(0) • Alvera Tree Ritual ( Peak Performance)
Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. When you play this event, draw a card. When a personnel begins a mission attempt, you may have each player shuffle his or her dilemma pile. When you are about to lose command of this event, prevent that and remove it from the game.
"Well, this isn't so bad. I was sure there'd be something in here about standing on one foot with my eyes shut..."
Characteristics: manipulate / examine opponent's dilemma pile, manipulate your dilemma pile, plays in your core, Ritual, additional card draws, remove cards from the game (this card).
Requires: Ritual.
Rule hint for this card
This card has an erratum: Changed to Unique.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Dec 9th, 2010 (Q1 by Roga Danar at Feb 7th, 2011 & Q2 by Telak at Oct 11th, 2010)
(2) Dabo! ( To Boldly Go)
Event
To play this event, you must command three personnel. Plays in your core.
Order - Stop your Dabo Girl to name a number. Choose an opponent to shuffle his or her dilemma pile and then reveal the top card of that pile. If its cost matches the number you named, place it beneath your non-headquarters mission.
Characteristics: manipulate / examine opponent's dilemma pile, place opponent's dilemmas under your mission, plays in your core.
Requires: affiliation, Dabo Girl.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Field Studies ( Necessary Evil)
Event
To play this event, you must command three personnel at your space mission. Lose 5 points to reveal the top two cards of an opponent's dilemma pile. Place face up beneath that mission any dilemmas that could be faced there. Replace the remaining cards in any order. Destroy this event.
"Your parents...They spent their career studying the Borg. They tracked a cube at close range for what, two years?"
Characteristics: manipulate / examine opponent's dilemma pile, place opponent's dilemmas under your mission, lose points.
Requires: affiliation, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) New Discovery ( Captain's Log)
Event
Pursuit. Plays in your core. When your ship moves from a mission where an opponent has a ship, you may examine the top two dilemmas of that opponent's dilemma pile and replace them in any order.
"I always wanted to chase a comet."
Characteristics: manipulate / examine opponent's dilemma pile, plays in your core, Pursuit, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Obstacle to Opportunity ( These Are The Voyages)
Event
To play this event, you must command three personnel. Plays in your core. When you play an Acquisition personnel, you may discard a card from hand to choose an opponent and examine the top card of his or her dilemma pile. Place that dilemma on the top or bottom of that dilemma pile.
"Is there anything they have that you want? ... Maybe this isn't a problem. Maybe it's an opportunity."
Characteristics: manipulate / examine opponent's dilemma pile, plays in your core, discard a card from hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Ohhhh! Nothing Happened! ( Reflections 2.0)
Event
Q. Temporal. Plays in your core. When you play another Temporal card, you may destroy this event to name a dilemma. Choose an opponent to take a copy of that dilemma from his or her dilemma pile and remove it from the game. That opponent shuffles and replaces his or her dilemma pile face down.
"You mean I caused the anomaly- and the anomaly in some way disrupted the beginning of life on Earth."
Characteristics: manipulate / examine opponent's dilemma pile, remove opponent's dilemmas from the game, plays in your core, Q, Temporal, Q.
Requires: Temporal.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Tampering With Time ( Fractured Time)
Event
Temporal. Plays in your core. At the start of each of your turns you may stop one of your personnel to examine the top three cards of an opponent's dilemma pile; or stop one of your personnel to examine the bottom three cards of an opponent's dilemma pile. Place those cards on the top and/or bottom of that dilemma pile in any order.
"Without Bell, there's a good chance those hostages will die."
Characteristics: manipulate / examine opponent's dilemma pile, plays in your core, Temporal.
Requires: Future related, Past related.
Rule hint for this card
This card has an erratum: Changed timing and limited to once per turn.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Mar 14th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 21st, 2011)
(1) Tempted By Flesh ( Necessary Evil)
Event
To play this event, you must command three personnel. Examine a number of cards from the top of an opponent's dilemma pile equal to the number of his or her personnel you command. You may place those dilemmas on the top and bottom of that dilemma pile in any order. Destroy this event.
