
Characteristics: affiliation, enhance your STRENGTH (other cards), Drone, Borg species.
Requires: Borg species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Shakaar Edon, Resistance Leader ( Second Edition)
Bajoran Personnel of Bajoran species.
Icons:
Biology Geology
2 Leadership Security
Bajoran Resistance. Each of your other personnel present is Strength +1 (or +2 while in combat).
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
Leader of a resistance cell whose victories during the Occupation included the liberation of the Gallitep labor camp. He remained equally devoted to his people years after trading that violent past for the life of a farmer.
Characteristics: affiliation, enhance your STRENGTH (other cards), Bajoran Resistance, personnel who has a cost of 3 or more, Bajoran species.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Worf, Desirous Disciple ( Zero Hour)
Klingon Personnel of Klingon species.
Icons:
2 Honor Officer Security
Each personnel present who does not have a staffing icon is Strength +2.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 8
"I want to believe."
Characteristics: affiliation, enhance your STRENGTH (other cards), personnel who has a cost of 3 or more, Klingon species.
Requires: affiliation.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(5) • I.K.S. Lukara ( Second Edition)
Klingon Ship (K'Vort Class / Cloaking Device )
Staffing reqirements:
While your personnel at this mission is in combat, you may add this ship's Weapons to your total Strength.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"...this is our last chance. If we cannot reach the Albino, we can at least die an honorable death trying to reach him."
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Lukara:Characteristics: affiliation, enhance your STRENGTH (other cards), enhance your WEAPONS (this card), K'Vort-class, Cloaking Device.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.