(5) Destiny Reset ( Captain's Log)
Event
Temporal. Plays in your core. When you have drawn dilemmas, you may destroy this event and remove those dilemmas from the game to search your dilemma pile for up to two dilemmas whose total cost does not exceed the number of dilemmas you removed. Place those dilemmas on your dilemma stack in any order. Then shuffle your dilemma pile.
"Captain Archer destroyed the weapon."
Characteristics: manipulate your dilemma pile, search your dilemma pile, manipulate your dilemma stack, plays in your core, Temporal, remove cards from the game (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Heightened Perception ( Fractured Time)
Event
Temporal. Plays in your core. When you choose dilemmas for your dilemma stack, you may place any you do not choose face down on this event. When an opponent has faced the last dilemma in your dilemma stack, you may examine your dilemmas here and place one on your dilemma stack. When a mission attempt ends, return each dilemma here to your dilemma pile.
Characteristics: manipulate your dilemma pile, manipulate your dilemma stack, plays in your core, Temporal.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Machinations ( Energize)
Event
Temporal. Plays in your core. When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma that costs no more than the number of dilemmas you removed. Shuffle and replace your dilemma pile face down. Place the chosen dilemma on the top of your dilemma stack.
"We didn't plan to involve the humans or the Vulcans... not yet."
Characteristics: manipulate your dilemma pile, search your dilemma pile, manipulate your dilemma stack, plays in your core, Temporal, remove cards from the game (other cards), remove cards from the game (this card).
Rule hint for this card
This card has an erratum: Adapt to current ruling "attempting missions".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Nov 7th, 2010)
Shall We Not Revenge? ( The Undiscovered Country)
Interrupt
When an opponent's personnel uses his or her Anthropology, Astrometrics, Diplomacy, or Security, if he or she is facing a dilemma you own, place the top card of your dilemma pile face down beneath your dilemma stack to kill that personnel. Place this interrupt on the bottom of your deck.
"Tickle us, do we not laugh? Prick us, do we not bleed? Wrong us..."
Characteristics: manipulate your dilemma pile, manipulate your dilemma stack, kill opponent's personnel, manipulate your deck, interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
The Tides of Fortune ( Second Edition)
Interrupt
When your non-Consume space dilemma is revealed from your dilemma stack, if your staffed ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points.
No less surprising than the alliance of Cardassia and the Dominion was the subsequent arrival of a Romulan fleet to help in the defense of Deep Space 9.
Characteristics: manipulate your dilemma stack, score points, ship related card.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Prevents you from consuming opponents Dilemma pile.
Game text without errata: "When an opponent is facing a space dilemma, if your staffed ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points.".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by at (Q1 by eberlems at Mar 14th, 2010 & Q2 by Roga Danar at Sep 8th, 2010)
Uninvited ( Favor the Bold)
Interrupt
Q. When personnel that the player on your right commands begin a mission attempt, choose a dilemma that has a cost of 1 or less, and place it aside. Then shuffle and replace your dilemma pile. After you have chosen dilemmas for your dilemma stack, place that dilemma on top of your dilemma stack.
"I was hoping for something more along the lines of 'Welcome back, Q. It's a pleasure to see you again old friend.'"
Characteristics: manipulate your dilemma pile, manipulate your dilemma stack, Q, Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Jennifer Sisko, Sympathetic Professor ( Shattered Mirror)
Non-aligned Personnel of Human species.
Icons:
Astrometrics Engineer Physics
Science Transporters Treachery
When personnel that the player on your right commands begin a mission attempt, you may take a Persistent dilemma from beneath a different mission that opponent commands and place it aside. After you have chosen dilemmas for your dilemma stack, place that dilemma on top of your dilemma stack.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 5
Characteristics: manipulate your dilemma stack, "affiliation", Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: Persistent.
Card logging info: First edited by Telak at Dec 7th, 2018. Please support openCards and validate game text of this card!
(1) • Zero Zero, Efficiency Expert ( Unnatural Selection)
Non-aligned Personnel of Bynar species.
Icons:
Engineer Programming
When you play this personnel, you may discard a random card from hand to download One One. When you have drawn dilemmas, if this personnel is aboard your ship, you may stop this personnel and remove a dilemma you have draw from the game to draw an additional dilemma.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 2
"Our need was too great..."
Characteristics: manipulate your dilemma stack, "affiliation", download, download - personnel, download - specific cards, discard a random card from hand, remove cards from the game (other cards), ship related card.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!