"Was that good for you?"
Characteristics: manipulate / examine opponent's dilemma pile.
Requires: take command (of opponent cards), affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Tenuous Alliance ( Raise the Stakes)
Event
To play this event, you must command Mouth of the Wormhole and six personnel. Choose one of your personnel. Each player removes from the game a number of cards from the top of their dilemma pile equal to the cost of that personnel. Remove this event from the game.
"The Cardassians and Jem'Hadar can pretend to be allies, but they hate each other."
Characteristics: manipulate / examine opponent's dilemma pile, remove opponent's dilemmas from the game, remove cards from the game (this card).
Requires: Terok Nor related, Mouth of the Wormhole.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • War of Attrition ( Balance of Terror)
Event
To play this event, you must command three personnel. Plays in your core. At the start of each player's turn, he or she removes the top card of his or her dilemma pile from the game.
"Over fifty ships lost, our spacedocks on Torros Three destroyed. A victory perhaps, but a costly one."
Characteristics: manipulate / examine opponent's dilemma pile, manipulate your dilemma pile, remove opponent's dilemmas from the game, plays in your core, remove cards from the game (other cards).
Requires: affiliation, Terok Nor related.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
And Raise You ( Captain's Log)
Interrupt
To play this interrupt, you must command three personnel. When your opponent begin a mission attempt, make an opponent reveal the top three cards of his or her dilemma pile. Then replace those dilemmas in the same order. You may then make that opponent shuffle his or her dilemma pile.
"If I didn't know any better, I'd say we're being hustled."
"Oh, I'm not buying the innocent Talaxian routine."
Characteristics: manipulate / examine opponent's dilemma pile.
Requires: Voyager related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Improved Scenery ( Raise the Stakes)
Interrupt
Order - Discard a random card from hand to examine a number of dilemmas on the top of an opponent's dilemma pile equal to the cost of the discarded card. Remove this interrupt from the game.
"A few months ago, when I was commanding the Defiant on a scouting mission into the Gamma Quadrant, we encountered a protostar cluster... It was the most beautiful thing I ever saw... until now."
Characteristics: manipulate / examine opponent's dilemma pile, discard a random card from hand, remove cards from the game (this card), interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Inevitable Triumph ( Strange Bedfellows)
Interrupt
To play this interrupt, you must command three personnel. When an opponent plays an event he or she must choose: prevent that event, or remove the top two dilemmas of his or her dilemma pile from the game.
"The war continues to go well. Each day brings reports of new victories."
Characteristics: manipulate / examine opponent's dilemma pile, prevent opponent's events, remove cards from the game (other cards).
Requires: Terok Nor related.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
My Patience Has Limits ( Extreme Measures)
Interrupt
To play this interrupt, you must command three personnel.
Order - Lose 5 points to name a dilemma. Choose an opponent to reveal all copies of that dilemma from his or her dilemma pile. You may remove a copy of that dilemma from the game (or lose 5 points to remove each copy of that dilemma from the game). That opponent shuffles and replaces his or her dilemma pile.
none
Characteristics: manipulate / examine opponent's dilemma pile, lose points, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by Telak at Mar 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)
• Nimbus III, Hostage Crisis ( Shattered Mirror)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Region: Neutral Zone.
Requirements: Diplomacy, Medical, Navigation, Security, and (Cunning > 36 or Strength>36)
Special Instructions: At the start of each player's turn, if this mission is complete, that player chooses one of their missions and places the top card of their opponent's dilemma pile beneath that mission.
Any affiliation (except ) may attempt this mission.
Characteristics: manipulate / examine opponent's dilemma pile, place opponent's dilemmas under your mission, Alpha quadrant mission, Neutral Zone, STRENGTH Missions, planet mission, worth 35 or less points.
Card logging info: First edited by Telak at Nov 28th, 2018. Please support openCards and validate game text of this card!
(2) • Damar, Resourceful Supervisor ( Hard Time)
Cardassian Personnel of Cardassian species.
Icons:
Engineer Intelligence Officer
Physics
Gul. When you play this personnel, flip any player's dilemma pile over. Then, remove the top dilemma of each player's dilemma pile from the game.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"Let's just say it will change the course of history."
Characteristics: manipulate / examine opponent's dilemma pile, manipulate your dilemma pile, remove opponent's dilemmas from the game, affiliation, remove cards from the game (other cards), Gul, Cardassian species.
Card logging info: First edited by Telak at Sep 4th, 2016. Please support openCards and validate game text of this card!
(2) • Helen Noel, Enterprise Psychiatrist ( Favor the Bold)
Federation Personnel of Human species.
Icons:
2 Anthropology Biology Diplomacy
Medical
You may play this personnel at cost +3 to reveal the top four dilemmas of an opponent's dilemma pile and remove each dilemma that has a cost of 1 or more and does not require a skill from the game. The remaining dilemmas return to their owner's dilemma pile.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 4
"Doctor Helen Noel, Captain. We've met."
Characteristics: manipulate / examine opponent's dilemma pile, remove opponent's dilemmas from the game, affiliation, The Original Series related, Past related, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Krim, Thoughtful Tactician ( Necessary Evil)
Bajoran Personnel of Bajoran species.
Icons:
Astrometrics Honor Leadership
Officer
General. Commander: Talnot.
Order - Lose 5 points and stop this personnel to name a dilemma. Choose an opponent to take each copy of that dilemma from his or her dilemma pile, place them beneath your completed mission, then shuffle and replace his or her dilemma pile face down.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
Further game play infos
Krim, Thoughtful Tactician counts as "matching commander" for the following ship cards:
Characteristics: manipulate / examine opponent's dilemma pile, place opponent's dilemmas under your mission, lose points, affiliation, Deep Space None related, Commander, General, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Lauren, Seductress ( Call to Arms)
Federation Personnel of Human species.
Icons:
Astrometrics Biology
Geology
Genetically Enhanced.
Order - Stop this personnel to reveal the top card of an opponent's dilemma pile. If that dilemma could have been faced at your completed mission, you may place it face up beneath that mission (it is overcome).
INTEGRITY: 5 CUNNING: 8 STRENGTH: 5
"Care to dance?"
Characteristics: manipulate / examine opponent's dilemma pile, place opponent's dilemmas under your mission, affiliation, Earth related, Genetically Enhanced, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Masaro, Idealistic Saboteur ( Favor the Bold)
Starfleet Personnel of Human species.
Icons:
Engineer Physics Programming
Treachery
Dissident. Infiltrator. Order - If you command four different species, kill this personnel to examine the top four dilemmas of an opponent's dilemma pile and remove one from the game. The remaining dilemmas return to their owner's dilemma pile.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 6
"I never wanted anyone to get hurt."
Characteristics: manipulate / examine opponent's dilemma pile, remove opponent's dilemmas from the game, kill your own personnel, affiliation, Past related, Dissident, Infiltrator, personnel who has a cost of 3 or more, Human species, species related cards (unspecific).
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) • Nog, Eager Cadet ( Second Edition)
Federation Personnel of Ferengi species.
Icons:
Acquisition Engineer
Honor Physics
Cadet. When you play this personnel, you may examine the top four cards of an opponent's dilemma pile, then replace them in the same order.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"The names of Red Squad members are supposed to be secret. ... It's not easy keeping secrets from a Ferengi."
Characteristics: manipulate / examine opponent's dilemma pile, affiliation, Earth related, Cadet, Ferengi species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Ptol ( Raise the Stakes)
Romulan Personnel of Romulan species.
Icons:
Archaeology Biology Engineer
Geology Officer Programming
Security
When you play this personnel, reveal four cards from the top of an opponent's dilemma pile. This personnel is cost -1 for each dual dilemma revealed. Place the revealed cards on the bottom of the owner's dilemma pile in any order.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"I'm receiving an alien transmission from within our vessel … Triangulating now, sir."
Characteristics: manipulate / examine opponent's dilemma pile, affiliation, reduce your card play cost, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Romulan species.
Rule hint for this card
This card has an erratum: Errata'd on 2015-04-06: Dilemmas that are revealed from the top of an opponent's dilemma pile are now placed under that dilemma pile.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Revok, Eager Ally ( Balance of Terror)
Cardassian Personnel of Cardassian species.
Icons:
Engineer Navigation Officer
Glinn. When this personnel uses a skill to complete a mission, discard the top three cards of your deck to remove the top two cards of an opponent's dilemma pile from the game. You may do this only once each mission attempt.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
"I remember the day I heard the news that Cardassia had joined the Dominion. Like everyone else, I rejoiced."
Characteristics: manipulate / examine opponent's dilemma pile, remove opponent's dilemmas from the game, affiliation, manipulate your deck, Terok Nor related, Glinn, Cardassian species.
Card logging info: First edited by Telak at Sep 12th, 2014. Please support openCards and validate game text of this card!
(3) • Spock, Science Officer ( These Are The Voyages)
Federation Personnel of Human / Vulcan species.
Icons:
Astrometrics Engineer
Programming 2 Science
You may play this personnel at cost +2 to examine the top four dilemmas of an opponent's dilemma pile and remove one from the game. Replace the remaining cards in the same order.
INTEGRITY: 6 CUNNING: 8 STRENGTH: 7
"Fascinating."
Characteristics: manipulate / examine opponent's dilemma pile, remove opponent's dilemmas from the game, affiliation, The Original Series related, Past related, personnel who has a cost of 3 or more, Human species, Vulcan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Telle, Macet's Aide ( Favor the Bold)
Cardassian Personnel of Cardassian species.
Icons:
Medical Programming Science
Transporters Treachery
Glinn. When this personnel is about to face a dual dilemma, you may discard three cards from hand to exchange that dilemma with a dual dilemma beneath this mission that this personnel has not faced this turn.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
Characteristics: manipulate / examine opponent's dilemma pile, affiliation, discard a card from hand, Glinn, Cardassian species.
Rule hint for this card
This card has an erratum: Adjusting trigger and timing.
Taken form Current Errata 2015-04-06.Card logging info: First edited by at . One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(3) • Worf, Conn Officer ( Necessary Evil)
Federation Personnel of Klingon species.
Icons:
Honor Navigation
Officer Security
Order - Destroy your event to exchange a dilemma beneath your mission with the top card of its owner's dilemma pile.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 8
"The Romulans attacked the Khitomer outpost. Everyone was killed. I was buried under the rubble and left for dead. A human Starfleet officer found me."
Characteristics: manipulate / examine opponent's dilemma pile, event related card, destroy an event - your own, affiliation, Next Generation related, personnel who has a cost of 3 or more, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Worf, Security Detail Leader ( Second Edition)
Federation Personnel of Klingon species.
Icons:
2 Honor Leadership Officer
Security
Order - Examine a number of cards from the top of an opponent's dilemma pile equal to the number of other Security personnel you command (limit three). Then replace them in the same order. You may only do this once each turn.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 8
"I recommend extreme caution."
Characteristics: manipulate / examine opponent's dilemma pile, affiliation, Next Generation related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Limitation to once per turn.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Mar 14th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 22nd, 2011)
(6) • U.S.S. Sutherland ( Decipher's Promotion Cards)
Federation Ship (Nebula Class / Standard Equipment )
Staffing reqirements:
Icons:
When you fail a mission attempt at a space mission, if this ship is at that mission, you may discard three cards from hand to place the top card of an opponent's dilemma pile face up beneath this mission. If you do this, you cannot attempt this mission again this turn.
RANGE: 8 WEAPONS: 8 SHIELDS: 8
Part of the fleet that blockaded the Romulan border during the Klingon civil war. Was pivotal in exposing the conspiracy to aid the Duras.
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Sutherland:Characteristics: manipulate / examine opponent's dilemma pile, affiliation, Earth related, discard a card from hand, Nebula-class.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.